Unity 6000.4.0b10

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Released Wednesday, February 25, 2026

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AI Summary

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Unity 6000.4.0b10 brings several stability improvements and bug fixes across various modules, including the Editor, Graphics, and Build System. Key areas addressed involve resolving crashes, improving UI responsiveness, and fixing issues with asset pipelines and rendering.

Key Highlights

  • Fixed crashes related to the AssetDatabase Profiler, LMDB, DirectX12, and Entities ILPostProcessor.
  • Resolved rendering issues in URP with decals on mobile platforms and fixed memory leaks in Text.
  • Improved UI Toolkit performance and fixed issues with ListView touch scrolling and input fields on Android.
  • Addressed build pipeline failures when building scenes stored in packages and fixed player hangs/crashes in exclusive fullscreen mode.
  • Introduced a new `onUnitCircle` property to the Random API for generating random points on a unit circle.

⚠️ Known Issues

  • UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
  • UUM-135024 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
  • UUM-133712 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled
  • UUM-133911 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
  • UUM-135497 6000.5.0a3,6000.4.0b8,6000.3.8f1,6000.0.68f1: [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
  • UUM-135398 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work
  • Asset Pipeline: Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread.
    (UUM-134373)
    *First seen in 6000.4.0b7.*
    *Fixed in 6000.4.0b11.*
  • Build Pipeline: Fixed an issue where attempting to build a scene stored in a package would fail the build.
    (UUM-133786)
    *Fixed in 6000.4.0b11.*
  • UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
  • Editor: Fix bugs where merging too many artifacts could make LMDB crash if cancelling in the middle of the preprocessing of artifacts.
    (UUM-133590)
    *First seen in 6000.4.0b4.*
    *Fixed in 6000.4.0b11.*
  • Editor: fix scaler UI change is not updating the local asset properly.
    (UUM-135019)
    *Fixed in 6000.4.0b12.*
  • Editor: Fixed issue with language toggling on a physical keyboard would not work correctly.
    (UUM-130105)
    *Fixed in 6000.4.0b11.*
  • Editor: Fixes selection issue in SearchView.
    (UUM-135083)
    *First seen in 6000.4.0b10.*
    *Fixed in 6000.4.0b12.*
  • Entities: In rare cases the Entities ILPostProcessor would hang, preventing the project from opening.
    (UUM-125131)
    *First seen in 6000.4.0a1.*
    *Fixed in 6000.4.0b12.*
  • GI: Fix error on Windows saying that certain Surface Cache files are missing their meta file.
    (UUM-135065)
    *First seen in 6000.4.0b10.*
    *Fixed in 6000.4.0b11.*
  • Graphics: [URP] Fixed an issue causing materials to be black when building for mobile platforms in batchmode with Decals enabled.
    (UUM-134298)
    *Fixed in 6000.4.0b11.*
  • UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode
  • Physics: Fixed an issue where Rigidbody components on prefabs would still get their internal physics objects created. This was not intended and surfaced by recent safety changes, which incidentally are the same changes that caused this crash to reproduce.
    (UUM-135381)
    *Fixed in 6000.4.0b12.*
  • Text: Fixed a memory leak by ensuring OSFallbacks are properly preserved after domain reload.
    (UUM-132677)
    *Fixed in 6000.4.0b11.*
  • uGUI: Fixed crash caused by having very large rect transform bounds
    (UUM-132182)
    *Fixed in 6000.4.0b11.*
  • Video: Fixed failure to play Video on specific mobile devices with Vulkan Graphics API
    (UUM-133914)
    *Fixed in 6000.4.0b11.*
  • UUM-130495 Windows: Player hangs when the "Run in Background" is enabled and active window is switched
  • UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
  • UUM-135043 : [Silicon] Crash on os\_unfair\_recursive\_lock\_lock\_with\_options when opening a project while the Razer Synapse app is open

📈 Improvements

  • UUM-133360 Installer: Removed the activation of .NET 3.5 on Windows systems, greatly reducing installation time when using the installers directly.

API Changes

  • Editor: Removed: Removed the Project Auditor code analysis APIs.
  • Scripting: Added: Added `onUnitCircle` property to the `Random` API that returns a random point on the circumference of a unit circle as a Vector2.
    (UUM-133714)
    *First seen in 6000.5.0a7.*

🔄 Changes

  • Editor: Added Unity Hub page with installation link and link to Hub documentation site.
  • UUM-113920 Editor: Changed the Prismatic Articulation Joint type with `targetVelocity` set (a velocity motored prismatic articulation joint) so that setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value results in a negative linear velocity.

