Unity 6000.0.61f1

LTS

Released Thursday, October 30, 2025

AI Summary

Premium

Unity 6000.0.61f1 introduces significant improvements to the Version Control overlay icons and UI, enhancing project status visibility and actions directly within the editor. This release also addresses numerous fixes across graphics, 2D tools, animation, and UI Toolkit, aiming for a more stable and efficient development experience. Additionally, several Muse packages have been deprecated in favor of Unity AI.

Key Highlights

  • Enhanced Unity Version Control integration with improved overlay icons, a new Editor Toolbar button for quick actions, and context menu additions for prefabs.
  • Resolved numerous graphics issues including GC allocations in RayTracingAccelerationStructure, crashes related to shader files, and memory regressions in 2D lighting.
  • Addressed multiple 2D tool fixes, such as persistence of Tile Palette Edit Mode during Play mode, corrected dropdown alignment, and fixed assertion errors in Pack Preview.
  • Fixed animation system bugs including corrupted animator windows, incorrect normalized time incrementing, and memory leaks in IMGUI inspectors.
  • Introduced a ClearValue API for UI Toolkit numeric input fields and fixed gradient field timing issues in UI Builder.

⚠️ Known Issues

  • UUM-111494 Metal: The Player freezes and Execution of the command buffer was aborted due to an error. Several games started having freezes after the CAMetalDisplayLink was added.
  • UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
  • UUM-116588 Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
  • UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
  • UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
  • UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
  • UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
  • UUM-121408 License: Builds failing with the Error Code 404
  • UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
  • UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
  • UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
  • ### 6000.0.61f1 Release Notes

Features

  • Bug Reporter: Use the email address for the Unity ID logged into the Hub in the bug reporter.
  • Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
  • Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
  • Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".

📈 Improvements

  • Bug Reporter: Signed the bug reporter on MacOS.
  • Bug Reporter: Signed the bug reporter on Windows.

🔄 Changes

  • Bug Reporter: Replaced the Unity Bug Reporter.
  • Version Control: Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.

🔧 Bug Fixes

  • UUM-117622 2D: Allow Tile Palette Edit Mode to persist when entering Play mode.
  • UUM-116057 2D: Fixed Assertion error "\(dx - width < padding\) \|\| \(dy - height < padding\)" when using Pack Preview.
  • UUM-119285 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
  • UUM-117545 2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.
  • UUM-119198 2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring.
  • UUM-119296 2D: Fixed memory regression from Light2D shader.
  • UUM-119587 2D: Fixed Tile Palette Active Target being changed when saving the scene.
  • UUM-117623 2D: Fixed Tile Palette view changing when entering Play mode.
  • Android: Renamed Android JNI tests that share the same name "TestProcess".
  • UUM-116588 Android: \[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.0.
  • UUM-117808 Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout.
  • UUM-121440 Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.
  • UUM-121239 Animation: Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection.
  • UUM-91654 Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline.
  • UUM-122403 Editor: Allow to use backspace key to delete gradient field keys.
  • UUM-109230 Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only.
  • UUM-116574 Editor: Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected.
  • UUM-119204 Editor: Fixed an issue where using the "Select Texture" window would, in certain specific scenarios, spam the console with errors related to an uninitialized variable.
  • UUM-121371 Editor: Fixed corrupted kernings.
  • UUM-112436 Editor: Fixed crash in AssetDB worker process.
  • UUM-120863 Editor: Fixed crash when inputting long text in IMGUI.
  • UUM-116022 Editor: Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales.
  • Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
  • UUM-122146 Editor: Fixed Manual license activation flow via command-line.
  • UUM-120878 Editor: Fixed missing underline in primary font preventing text rendering.
  • UUM-121358 Editor: Fixed possible crashes and exceptions when triggering a scene save from script with an unsaved "Untitled" scene.
  • UUM-121990 Editor: Fixed Tesselation plus Quad topology plus SRP Batcher.
  • UUM-121614 Editor: Fixed thread exception when using Fonts instead of FontAssets.
  • Editor: Fixed: https://jira.unity3d.com/browse/UUM-108146
  • UUM-108146 NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data.
  • UUM-117239 Editor: Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails.
  • UUM-71852 Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples.
  • UUM-109503 Editor: Replaced the Active Input Handling set to the new Input System instead of the "Both" option.'.
  • UUM-120993 Editor: Updated Unity Editor icon on mac for macOS 26 "Liquid Glass" design.
  • UUM-120770 GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene.
  • UUM-121056 Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
  • UUM-122369 Graphics: Fixed ComputeBuffer.GetData sometimes not waiting for gpu to finish.
  • UUM-120761 Graphics: Fixed occasional crash on exit.
  • UUM-120539 Graphics: Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.
  • UUM-121305 Graphics: Removed GC allocations caused by RayTracingAccelerationStructure.AddInstances.
  • UUM-108846 HDRP: Fixed GC Allocation in Lens Flare Post Processing effect.
  • UUM-121296 Input System: Fixed mouse warp not working correctly on macOS since it would not update Mouse position state.
  • UUM-98507 iOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly.
  • UUM-117757 iOS: Fixed a crash with -nographics launch argument \(Simulator only\).
  • UUM-97138 Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions.
  • UUM-110296 Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated.
  • UUM-116877 Scene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty.
  • UUM-115947 Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.
  • UUM-110292 Scene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay.
  • ULO-7366 Services: Fixed exception events not appearing on the Diagnostics dashboard.
  • UUM-108024 Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.
  • UUM-114187 Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics.
  • UUM-117495 SRP Core: Dispose of compiled graphs on cleanup.
  • UUM-114855 Terrain: Added missing selected icons for Terrain properties.
  • UUM-104237 TextMeshPro: Fixed incorrect preferred height calculations when using more than one font per line of text.
  • UUM-121295 TextMeshPro: Improved CJK line break handling.
  • UUM-120042 TextMeshPro: Improved line breaking for Chinese and Japanese.
  • UUM-122277 UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared.
  • UUM-122159 UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place.
  • UUM-121130 UI Toolkit: Fixed null exception sometimes thrown when removing focus from element that's no longer in a panel while inside another event callback.
  • UUM-92179 UI Toolkit: Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset.
  • UUM-114653 UI Toolkit: Fixed the item first item of the list view disappearing and the items not showing when spamming the add button.
  • UUM-122232 UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder.
  • UUM-93877 UNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time.
  • UUM-109361 Universal RP: Fixed Warning logged when injecting a pass on AfterRenderPostProcessing + X.
  • Version Control: Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.
  • Version Control: Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.
  • Version Control: Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.
  • UUM-120233 VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph.
  • UUM-120288 VFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty.
  • UUM-121604 WebGL: WebGPU: fix compressed 3d textures if the WebGPU extension is available.

