⚠️ Known Issues
- UUM-111494 Metal: The Player freezes and Execution of the command buffer was aborted due to an error. Several games started having freezes after the CAMetalDisplayLink was added.
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
- UUM-116588 Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
- UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
- UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
- UUM-121408 License: Builds failing with the Error Code 404
- UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
- UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
- UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
- ### 6000.0.61f1 Release Notes
✨ Features
- Bug Reporter: Use the email address for the Unity ID logged into the Hub in the bug reporter.
- Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
- Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
- Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
📈 Improvements
- Bug Reporter: Signed the bug reporter on MacOS.
- Bug Reporter: Signed the bug reporter on Windows.
🔄 Changes
- Bug Reporter: Replaced the Unity Bug Reporter.
- Version Control: Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
🔧 Bug Fixes
- UUM-117622 2D: Allow Tile Palette Edit Mode to persist when entering Play mode.
- UUM-116057 2D: Fixed Assertion error "\(dx - width < padding\) \|\| \(dy - height < padding\)" when using Pack Preview.
- UUM-119285 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
- UUM-117545 2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.
- UUM-119198 2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring.
- UUM-119296 2D: Fixed memory regression from Light2D shader.
- UUM-119587 2D: Fixed Tile Palette Active Target being changed when saving the scene.
- UUM-117623 2D: Fixed Tile Palette view changing when entering Play mode.
- Android: Renamed Android JNI tests that share the same name "TestProcess".
- UUM-116588 Android: \[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.0.
- UUM-117808 Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout.
- UUM-121440 Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.
- UUM-121239 Animation: Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection.
- UUM-91654 Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline.
- UUM-122403 Editor: Allow to use backspace key to delete gradient field keys.
- UUM-109230 Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only.
- UUM-116574 Editor: Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected.
- UUM-119204 Editor: Fixed an issue where using the "Select Texture" window would, in certain specific scenarios, spam the console with errors related to an uninitialized variable.
- UUM-121371 Editor: Fixed corrupted kernings.
- UUM-112436 Editor: Fixed crash in AssetDB worker process.
- UUM-120863 Editor: Fixed crash when inputting long text in IMGUI.
- UUM-116022 Editor: Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales.
- Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
- UUM-122146 Editor: Fixed Manual license activation flow via command-line.
- UUM-120878 Editor: Fixed missing underline in primary font preventing text rendering.
- UUM-121358 Editor: Fixed possible crashes and exceptions when triggering a scene save from script with an unsaved "Untitled" scene.
- UUM-121990 Editor: Fixed Tesselation plus Quad topology plus SRP Batcher.
- UUM-121614 Editor: Fixed thread exception when using Fonts instead of FontAssets.
- Editor: Fixed: https://jira.unity3d.com/browse/UUM-108146
- UUM-108146 NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data.
- UUM-117239 Editor: Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails.
- UUM-71852 Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples.
- UUM-109503 Editor: Replaced the Active Input Handling set to the new Input System instead of the "Both" option.'.
- UUM-120993 Editor: Updated Unity Editor icon on mac for macOS 26 "Liquid Glass" design.
- UUM-120770 GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene.
- UUM-121056 Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
- UUM-122369 Graphics: Fixed ComputeBuffer.GetData sometimes not waiting for gpu to finish.
- UUM-120761 Graphics: Fixed occasional crash on exit.
- UUM-120539 Graphics: Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.
- UUM-121305 Graphics: Removed GC allocations caused by RayTracingAccelerationStructure.AddInstances.
- UUM-108846 HDRP: Fixed GC Allocation in Lens Flare Post Processing effect.
- UUM-121296 Input System: Fixed mouse warp not working correctly on macOS since it would not update Mouse position state.
- UUM-98507 iOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly.
- UUM-117757 iOS: Fixed a crash with -nographics launch argument \(Simulator only\).
- UUM-97138 Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions.
- UUM-110296 Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated.
- UUM-116877 Scene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty.
