Unity Release Notes
Search and browse release notes across all Unity versions. Find bug fixes, new features, and breaking changes.
6000.3.11f1
LTSMarch 11, 2026
Unity 6000.3.11f1 focuses on improving performance and stability across various platforms, with notable enhancements in graphics, physics, and build systems. Key updates include optimizations for Mac Player frame pacing and stability, alongside expanded API capabilities for 2D physics and improved shader compilation.
2022.3.74f1
LTSEnterprise & Industry onlyMarch 11, 2026
Unity 2022.3.74f1 introduces new editor insights and engine diagnostics to help developers identify and resolve performance issues. This release also addresses several critical bugs impacting stability and functionality across various platforms, including Metal, Android, and Windows.
6000.0.70f1
LTSMarch 10, 2026
Unity 6000.0.70f1 introduces new engine diagnostics and insights to help developers identify and resolve performance issues. This release focuses on improving stability and addressing various platform-specific bugs across editor and player builds.
6000.5.0a8
ALPHAMarch 5, 2026
Unity 6000.5.0a8 introduces significant improvements to the Universal Render Pipeline (URP) with enhanced Shader Graph support and optimizations for GPU Resident Drawer. This alpha release also focuses on refining the Input System and improving the performance of the Profiler.
2022.3.73f1
LTSEnterprise & Industry onlyMarch 4, 2026
Unity 2022.3.73f1 addresses a critical breaking change in texture importing, enforcing support for specified formats and preventing workarounds via file extensions. This release also includes several important fixes, notably for AssetBundle unloading, texture compression issues, and mobile-specific problems like VideoPlayer freezes on Android and iOS keyboard UI adjustments.
6000.0.69f1
LTSMarch 4, 2026
This Unity release focuses on improving stability and fixing numerous bugs across various modules, including UI, graphics, scripting, and mobile platforms. Key fixes address issues with input handling, rendering, and build system stability, aiming for a more robust development experience.
6000.4.0b11
BETAMarch 4, 2026
Unity 6000.4.0b11 focuses on stability and quality-of-life improvements across various modules. Key updates include enhancements to the Physics 2D API, optimizations for ShaderGraph, and numerous fixes for the Editor, Graphics, and Build Pipeline.
6000.4.0b10
BETAFebruary 25, 2026
Unity 6000.4.0b10 brings several stability improvements and bug fixes across various modules, including the Editor, Graphics, and Build System. Key areas addressed involve resolving crashes, improving UI responsiveness, and fixing issues with asset pipelines and rendering.
6000.3.10f1
LTSFebruary 25, 2026
Unity 6000.3.10f1 focuses on stability and performance improvements across various modules. Key updates include enhancements to the IL2CPP scripting backend for reduced startup times and fixes for graphics, physics, and UI Toolkit issues. This release also introduces a new `onUnitCircle` property to the Random API for easier random point generation.
6000.4.0b8
BETAFebruary 19, 2026
Unity 6000.4.0b8 focuses on stability and bug fixes across various modules, including significant improvements to graphics rendering, scripting, and the asset pipeline. Key updates address crashes and performance regressions, particularly within DX12 and URP, aiming for a more robust development experience.
6000.4.0b9
BETAFebruary 19, 2026
Unity 6000.4.0b9 focuses on stability and improvements across various modules, including graphics, scripting, and the editor. Key updates involve enhanced texture import validation, fixes for scripting assembly corruption, and numerous UI and rendering adjustments to improve developer workflow and visual fidelity.
6000.5.0a7
ALPHAFebruary 19, 2026
Unity 6000.5.0a7 focuses on package updates across various core systems. Key improvements include updates to networking solutions like Netcode for GameObjects and the Transport package, alongside enhancements in AI, XR, and development tools.
6000.0.68f1
LTSFebruary 18, 2026
This release focuses on stability and asset pipeline improvements, with key fixes in graphics, editor functionality, and physics. Notably, texture import validation has been tightened, and several issues related to rendering, UI, and build processes have been resolved.
6000.3.9f1
LTSFebruary 18, 2026
Unity 6000.3.9f1 focuses on stability and usability improvements across various modules. Key updates include enhancements to the 2D Tile Palette, fixes for UI Toolkit and DX12 rendering, and improvements to physics simulations. This release aims to provide a more robust development experience.
2022.3.72f1
LTSEnterprise & Industry onlyFebruary 11, 2026
Unity 2022.3.72f1 focuses on stability and platform-specific improvements. Key updates include significant enhancements to the Adaptive Performance package, crucial fixes for Android and iOS mobile development, and editor stability improvements, particularly around custom property drawers and graphics resource loading.
6000.3.8f1
LTSFebruary 11, 2026
Unity 6000.3.8f1 focuses on stability and workflow improvements, addressing various editor and graphics issues. Key fixes include resolving animation window selection persistence and improving UI Toolkit's handling of SVG assets and material properties. The release also tightens texture import format adherence.
6000.3.7f1
LTSFebruary 5, 2026
Unity 6000.3.7f1 focuses on stability and bug fixes across various modules, including graphics, editor functionality, and platform support. Key improvements address rendering issues, editor performance, and mobile platform behavior, aiming to provide a more robust development environment.
6000.5.0a6
ALPHAFebruary 4, 2026
{ "summary": "Unity 6000.5.0a6 introduces several improvements across graphics, UI, and DOTS. Key updates include enhanced Shadergraph functionality with a new switch node and subgraph input options, along with UI Toolkit enhancements for memory management and animation. The DOTS Entities system sees improvements in its Systems window search capabilities.", "highlights": [ "Shadergraph now features a new switch node for complex branching and options to disable subgraph input connectors for static
6000.0.67f1
LTSFebruary 4, 2026
Unity 6000.0.67f1 focuses on stability and usability improvements across various modules. Key fixes address rendering issues, particularly with Metal and URP, and enhance the 2D toolset. Several packages have also been updated to their latest versions, ensuring compatibility and incorporating recent advancements.
6000.4.0b7
BETAFebruary 3, 2026
Unity 6000.4.0b7 focuses on stability and editor improvements, addressing numerous crashes and performance regressions across graphics, scripting, and the editor. Key fixes include resolving DX12 crashes, improving UI Toolkit stability, and enhancing scripting robustness with IL2CPP.