🔧 Bug Fixes

  • UUM-129885 2D: Change the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
  • UUM-134142 Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.
  • UUM-134142 Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.
  • UUM-128088 Android: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.
  • UUM-134074 Android: Fixed Android mouse scroll wheel not working when scrolling in the negative direction without moving the mouse when using old input system
  • UUM-133953 Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
  • UUM-131678 Animation: Fixed mute option in state machine exit transitions not being considered by the state machine.
  • Build Pipeline: Fixed broken build time calculation in build report.
    (UUM-126318)
    *First seen in 6000.5.0a1.*
  • UUM-105302 DX12: Fixed by allowing async compute fence waits inside render passes.
  • UUM-134064 DX12: Match proxy buffer srv format with the format of swapchain rtv during final upscale pass.
  • Editor: Added profiler screenshots that include the Ask Assistant icon and added links to the Assistant documentation.
  • UUM-133326 Editor: Added truncation to strings under *Shader Build Settings*.
  • UUM-131230 Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger.
  • Editor: Fixed a flickering regression in volumetric clouds with ghosting reduction with alpha clipped geometry.
    (UUM-99279)
    *First seen in 6000.5.0a1.*
  • UUM-123217 Editor: Fixed a missing help documentation link for the D3D12 Device Filter Lists asset.
  • UUM-133791 Editor: Fixed a null text generation info exception.
  • Editor: Fixed an issue where docking the Search window didn't properly set up the QueryTree handlers.
    (UUM-132981)
    *First seen in 6000.4.0b6.*
  • UUM-134031 Editor: Fixed an issue where Mac Editor dialog boxes did not respond to certain keyboard operations.
  • UUM-131283 Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.
  • UUM-133554 Editor: Fixed an issue where script compilation produced different results on Windows and Linux, causing unnecessary asset file changes for teams working across multiple platforms.
  • UUM-133660 Editor: Fixed an issue where the Replace and Cancel button positions were swapped in the iOS build dialog.
  • UUM-124869 Editor: Fixed an issue where toggling the scene visibility state for a decal would cause it to also not be rendered in the Game View.
  • UUM-133467 Editor: Fixed an issue where using the Inspector in debug mode would throw errors in the console.
  • UUM-121033 Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.
  • UUM-123221 Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box.
  • UUM-133311 Editor: Fixed for adp profile name foldout not able to expand by clicking its label text.
  • Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools.
    (UUM-132053)
    *First seen in 6000.4.0b4.*
  • UUM-133944 Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app
  • UUM-132765 Editor: Fixed overlay preference color names that were missing spaces in the Preferences window.
  • UUM-132018 Editor: Improved visibility of the loading spinner icon in the Build Profiles window.
  • UUM-132482 Editor: Play mode Scenarios dropdown does not close when selecting/clicking on an active Scenario.
  • Editor: Repaired broken Rendering profiler counters table formatting.
  • UUM-132410 EmbeddedLinux: Fixed MultiDisplay size and position issue.
  • UUM-132410 EmbeddedLinux: Fixed MultiDisplay size and position issue.
  • Graph Toolkit: Copy-pasting and duplicating asset subgraphs now works correctly.
    (UUM-131411)
    *First seen in 6000.4.0b6.*
  • Graph Toolkit: Entering a subgraph node after deleting it and undoing the deletion no longer throws an InvalidOperationException.
    (UUM-131412)
    *First seen in 6000.4.0b6.*
  • Graph Toolkit: Multi-selecting local subgraph nodes no longer throws a null reference exception.
    (UUM-131403)
    *First seen in 6000.4.0b7.*
  • Graph Toolkit: The Select and Open button in the Asset Subgraph Node inspector now works correctly.
    (UUM-131398)
    *First seen in 6000.4.0b6.*
  • UUM-133293 Graphics: Camera Preview - When changing the pipeline the Render Target texture was not recreated making and invalid Render Texture options.
  • UUM-134071 Graphics: Fixed DX11 crash in `TexturesD3D11Base::SetTexture`.
  • UUM-127898 IL2CPP: Fix crash on Switch platform when using WebRequests with debug c++ configuration.
  • UUM-133424 IL2CPP: Reduce startup time by improving internal hashing function for generic parameter types.
  • UUM-132112 macOS: Fixed an issue where keyboard input was reset during a scene load.
  • UUM-132112 macOS: Fixed an issue where keyboard input was reset during a scene load.
  • UUM-134087 macOS: Fixed an issue where network requests failed on macOS when many files were open.
  • UUM-131742 Mono: Fix race condition between incremental GC marking and root deregistration.
  • UUM-134161 Physics: Fixed a crash that would occur when calling Collider.GetGeometry\() on a disabled Collider.
  • UUM-134053 Physics: Fixed an issue where the underlying physics height field representation wouldn't be updated when undoing changes to terrain geometry. This issue would occur specifically when using the Terrain component tools.
  • UUM-134423 Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space
  • UUM-134580 Physics 2D: Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.
  • UUM-125642 Profiler: Fixed an issue where incomplete frames affected the highlights view summary data.
  • UUM-133429 Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly.
  • UUM-134348 Profiler: Fixed issue with creating profiler capture metadata on save if the max. capture frames setting was reduced after recording profiling data.
  • UUM-132410 QNX: Fixed MultiDisplay size and position issue.
  • UUM-132410 QNX: Fixed MultiDisplay size and position issue.
  • UUM-126357 Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.
  • UUM-133940 Text: Ensure very long ATG text renders properly.
  • UUM-130554 TextMeshPro: Improve handling of improperly formatted \ tag where the "href" part is missing. A properly formatted tag should be \text to be highlighted\.
  • UUM-132445 UI Toolkit: Fixed a performance regression with selection in the builder.
  • UUM-133865 UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
  • UUM-133865 UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
  • UUM-126859 UI Toolkit: Fixed VectorImages showing in a uniform color when a dynamic color hint is used.
  • UUM-133391 Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.
  • UUM-134244 URP: Fixed Reflection Probe Rotation being disabled in the Player.
  • WebGL: Fixed a issue with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.
    (UUM-117576)
    *First seen in 6000.4.0a1.*
  • UUM-133838 WebGL: [WebGPU] Fixed a RenderGraph error with MSAA textures due to CoreCopy shader.
  • UUM-126803 XR: Fixed occasional editor crash when audio configuration changed.