📦 Packages Updated

    📦 Packages Updated

    • com.unity.netcode: 1.9.0 to 1.9.1
    • com.unity.collab-proxy: 2.9.3 to 2.10.0
    • com.unity.ide.visualstudio: 2.0.23 to 2.0.25
    • com.unity.services.user-reporting: 2.0.11 to 2.0.14
    • com.unity.remote-config-runtime: 4.0.2 to 4.0.4
    • com.unity.xr.hands: 1.5.0 to 1.7.0
    • com.unity.xr.management: 4.5.1 to 4.5.3
    • com.unity.xr.meta-openxr: 2.0.1 to 2.0.2
    • com.unity.profiling.systemmetrics.mali: 1.0.3 to 1.1.0
    • *Packages deprecated**
    • com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
    • com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
    • com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
    • com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."

    All Changes by Category

    🎮2D(6)

    fix

    UUM-119587 2D: Fixed Tile Palette Active Target being changed when saving the scene.

    fix

    UUM-117545 2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.

    fix

    UUM-117623 2D: Fixed Tile Palette view changing when entering Play mode.

    fix

    - UUM-117622 2D: Allow Tile Palette Edit Mode to persist when entering Play mode.

    fix

    UUM-116057 2D: Fixed Assertion error "\(dx - width < padding\) \|\| \(dy - height < padding\)" when using Pack Preview.

    fix

    UUM-119198 2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring.

    🎬Animation(2)

    fix

    UUM-91654 Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline.

    fix

    UUM-121440 Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.

    📦Asset Pipeline(3)

    improvement

    com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."

    improvement

    com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."

    improvement

    com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."

    🔊Audio(1)

    fix

    UUM-98507 iOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly.

    🏗️Build System(3)

    fix

    UUM-121604 WebGL: WebGPU: fix compressed 3d textures if the WebGPU extension is available.

    improvement

    Bug Reporter: Signed the bug reporter on Windows.

    fix

    UUM-97138 Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions.

    📷Camera(2)

    fix

    UUM-110296 Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated.

    fix

    UUM-110292 Scene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay.

    🔧Editor(19)

    fix

    UUM-120288 VFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty.

    improvement

    Version Control: Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.

    improvement

    UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears

    improvement

    UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode

    feature

    Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.

    feature

    Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".

    fix

    UUM-121239 Animation: Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection.

    fix

    UUM-122403 Editor: Allow to use backspace key to delete gradient field keys.

    fix

    UUM-121371 Editor: Fixed corrupted kernings.

    fix

    UUM-112436 Editor: Fixed crash in AssetDB worker process.

    fix

    UUM-116022 Editor: Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales.

    fix

    Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.

    fix

    UUM-122146 Editor: Fixed Manual license activation flow via command-line.

    fix

    UUM-121614 Editor: Fixed thread exception when using Fonts instead of FontAssets.

    fix

    Editor: Fixed: https://jira.unity3d.com/browse/UUM-108146<br> UUM-108146 NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data.

    fix

    UUM-117239 Editor: Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails.

    fix

    UUM-120993 Editor: Updated Unity Editor icon on mac for macOS 26 "Liquid Glass" design.

    fix

    UUM-116877 Scene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty.

    fix

    Version Control: Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.

