Unity 6000.0.68f1
LTSReleased Wednesday, February 18, 2026
AI Summary
Premium{ "summary": "This release focuses on stability and asset pipeline improvements. Key changes include stricter texture import validation, ensuring compatibility and preventing unexpected behavior. Several fixes address editor performance
β οΈ Known Issues
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
- UUM-134053 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone
- UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- UUM-133751 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- UUM-134064 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
- UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode
- UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
- UUM-125366 Text (TextMeshPro): Crash on UNITY\_FT\_Load\_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
- UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
- UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- ### 6000.0.68f1 Release Notes
π Improvements
- UUM-115034 Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.
π Changes
- UUM-113920 Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity.
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
π§ Bug Fixes
- UUM-131899 2D: Fixed Sprite Editor Window info box is obstructed by module's UI.
- UUM-133945 Android: Removed extra spaces in Android library documentation.
- UUM-131593 Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.
- UUM-132703 Asset Bundles: Fixed an issue where `AssetBundleUnloadOperation` allocations persist longer than expected and are not cleared until the next `GC.collect()`.
- UUM-129604 Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
- UUM-131962 DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12.
- Editor: Added default Profiler modules list to Profiler modules introduction.
- UUM-130843 Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled.
- UUM-132053 Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools.
- UUM-126778 Editor: Publishing Settings 'Build' section for Android is now only editable via global Android settings.
- UUM-129185 Editor: RefreshSettings when setting AssetPipeline settings in ProjectSettings.
- UUM-102262 Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.
- UUM-124735 Editor: Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application.
- UUM-126066 Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.
- UUM-130881 iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
- UUM-133464 iOS: Keyboard UI adjusted to better fit with liquid glass.
- UUM-126050 Kernel: Updated TransformAccess syncs for all transform options.
- PAK-8605 Package Manager: Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title.
- UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
- UUM-132879 Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
- UUM-110841 Shadergraph: Nodes are now properly selected after copy-paste or duplication.
- UUM-129344 UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
- UUM-128717 UI Toolkit: NullReferenceException thrown when docking builder after deleting element.
- UUM-129743 VFX Graph: Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU.
- UUM-130369 Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition).
- UUM-131864 WebGL: WebGPU: automatically handle textures that are bound to a shader for both read and write.
- UUM-131863 WebGL: WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures.
- UUM-131262 WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.
π¦ Packages Updated
π¦ Packages Updated
- com.unity.addressables: 2.8.0 to 2.8.1
- com.unity.burst: 1.8.27 to 1.8.28
- com.unity.formats.alembic: 2.4.2 to 2.4.4
- com.unity.ide.visualstudio: 2.0.26 to 2.0.27
- com.unity.mobile.notifications: 2.4.2 to 2.4.3
- com.unity.scriptablebuildpipeline: 2.5.1 to 2.5.2
- com.autodesk.fbx: 5.1.1 to 5.1.3
- com.unity.memoryprofiler: 1.1.9 to 1.1.11
- com.unity.multiplayer.tools: 2.2.7 to 2.2.8
- com.unity.dt.app-ui: 1.3.1 to 1.3.5
- com.unity.ai.inference: 2.4.1 to 2.5.0
All Changes by Category
π¦Asset Pipeline(3)
UUM-132703 Asset Bundles: Fixed an issue where `AssetBundleUnloadOperation` allocations persist longer than expected and are not cleared until the next `GC.collect()`.
UUM-125366 Text (TextMeshPro): Crash on UNITY\_FT\_Load\_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
PAK-8605 Package Manager: Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title.
ποΈBuild System(5)
UUM-131863 WebGL: WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures.
UUM-130369 Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition).
UUM-134064 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 ### 6000.0.68f1 Release Notes
UUM-131262 WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.
βοΈDOTS(1)
π§Editor(12)
- UUM-131899 2D: Fixed Sprite Editor Window info box is obstructed by module's UI.
UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode
UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
UUM-131593 Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.
UUM-131962 DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12.
Editor: Added default Profiler modules list to Profiler modules introduction.
UUM-130843 Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled.
UUM-132053 Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools.
UUM-126778 Editor: Publishing Settings 'Build' section for Android is now only editable via global Android settings.
UUM-129185 Editor: RefreshSettings when setting AssetPipeline settings in ProjectSettings.
UUM-102262 Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.
UUM-124735 Editor: Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application.
πGeneral(12)
com.autodesk.fbx: 5.1.1 to 5.1.3
UUM-132879 Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
- UUM-115034 Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-126050 Kernel: Updated TransformAccess syncs for all transform options.
UUM-129604 Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
π¨Graphics(7)
UUM-131864 WebGL: WebGPU: automatically handle textures that are bound to a shader for both read and write.
UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
UUM-126066 Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.
UUM-130881 iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
UUM-110841 Shadergraph: Nodes are now properly selected after copy-paste or duplication.
π±Mobile(3)
πNetworking(2)
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
β‘Performance(1)
UUM-129743 VFX Graph: Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU.
β‘Physics(2)
- UUM-113920 Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity.
UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
πScripting(1)
UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
πΌοΈUI(3)
UUM-128717 UI Toolkit: NullReferenceException thrown when docking builder after deleting element.
UUM-133751 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
UUM-129344 UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
πΊοΈWorld Building(2)
UUM-134053 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone
View original release notes: Unity 6000.0.68f1 Release Notes