- UUM-115947 Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.
- UUM-110292 Scene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay.
- ULO-7366 Services: Fixed exception events not appearing on the Diagnostics dashboard.
- UUM-108024 Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.
- UUM-114187 Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics.
- UUM-117495 SRP Core: Dispose of compiled graphs on cleanup.
- UUM-114855 Terrain: Added missing selected icons for Terrain properties.
- UUM-104237 TextMeshPro: Fixed incorrect preferred height calculations when using more than one font per line of text.
- UUM-121295 TextMeshPro: Improved CJK line break handling.
- UUM-120042 TextMeshPro: Improved line breaking for Chinese and Japanese.
- UUM-122277 UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared.
- UUM-122159 UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place.
- UUM-121130 UI Toolkit: Fixed null exception sometimes thrown when removing focus from element that's no longer in a panel while inside another event callback.
- UUM-92179 UI Toolkit: Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset.
- UUM-114653 UI Toolkit: Fixed the item first item of the list view disappearing and the items not showing when spamming the add button.
- UUM-122232 UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder.
- UUM-93877 UNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time.
- UUM-109361 Universal RP: Fixed Warning logged when injecting a pass on AfterRenderPostProcessing + X.
- Version Control: Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.
- Version Control: Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.
- Version Control: Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.
- UUM-120233 VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph.
- UUM-120288 VFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty.
- UUM-121604 WebGL: WebGPU: fix compressed 3d textures if the WebGPU extension is available.
📦 Packages Updated
📦 Packages Updated
- com.unity.netcode: 1.9.0 to 1.9.1
- com.unity.collab-proxy: 2.9.3 to 2.10.0
- com.unity.ide.visualstudio: 2.0.23 to 2.0.25
- com.unity.services.user-reporting: 2.0.11 to 2.0.14
- com.unity.remote-config-runtime: 4.0.2 to 4.0.4
- com.unity.xr.hands: 1.5.0 to 1.7.0
- com.unity.xr.management: 4.5.1 to 4.5.3
- com.unity.xr.meta-openxr: 2.0.1 to 2.0.2
- com.unity.profiling.systemmetrics.mali: 1.0.3 to 1.1.0
- *Packages deprecated**
- com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
- com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
- com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
- com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."
All Changes by Category
🎮2D(6)
UUM-119587 2D: Fixed Tile Palette Active Target being changed when saving the scene.
UUM-117545 2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.
UUM-117623 2D: Fixed Tile Palette view changing when entering Play mode.
- UUM-117622 2D: Allow Tile Palette Edit Mode to persist when entering Play mode.
UUM-116057 2D: Fixed Assertion error "\(dx - width < padding\) \|\| \(dy - height < padding\)" when using Pack Preview.
UUM-119198 2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring.
🎬Animation(2)
UUM-91654 Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline.
UUM-121440 Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.
📦Asset Pipeline(3)
com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
🔊Audio(1)
UUM-98507 iOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly.
🏗️Build System(3)
UUM-121604 WebGL: WebGPU: fix compressed 3d textures if the WebGPU extension is available.
Bug Reporter: Signed the bug reporter on Windows.
UUM-97138 Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions.
📷Camera(2)
UUM-110296 Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated.
UUM-110292 Scene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay.
🔧Editor(19)
UUM-120288 VFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty.
Version Control: Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
UUM-121239 Animation: Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection.
UUM-122403 Editor: Allow to use backspace key to delete gradient field keys.
UUM-121371 Editor: Fixed corrupted kernings.
UUM-112436 Editor: Fixed crash in AssetDB worker process.
UUM-116022 Editor: Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales.
Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
UUM-122146 Editor: Fixed Manual license activation flow via command-line.
UUM-121614 Editor: Fixed thread exception when using Fonts instead of FontAssets.
Editor: Fixed: https://jira.unity3d.com/browse/UUM-108146<br> UUM-108146 NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data.
UUM-117239 Editor: Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails.