    📝General(12)

    fix

    UUM-104237 TextMeshPro: Fixed incorrect preferred height calculations when using more than one font per line of text.

    fix

    ULO-7366 Services: Fixed exception events not appearing on the Diagnostics dashboard.

    fix

    UUM-115947 Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.

    fix

    UUM-120042 TextMeshPro: Improved line breaking for Chinese and Japanese.

    improvement

    - Bug Reporter: Replaced the Unity Bug Reporter.

    improvement

    - Bug Reporter: Signed the bug reporter on MacOS.

    improvement

    com.unity.services.user-reporting: 2.0.11 to 2.0.14

    improvement

    com.unity.ide.visualstudio: 2.0.23 to 2.0.25

    improvement

    com.unity.collab-proxy: 2.9.3 to 2.10.0

    improvement

    com.unity.remote-config-runtime: 4.0.2 to 4.0.4

    fix

    UUM-121295 TextMeshPro: Improved CJK line break handling.

    improvement

    com.unity.profiling.systemmetrics.mali: 1.0.3 to 1.1.0 **Packages deprecated**

    🎨Graphics(27)

    fix

    UUM-120770 GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene.

    fix

    UUM-121056 Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.

    fix

    UUM-122369 Graphics: Fixed ComputeBuffer.GetData sometimes not waiting for gpu to finish.

    fix

    UUM-120761 Graphics: Fixed occasional crash on exit.

    fix

    UUM-120539 Graphics: Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.

    fix

    UUM-121305 Graphics: Removed GC allocations caused by RayTracingAccelerationStructure.AddInstances.

    fix

    UUM-108846 HDRP: Fixed GC Allocation in Lens Flare Post Processing effect.

    improvement

    UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template ### 6000.0.61f1 Release Notes

    improvement

    UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit

    improvement

    UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API

    fix

    UUM-119285 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.

    fix

    UUM-119296 2D: Fixed memory regression from Light2D shader.

    improvement

    com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."

    fix

    UUM-116574 Editor: Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected.

    fix

    UUM-109361 Universal RP: Fixed Warning logged when injecting a pass on AfterRenderPostProcessing + X.

    fix

    UUM-120863 Editor: Fixed crash when inputting long text in IMGUI.

    fix

    UUM-108024 Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.

    fix

    UUM-114187 Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics.

    fix

    UUM-120878 Editor: Fixed missing underline in primary font preventing text rendering.

    fix

    UUM-121358 Editor: Fixed possible crashes and exceptions when triggering a scene save from script with an unsaved "Untitled" scene.

    fix

    UUM-121990 Editor: Fixed Tesselation plus Quad topology plus SRP Batcher.

    fix

    UUM-117495 SRP Core: Dispose of compiled graphs on cleanup.

    fix

    UUM-114855 Terrain: Added missing selected icons for Terrain properties.

    fix

    UUM-71852 Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples.

    fix

    UUM-109503 Editor: Replaced the Active Input Handling set to the new Input System instead of the "Both" option.'.

    fix

    UUM-119204 Editor: Fixed an issue where using the "Select Texture" window would, in certain specific scenarios, spam the console with errors related to an uninitialized variable.

    fix

    UUM-109230 Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only.

    🎮Input(1)

    fix

    UUM-121296 Input System: Fixed mouse warp not working correctly on macOS since it would not update Mouse position state.

    🔑Licensing(2)

    feature

    - Bug Reporter: Use the email address for the Unity ID logged into the Hub in the bug reporter.

    improvement

    UUM-121408 License: Builds failing with the Error Code 404

    📱Mobile(5)

    improvement

    - UUM-111494 Metal: The Player freezes and Execution of the command buffer was aborted due to an error. Several games started having freezes after the CAMetalDisplayLink was added.

    improvement

    UUM-116588 Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware

    fix

    UUM-116588 Android: \[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.0.

    fix

    Android: Renamed Android JNI tests that share the same name "TestProcess".

    fix

    UUM-117757 iOS: Fixed a crash with -nographics launch argument \(Simulator only\).

    🌐Networking(1)

    improvement

    - com.unity.netcode: 1.9.0 to 1.9.1

    Performance(1)

    improvement

    UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups

    Physics(1)

    improvement

    UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand

    📜Scripting(1)

    improvement

    UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected

    🖼️UI(10)

    feature

    Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.

    fix

    UUM-117808 Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout.

    fix

    UUM-114653 UI Toolkit: Fixed the item first item of the list view disappearing and the items not showing when spamming the add button.

    fix

    UUM-122232 UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder.

    fix

    UUM-93877 UNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time.

    fix

    UUM-121130 UI Toolkit: Fixed null exception sometimes thrown when removing focus from element that's no longer in a panel while inside another event callback.

    fix

    UUM-122159 UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place.

    fix

    Version Control: Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.

    fix

    UUM-122277 UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared.

    fix

    UUM-92179 UI Toolkit: Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset.

    📋Version Control(1)

    fix

    Version Control: Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.

    VFX(1)

    fix

    UUM-120233 VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph.

    🥽XR(3)

    improvement

    com.unity.xr.meta-openxr: 2.0.1 to 2.0.2

    improvement

    com.unity.xr.management: 4.5.1 to 4.5.3

    improvement

    com.unity.xr.hands: 1.5.0 to 1.7.0

    View original release notes: Unity 6000.0.61f1 Release Notes