📦 New 6000.4.0b10 Package Changes since 6000.4.0b9

All Changes by Category

🎬Animation(2)

fix

UUM-131678 Animation: Fixed mute option in state machine exit transitions not being considered by the state machine.

fix

UUM-133953 Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.

📦Asset Pipeline(4)

fix

Graph Toolkit: Copy-pasting and duplicating asset subgraphs now works correctly. <br> (UUM-131411) <br> *First seen in 6000.4.0b6.*

improvement

GI: Fix error on Windows saying that certain Surface Cache files are missing their meta file. <br> (UUM-135065) <br> *First seen in 6000.4.0b10.* <br>*Fixed in 6000.4.0b11.*

improvement

Asset Pipeline: Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread. <br> (UUM-134373) <br> *First seen in 6000.4.0b7.* <br>*Fixed in 6000.4.0b11.*

improvement

Build Pipeline: Fixed an issue where attempting to build a scene stored in a package would fail the build. <br> (UUM-133786) <br>*Fixed in 6000.4.0b11.*

🏗️Build System(6)

improvement

UUM-130495 Windows: Player hangs when the "Run in Background" is enabled and active window is switched

fix

WebGL: Fixed a issue with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called. <br> (UUM-117576) <br> *First seen in 6000.4.0a1.*

improvement

UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12

improvement

UUM-133360 Installer: Removed the activation of .NET 3.5 on Windows systems, greatly reducing installation time when using the installers directly.

fix

Build Pipeline: Fixed broken build time calculation in build report. <br> (UUM-126318) <br> *First seen in 6000.5.0a1.*

fix

UUM-134064 DX12: Match proxy buffer srv format with the format of swapchain rtv during final upscale pass.

