Unity 6000.0.68f1

LTS

Released Wednesday, February 18, 2026

✨

AI Summary

Premium

{ "summary": "This release focuses on stability and asset pipeline improvements. Key changes include stricter texture import validation, ensuring compatibility and preventing unexpected behavior. Several fixes address editor performance

⚠️ Known Issues

  • UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
  • UUM-134053 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone
  • UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
  • UUM-133751 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
  • UUM-134064 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
  • UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode
  • UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
  • UUM-125366 Text (TextMeshPro): Crash on UNITY\_FT\_Load\_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
  • UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
  • UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
  • ### 6000.0.68f1 Release Notes

πŸ“ˆ Improvements

  • UUM-115034 Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.

πŸ”„ Changes

  • UUM-113920 Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity.
  • Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.

πŸ”§ Bug Fixes

  • UUM-131899 2D: Fixed Sprite Editor Window info box is obstructed by module's UI.
  • UUM-133945 Android: Removed extra spaces in Android library documentation.
  • UUM-131593 Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.
  • UUM-132703 Asset Bundles: Fixed an issue where `AssetBundleUnloadOperation` allocations persist longer than expected and are not cleared until the next `GC.collect()`.
  • UUM-129604 Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
  • UUM-131962 DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12.
  • Editor: Added default Profiler modules list to Profiler modules introduction.
  • UUM-130843 Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled.
  • UUM-132053 Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools.
  • UUM-126778 Editor: Publishing Settings 'Build' section for Android is now only editable via global Android settings.
  • UUM-129185 Editor: RefreshSettings when setting AssetPipeline settings in ProjectSettings.
  • UUM-102262 Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.
  • UUM-124735 Editor: Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application.
  • UUM-126066 Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.
  • UUM-130881 iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
  • UUM-133464 iOS: Keyboard UI adjusted to better fit with liquid glass.
  • UUM-126050 Kernel: Updated TransformAccess syncs for all transform options.
  • PAK-8605 Package Manager: Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title.
  • UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
  • UUM-132879 Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
  • UUM-110841 Shadergraph: Nodes are now properly selected after copy-paste or duplication.
  • UUM-129344 UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
  • UUM-128717 UI Toolkit: NullReferenceException thrown when docking builder after deleting element.
  • UUM-129743 VFX Graph: Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU.
  • UUM-130369 Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition).
  • UUM-131864 WebGL: WebGPU: automatically handle textures that are bound to a shader for both read and write.
  • UUM-131863 WebGL: WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures.
  • UUM-131262 WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.

πŸ“¦ Packages Updated

    πŸ“¦ Packages Updated

    All Changes by Category

    πŸ“¦Asset Pipeline(3)

    fix

    UUM-132703 Asset Bundles: Fixed an issue where `AssetBundleUnloadOperation` allocations persist longer than expected and are not cleared until the next `GC.collect()`.

    improvement

    UUM-125366 Text (TextMeshPro): Crash on UNITY\_FT\_Load\_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator

    fix

    PAK-8605 Package Manager: Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title.

    πŸ—οΈBuild System(5)

    fix

    UUM-131863 WebGL: WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures.

    fix

    UUM-130369 Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition).

    improvement

    UUM-134064 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()

    improvement

    UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 ### 6000.0.68f1 Release Notes

    fix

    UUM-131262 WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.

    βš™οΈDOTS(1)

    improvement

    com.unity.burst: 1.8.27 to 1.8.28

    πŸ”§Editor(12)

    fix

    - UUM-131899 2D: Fixed Sprite Editor Window info box is obstructed by module's UI.

    improvement

    UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode

    improvement

    UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor

    fix

    UUM-131593 Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.

    fix

    UUM-131962 DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12.

    fix

    Editor: Added default Profiler modules list to Profiler modules introduction.

    fix

    UUM-130843 Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled.

    fix

    UUM-132053 Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools.

    fix

    UUM-126778 Editor: Publishing Settings 'Build' section for Android is now only editable via global Android settings.

    fix

    UUM-129185 Editor: RefreshSettings when setting AssetPipeline settings in ProjectSettings.

    fix

    UUM-102262 Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.

    fix

    UUM-124735 Editor: Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application.

    πŸ“General(12)

    improvement

    com.autodesk.fbx: 5.1.1 to 5.1.3

    fix

    UUM-132879 Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.

    improvement

    - com.unity.addressables: 2.8.0 to 2.8.1

    improvement

    com.unity.memoryprofiler: 1.1.9 to 1.1.11

    improvement

    - UUM-115034 Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.

    improvement

    com.unity.ide.visualstudio: 2.0.26 to 2.0.27

    improvement

    com.unity.dt.app-ui: 1.3.1 to 1.3.5

    improvement

    UUM-125778 Metal: Game freezes after command buffer Timeout error

    improvement

    com.unity.formats.alembic: 2.4.2 to 2.4.4

    fix

    UUM-126050 Kernel: Updated TransformAccess syncs for all transform options.

    improvement

    com.unity.scriptablebuildpipeline: 2.5.1 to 2.5.2

    fix

    UUM-129604 Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.

    🎨Graphics(7)

    fix

    UUM-131864 WebGL: WebGPU: automatically handle textures that are bound to a shader for both read and write.

    improvement

    UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"

    improvement

    UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project

    improvement

    Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.

    fix

    UUM-126066 Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.

    fix

    UUM-130881 iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.

    fix

    UUM-110841 Shadergraph: Nodes are now properly selected after copy-paste or duplication.

    πŸ“±Mobile(3)

    fix

    UUM-133945 Android: Removed extra spaces in Android library documentation.

    improvement

    com.unity.mobile.notifications: 2.4.2 to 2.4.3

    fix

    UUM-133464 iOS: Keyboard UI adjusted to better fit with liquid glass.

    🌐Networking(2)

    improvement

    - UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI

    improvement

    com.unity.multiplayer.tools: 2.2.7 to 2.2.8

    ⚑Performance(1)

    fix

    UUM-129743 VFX Graph: Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU.

    ⚑Physics(2)

    improvement

    - UUM-113920 Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity.

    fix

    UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.

    πŸ“œScripting(1)

    improvement

    UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build

    πŸ–ΌοΈUI(3)

    fix

    UUM-128717 UI Toolkit: NullReferenceException thrown when docking builder after deleting element.

    improvement

    UUM-133751 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard

    fix

    UUM-129344 UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.

    πŸ—ΊοΈWorld Building(2)

    improvement

    com.unity.ai.inference: 2.4.1 to 2.5.0

    improvement

    UUM-134053 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone

    View original release notes: Unity 6000.0.68f1 Release Notes