Unity Release Notes
Search and browse release notes across all Unity versions. Find bug fixes, new features, and breaking changes.
6000.3.10f1
LTSFebruary 25, 2026
Unity 6000.3.10f1 focuses on stability and performance improvements across various modules. Key updates include fixes for animation keyframes, IL2CPP startup time, and UI Toolkit performance, alongside a new Random API for generating points on a unit circle.
6000.4.0b8
BETAFebruary 19, 2026
{ "summary": "Unity 6000.4.0b8 focuses on stability and fixes across various modules, including significant improvements in graphics, scripting, and the
6000.4.0b9
BETAFebruary 19, 2026
Unity 6000.4.0b9 focuses on stability and fixes across various modules, including significant improvements in the 2D toolset, graphics rendering, and scripting. Key enhancements address issues with the Tile Palette, Sprite Editor, and general rendering stability, alongside important fixes for the Asset Pipeline and Editor performance.
6000.5.0a7
ALPHAFebruary 19, 2026
Unity 6000.5.0a7 introduces significant improvements to the Universal Render Pipeline (URP) with enhanced Shader Graph functionality and better support for GPU Resident Drawer. This alpha release also focuses on improving the performance and stability of the editor, particularly for large projects, and introduces early access features for the new Input System.
6000.0.68f1
LTSFebruary 18, 2026
{ "summary": "This release focuses on stability and asset pipeline improvements. Key changes include stricter texture import validation, ensuring compatibility and preventing unexpected behavior. Several fixes address editor performance
6000.3.9f1
LTSFebruary 18, 2026
Unity 6000.3.9f1 focuses on stability and editor usability improvements, particularly for 2D workflows and DX12 rendering. Several fixes address crashes, memory leaks, and visual glitches across various modules, enhancing the overall development experience.
2022.3.72f1
LTSEnterprise & Industry onlyFebruary 11, 2026
Unity 2022.3.72f1 focuses on stability and performance improvements across various platforms. Key updates include significant enhancements to the Adaptive Performance package, alongside fixes for editor stability, graphics, and mobile build issues. This release aims to provide a more robust development environment for game creators.
6000.3.8f1
LTSFebruary 11, 2026
Unity 6000.3.8f1 focuses on stability and workflow improvements across various modules. Key updates include enhancements to the Asset Pipeline for better symlink detection, fixes for the Sprite Editor and Animation window, and numerous improvements to UI Toolkit, particularly for SVG handling and scrolling.
6000.3.7f1
LTSFebruary 5, 2026
Unity 6000.3.7f1 focuses on stability and bug fixes across various modules, including Graphics, Editor, and Mobile platforms. Key improvements address rendering issues, editor performance, and asset pipeline robustness, aiming to provide a more reliable development experience.
6000.5.0a6
ALPHAFebruary 4, 2026
Unity 6000.5.0a6 introduces significant enhancements to Shadergraph, including a new switch node for complex branching and improved subgraph input options. The build system gains support for CAMetalDisplayLink on macOS players, reducing stuttering and improving frame pacing. UI Toolkit receives updates for animating content via the legacy Animation component and improved memory management.
6000.0.67f1
LTSFebruary 4, 2026
Unity 6000.0.67f1 addresses several graphical and 2D-related issues, including a fix for Metal validation errors and improvements to ShaderGraph's swizzle node. This release also resolves a Tile Palette panning bug and enhances the clarity of scripting API documentation.
6000.4.0b7
BETAFebruary 3, 2026
Unity 6000.4.0b7 focuses on stability and editor improvements, addressing numerous crashes and visual glitches across graphics, scripting, and UI systems. Key fixes include resolving DX12 crashes, improving Animation window behavior, and enhancing UI Toolkit SVG import reliability. This beta release aims to provide a more robust development experience.
6000.3.6f1
LTSJanuary 29, 2026
Unity 6000.3.6f1 focuses on stability and usability improvements across various modules. Key fixes include addressing UI issues, enhancing the build system, and resolving editor performance problems. This release also updates several core packages, bringing their latest enhancements and fixes.
6000.4.0b6
BETAJanuary 27, 2026
Unity 6000.4.0b6 introduces improvements to build system performance and fixes several critical issues across graphics, scripting, and the editor. Notably, Linux ARM64 dedicated server builds are now more accessible, and DirectStorage performance on Windows has been enhanced.
6000.0.66f2
LTSJanuary 26, 2026
{ "summary": "Unity 6000.0.66f2 introduces a significant performance improvement for editor workflows by adding a 'Force GC on Scene Load' option in Project Settings, allowing developers to disable automatic garbage collection during scene loads. This release also brings a revamped Version Control interface with new panels for diffs and properties, alongside numerous editor and graphics stability fixes.", "highlights": [ "New 'Force GC on Scene Load' option in Project Settings to potentially improve editor performance by disabling automatic garbage collection on scene loads.", "Revamped Version Control interface with a new cset-by-cset diff panel, properties panel for
6000.3.5f2
LTSJanuary 26, 2026
Unity 6000.3.5f2 focuses on stability and fixes across various modules including graphics, editor functionality, and the asset pipeline. Key improvements address shader compilation logging, render graph viewer stability, and Package Manager validation issues, aiming for a more robust development experience.
6000.4.0b5
BETAJanuary 22, 2026
6000.5.0a5
ALPHAJanuary 22, 2026
6000.0.66f1
LTSJanuary 21, 2026
6000.3.5f1
LTSJanuary 21, 2026
