Unity Release Notes
Search and browse release notes across all Unity versions. Find bug fixes, new features, and breaking changes.
6000.3.10f1
LTSFebruary 25, 2026
Unity 6000.3.10f1 focuses on stability and performance improvements across various modules. Key updates include fixes for animation keyframes, IL2CPP startup time, and UI Toolkit performance, alongside a new Random API for generating points on a unit circle.
6000.0.68f1
LTSFebruary 18, 2026
{ "summary": "This release focuses on stability and asset pipeline improvements. Key changes include stricter texture import validation, ensuring compatibility and preventing unexpected behavior. Several fixes address editor performance
6000.3.9f1
LTSFebruary 18, 2026
Unity 6000.3.9f1 focuses on stability and editor usability improvements, particularly for 2D workflows and DX12 rendering. Several fixes address crashes, memory leaks, and visual glitches across various modules, enhancing the overall development experience.
2022.3.72f1
LTSEnterprise & Industry onlyFebruary 11, 2026
Unity 2022.3.72f1 focuses on stability and performance improvements across various platforms. Key updates include significant enhancements to the Adaptive Performance package, alongside fixes for editor stability, graphics, and mobile build issues. This release aims to provide a more robust development environment for game creators.
6000.3.8f1
LTSFebruary 11, 2026
Unity 6000.3.8f1 focuses on stability and workflow improvements across various modules. Key updates include enhancements to the Asset Pipeline for better symlink detection, fixes for the Sprite Editor and Animation window, and numerous improvements to UI Toolkit, particularly for SVG handling and scrolling.
6000.3.7f1
LTSFebruary 5, 2026
Unity 6000.3.7f1 focuses on stability and bug fixes across various modules, including Graphics, Editor, and Mobile platforms. Key improvements address rendering issues, editor performance, and asset pipeline robustness, aiming to provide a more reliable development experience.
6000.0.67f1
LTSFebruary 4, 2026
Unity 6000.0.67f1 addresses several graphical and 2D-related issues, including a fix for Metal validation errors and improvements to ShaderGraph's swizzle node. This release also resolves a Tile Palette panning bug and enhances the clarity of scripting API documentation.
6000.3.6f1
LTSJanuary 29, 2026
Unity 6000.3.6f1 focuses on stability and usability improvements across various modules. Key fixes include addressing UI issues, enhancing the build system, and resolving editor performance problems. This release also updates several core packages, bringing their latest enhancements and fixes.
6000.0.66f2
LTSJanuary 26, 2026
{ "summary": "Unity 6000.0.66f2 introduces a significant performance improvement for editor workflows by adding a 'Force GC on Scene Load' option in Project Settings, allowing developers to disable automatic garbage collection during scene loads. This release also brings a revamped Version Control interface with new panels for diffs and properties, alongside numerous editor and graphics stability fixes.", "highlights": [ "New 'Force GC on Scene Load' option in Project Settings to potentially improve editor performance by disabling automatic garbage collection on scene loads.", "Revamped Version Control interface with a new cset-by-cset diff panel, properties panel for
6000.3.5f2
LTSJanuary 26, 2026
Unity 6000.3.5f2 focuses on stability and fixes across various modules including graphics, editor functionality, and the asset pipeline. Key improvements address shader compilation logging, render graph viewer stability, and Package Manager validation issues, aiming for a more robust development experience.
6000.0.66f1
LTSJanuary 21, 2026
6000.3.5f1
LTSJanuary 21, 2026
2022.3.71f1
LTSJanuary 14, 2026
Unity 2022.3.71f1 introduces several enhancements to the Version Control system, including new diff panels, property views, and improved UI elements for better workflow management. This release also addresses critical bugs in the Asset Pipeline, Editor, and Graphics, ensuring greater stability and performance for your projects.
6000.3.4f1
LTSJanuary 14, 2026
Unity 6000.3.4f1 focuses on significant improvements to the Version Control system, introducing new panels for changeset diffs and properties, alongside a redesigned UI for better workflow. This release also includes a crucial fix for URP's VR Module dependency and addresses various stability and rendering issues across different platforms and render pipelines.
6000.3.3f1
LTSJanuary 8, 2026
Unity 6000.3.3f1 focuses on stability and quality-of-life improvements across various modules. Key updates include enhancements to physics simulation logging, IL2CPP scripting performance, and numerous fixes for the editor, graphics, and UI Toolkit, ensuring a more robust development experience.
6000.0.65f1
LTSJanuary 7, 2026
Unity 6000.0.65f1 introduces improved control over physics simulation buffer de-allocation, enhancing memory management. This release also includes numerous fixes across graphics, scripting, and platform-specific features, aiming for a more stable development experience. Key improvements focus on physics performance and robustness, alongside updates to various packages.
6000.3.2f1
LTSDecember 16, 2025
Unity 6000.3.2f1 focuses on graphics and editor stability improvements, addressing warnings and performance issues. Key fixes include optimizations for D3D12 memory allocations and improvements to Shader Graph node behavior. This release also includes a breaking change related to SRP Templates and VR Module dependencies.
6000.0.64f1
LTSDecember 10, 2025
Unity 6000.0.64f1 focuses on stability and performance improvements across various platforms and systems. Key updates include enhancements to AI navigation, fixes for graphics rendering issues on DirectX12 and Metal, and improvements to the editor's usability and responsiveness. Several package updates also bring new features and bug fixes.
6000.3.1f1
LTSDecember 9, 2025
Unity 6000.3.1f1 focuses on editor stability and rendering improvements, particularly for URP and HDRP. Key fixes include addressing numerous UI and graphics-related bugs, enhancing the performance of NavMesh sampling, and improving the robustness of build processes across various platforms. This release also introduces new API functionalities for physics memory management and hierarchy manipulation.