🔧Editor(24)

improvement

Editor: Fixes selection issue in SearchView. <br> (UUM-135083) <br> *First seen in 6000.4.0b10.* <br>*Fixed in 6000.4.0b12.*

improvement

Editor: Fix bugs where merging too many artifacts could make LMDB crash if cancelling in the middle of the preprocessing of artifacts. <br> (UUM-133590) <br> *First seen in 6000.4.0b4.* <br>*Fixed in 6000.4.0b11.*

improvement

Editor: fix scaler UI change is not updating the local asset properly. <br> (UUM-135019) <br>*Fixed in 6000.4.0b12.*

improvement

Entities: In rare cases the Entities ILPostProcessor would hang, preventing the project from opening. <br> (UUM-125131) <br> *First seen in 6000.4.0a1.* <br>*Fixed in 6000.4.0b12.*

improvement

UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode

breaking

Editor: Removed: Removed the Project Auditor code analysis APIs.

improvement

Editor: Added Unity Hub page with installation link and link to Hub documentation site.

fix

UUM-129885 2D: Change the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.

fix

Editor: Added profiler screenshots that include the Ask Assistant icon and added links to the Assistant documentation.

fix

UUM-131230 Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger.

fix

Editor: Fixed a flickering regression in volumetric clouds with ghosting reduction with alpha clipped geometry. <br> (UUM-99279) <br> *First seen in 6000.5.0a1.*

fix

UUM-123217 Editor: Fixed a missing help documentation link for the D3D12 Device Filter Lists asset.

fix

UUM-133791 Editor: Fixed a null text generation info exception.

fix

Editor: Fixed an issue where docking the Search window didn't properly set up the QueryTree handlers. <br> (UUM-132981) <br> *First seen in 6000.4.0b6.*

fix

UUM-131283 Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.

fix

UUM-133467 Editor: Fixed an issue where using the Inspector in debug mode would throw errors in the console.

fix

UUM-123221 Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box.

fix

UUM-133311 Editor: Fixed for adp profile name foldout not able to expand by clicking its label text.

fix

Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools. <br> (UUM-132053) <br> *First seen in 6000.4.0b4.*

fix

UUM-132765 Editor: Fixed overlay preference color names that were missing spaces in the Preferences window.

fix

UUM-132018 Editor: Improved visibility of the loading spinner icon in the Build Profiles window.

fix

UUM-132482 Editor: Play mode Scenarios dropdown does not close when selecting/clicking on an active Scenario.

fix

UUM-133391 Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.

fix

UUM-126803 XR: Fixed occasional editor crash when audio configuration changed.

📝General(20)

fix

UUM-126357 Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.

fix

UUM-132410 QNX: Fixed MultiDisplay size and position issue.

fix

UUM-105302 DX12: Fixed by allowing async compute fence waits inside render passes.

improvement

com.unity.microsoft.gdk.discovery: 1.1.1 to 1.2.1

improvement

UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project

improvement

UUM-135043 : [Silicon] Crash on os\_unfair\_recursive\_lock\_lock\_with\_options when opening a project while the Razer Synapse app is open

fix

UUM-132410 EmbeddedLinux: Fixed MultiDisplay size and position issue.

fix

UUM-132410 EmbeddedLinux: Fixed MultiDisplay size and position issue.

improvement

UUM-135024 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time

fix

Graph Toolkit: Entering a subgraph node after deleting it and undoing the deletion no longer throws an InvalidOperationException. <br> (UUM-131412) <br> *First seen in 6000.4.0b6.*

fix

Graph Toolkit: Multi-selecting local subgraph nodes no longer throws a null reference exception. <br> (UUM-131403) <br> *First seen in 6000.4.0b7.*

fix

UUM-130554 TextMeshPro: Improve handling of improperly formatted \<a> tag where the "href" part is missing. A properly formatted tag should be \<a href="link ID">text to be highlighted\</a>.

fix

UUM-132410 QNX: Fixed MultiDisplay size and position issue.

🎨Graphics(12)

fix

UUM-134071 Graphics: Fixed DX11 crash in `TexturesD3D11Base::SetTexture`.

fix

Editor: Repaired broken Rendering profiler counters table formatting.

fix

UUM-133838 WebGL: [WebGPU] Fixed a RenderGraph error with MSAA textures due to CoreCopy shader.

improvement

Text: Fixed a memory leak by ensuring OSFallbacks are properly preserved after domain reload. <br> (UUM-132677) <br>*Fixed in 6000.4.0b11.*

fix

UUM-133940 Text: Ensure very long ATG text renders properly.

improvement

Video: Fixed failure to play Video on specific mobile devices with Vulkan Graphics API <br> (UUM-133914) <br>*Fixed in 6000.4.0b11.*

fix

UUM-124869 Editor: Fixed an issue where toggling the scene visibility state for a decal would cause it to also not be rendered in the Game View.

fix

UUM-133293 Graphics: Camera Preview - When changing the pipeline the Render Target texture was not recreated making and invalid Render Texture options.