UUM-120993 Editor: Updated Unity Editor icon on mac for macOS 26 "Liquid Glass" design.
UUM-116877 Scene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty.
Version Control: Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.
📝General(12)
UUM-104237 TextMeshPro: Fixed incorrect preferred height calculations when using more than one font per line of text.
ULO-7366 Services: Fixed exception events not appearing on the Diagnostics dashboard.
UUM-115947 Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.
UUM-120042 TextMeshPro: Improved line breaking for Chinese and Japanese.
- Bug Reporter: Replaced the Unity Bug Reporter.
- Bug Reporter: Signed the bug reporter on MacOS.
UUM-121295 TextMeshPro: Improved CJK line break handling.
🎨Graphics(27)
UUM-120770 GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene.
UUM-121056 Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
UUM-122369 Graphics: Fixed ComputeBuffer.GetData sometimes not waiting for gpu to finish.
UUM-120761 Graphics: Fixed occasional crash on exit.
UUM-120539 Graphics: Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.
UUM-121305 Graphics: Removed GC allocations caused by RayTracingAccelerationStructure.AddInstances.
UUM-108846 HDRP: Fixed GC Allocation in Lens Flare Post Processing effect.
UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template ### 6000.0.61f1 Release Notes
UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
UUM-119285 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
UUM-119296 2D: Fixed memory regression from Light2D shader.
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
UUM-116574 Editor: Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected.
UUM-109361 Universal RP: Fixed Warning logged when injecting a pass on AfterRenderPostProcessing + X.
UUM-120863 Editor: Fixed crash when inputting long text in IMGUI.
UUM-108024 Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.
UUM-114187 Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics.
UUM-120878 Editor: Fixed missing underline in primary font preventing text rendering.
UUM-121358 Editor: Fixed possible crashes and exceptions when triggering a scene save from script with an unsaved "Untitled" scene.
UUM-121990 Editor: Fixed Tesselation plus Quad topology plus SRP Batcher.
UUM-117495 SRP Core: Dispose of compiled graphs on cleanup.
UUM-114855 Terrain: Added missing selected icons for Terrain properties.
UUM-71852 Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples.
UUM-109503 Editor: Replaced the Active Input Handling set to the new Input System instead of the "Both" option.'.
UUM-119204 Editor: Fixed an issue where using the "Select Texture" window would, in certain specific scenarios, spam the console with errors related to an uninitialized variable.
UUM-109230 Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only.
🎮Input(1)
UUM-121296 Input System: Fixed mouse warp not working correctly on macOS since it would not update Mouse position state.
🔑Licensing(2)
- Bug Reporter: Use the email address for the Unity ID logged into the Hub in the bug reporter.
UUM-121408 License: Builds failing with the Error Code 404
📱Mobile(5)
- UUM-111494 Metal: The Player freezes and Execution of the command buffer was aborted due to an error. Several games started having freezes after the CAMetalDisplayLink was added.
UUM-116588 Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
UUM-116588 Android: \[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.0.
Android: Renamed Android JNI tests that share the same name "TestProcess".
UUM-117757 iOS: Fixed a crash with -nographics launch argument \(Simulator only\).
🌐Networking(1)
⚡Performance(1)
UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
⚡Physics(1)
UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
📜Scripting(1)
UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
🖼️UI(10)
Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
UUM-117808 Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout.
UUM-114653 UI Toolkit: Fixed the item first item of the list view disappearing and the items not showing when spamming the add button.
UUM-122232 UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder.
UUM-93877 UNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time.
UUM-121130 UI Toolkit: Fixed null exception sometimes thrown when removing focus from element that's no longer in a panel while inside another event callback.
UUM-122159 UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place.
Version Control: Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.
UUM-122277 UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared.
UUM-92179 UI Toolkit: Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset.
📋Version Control(1)
Version Control: Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.
✨VFX(1)
UUM-120233 VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph.
🥽XR(3)
View original release notes: Unity 6000.0.61f1 Release Notes