fix

UUM-133326 Editor: Added truncation to strings under *Shader Build Settings*.

improvement

Graphics: [URP] Fixed an issue causing materials to be black when building for mobile platforms in batchmode with Decals enabled. <br> (UUM-134298) <br>*Fixed in 6000.4.0b11.*

fix

UUM-134244 URP: Fixed Reflection Probe Rotation being disabled in the Player.

improvement

UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode

🎮Input(1)

improvement

UUM-133712 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled

📱Mobile(3)

fix

UUM-134142 Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.

fix

UUM-134142 Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.

improvement

UUM-135497 6000.5.0a3,6000.4.0b8,6000.3.8f1,6000.0.68f1: [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist

🌐Networking(2)

fix

UUM-134087 macOS: Fixed an issue where network requests failed on macOS when many files were open.

Performance(4)

fix

UUM-125642 Profiler: Fixed an issue where incomplete frames affected the highlights view summary data.

improvement

UUM-133911 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled

fix

UUM-133429 Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly.

fix

UUM-134348 Profiler: Fixed issue with creating profiler capture metadata on save if the max. capture frames setting was reduced after recording profiling data.

Physics(6)

fix

UUM-134580 Physics 2D: Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.

fix

UUM-134161 Physics: Fixed a crash that would occur when calling Collider.GetGeometry\<T>() on a disabled Collider.

improvement

Physics: Fixed an issue where Rigidbody components on prefabs would still get their internal physics objects created. This was not intended and surfaced by recent safety changes, which incidentally are the same changes that caused this crash to reproduce. <br> (UUM-135381) <br>*Fixed in 6000.4.0b12.*

improvement

UUM-113920 Editor: Changed the Prismatic Articulation Joint type with `targetVelocity` set (a velocity motored prismatic articulation joint) so that setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value results in a negative linear velocity.

fix

UUM-134053 Physics: Fixed an issue where the underlying physics height field representation wouldn't be updated when undoing changes to terrain geometry. This issue would occur specifically when using the Terrain component tools.

fix

UUM-134423 Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space

📜Scripting(9)

fix

UUM-132112 macOS: Fixed an issue where keyboard input was reset during a scene load.

fix

UUM-133424 IL2CPP: Reduce startup time by improving internal hashing function for generic parameter types.

fix

UUM-127898 IL2CPP: Fix crash on Switch platform when using WebRequests with debug c++ configuration.

fix

UUM-133944 Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app

fix

UUM-121033 Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.

fix

UUM-131742 Mono: Fix race condition between incremental GC marking and root deregistration.

fix

UUM-133554 Editor: Fixed an issue where script compilation produced different results on Windows and Linux, causing unnecessary asset file changes for teams working across multiple platforms.

breaking

Scripting: Added: Added `onUnitCircle` property to the `Random` API that returns a random point on the circumference of a unit circle as a Vector2. <br> (UUM-133714) <br> *First seen in 6000.5.0a7.*

fix

UUM-132112 macOS: Fixed an issue where keyboard input was reset during a scene load.

🖼️UI(12)

fix

UUM-128088 Android: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.

improvement

Editor: Fixed issue with language toggling on a physical keyboard would not work correctly. <br> (UUM-130105) <br>*Fixed in 6000.4.0b11.*

fix

UUM-134074 Android: Fixed Android mouse scroll wheel not working when scrolling in the negative direction without moving the mouse when using old input system

fix

UUM-134031 Editor: Fixed an issue where Mac Editor dialog boxes did not respond to certain keyboard operations.

fix

UUM-132445 UI Toolkit: Fixed a performance regression with selection in the builder.

fix

UUM-133865 UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.

fix

UUM-133660 Editor: Fixed an issue where the Replace and Cancel button positions were swapped in the iOS build dialog.

fix

Graph Toolkit: The Select and Open button in the Asset Subgraph Node inspector now works correctly. <br> (UUM-131398) <br> *First seen in 6000.4.0b6.*

fix

UUM-126859 UI Toolkit: Fixed VectorImages showing in a uniform color when a dynamic color hint is used.

fix

UUM-133865 UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.

improvement

UUM-135398 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work

improvement

uGUI: Fixed crash caused by having very large rect transform bounds <br> (UUM-132182) <br>*Fixed in 6000.4.0b11.*

🥽XR(1)

View original release notes: Unity 6000.4.0b10 Release Notes