Unity 6000.3.4f1

LTS

Released Wednesday, January 14, 2026

AI Summary

Premium

Unity 6000.3.4f1 focuses on significant improvements to the Version Control system, introducing new panels for changeset diffs and properties, alongside a redesigned UI for better clarity. This release also includes several graphics and editor fixes, enhancing stability and workflow for developers.

Key Highlights

  • Version Control: Added a changeset-by-changeset diff panel and a properties panel for selected changesets/shelvesets.
  • Version Control: Redesigned main panel, views, and dialogs for improved usability and added a progress indicator.
  • Graphics: Fixed an issue where custom scaled HDR backbuffer proxy RTV format could cause crashes with DX12.
  • Editor: Resolved an issue where the helpurl function could not locate help files in sub-folders, improving documentation link support.
  • visionOS: Exposed 'Target minimum visionOS Version' in Player settings.

⚠️ Known Issues

  • UUM-131104 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
  • UUM-131198 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
  • UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
  • UUM-131538 6000.4.0a3,6000.3.0b7: Crash on CheckDeviceStatus when executing specific InferenceEngine actions
  • UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
  • UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
  • UUM-130674 Shader System: Crash on keywords::PrintKeywordSpaceInfo when uninstalling Universal Render Pipeline in a specific project
  • UUM-130083 SRP Templates: Removed VR Module dependency prevents URP Sample from compiling
  • UUM-130350 uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile
  • ### 6000.3.4f1 Release Notes

Features

  • Version Control: Added a cset by cset diff panel in the branches view.
  • Version Control: Added a properties panel for the selected changeset/shelveset.
  • Version Control: Added branch name\(s\) to the branch deletion dialog.
  • Version Control: Added empty state in the history view.
  • Version Control: Added specific empty states for Pending/Incoming Changes with filters.
  • VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings.

📈 Improvements

  • Documentation: Improved scripting documentation related to GraphicsStateCollection APIs.
  • Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail.

🔄 Changes

  • Editor: Changed previous fix to only happen in Editor outside of Play Mode.
  • Version Control: Displayed progress indicator overlaying the view.
  • Version Control: Implemented a "clever" truncation of paths.
  • Version Control: Moved incoming and shelves notifications to the top bar.
  • Version Control: Redesigned all the views and dialogs.
  • Version Control: Redesigned the main panel to include a top breadcrumb.
  • Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
  • Version Control: Show real indeterminate progress bar.
  • Version Control: Updated deleted and moved overlay icons.

🔧 Bug Fixes

  • UUM-130317 2D: Fixed missing Sort At Root option for Sorting Group component.
  • UUM-111037 Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit\(\).
  • UUM-78472 Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail.
  • UUM-129239 DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.
  • UUM-128105 Editor: Added image to Documentation about Accelerator and change word in projectSettings.
  • UUM-129181 Editor: Added Style tag support to ATG.
  • UUM-130721 Editor: Ensure no indexing on startup for Secondary processes \(backport 6.3\).
  • UUM-129037 Editor: Ensure supports for exclude is correctly propagated for search window vs hierarchy.
  • UUM-130734 Editor: Fixed asset database is read only error by marking VFXManager as dirty so clone editors will not have to reimport it.
  • UUM-130696 Editor: Fixed box collider warning in Particle System HDRP Samples.
  • UUM-104229 Editor: Fixed choppy animations in Player Settings embedded in the Build Profiles window.
  • UUM-111885 Editor: Fixed color of selected item count in Query Tree.
  • UUM-130678 Editor: Fixed HDRP Transparent Samples Samples Showcase Inspector buttons text fit.
  • UUM-130246 Editor: Fixed icon size for searchpropositions dialog.
  • UUM-113340 Editor: Fixed ID capitalization issue.
  • UUM-130441 Editor: Fixed issue where Editor Terms Dialog did not have its "I accept" checkbox legible in any high contrast theme on Microsoft Windows.
  • UUM-128981 Editor: Fixed issue where the Windows Editor Log did not say whether we are using the arm64 Windows Editor or if we are running the x64 Editor on an arm64 device.
  • UUM-130943 Editor: Fixed issue where using a proxy on Windows could crash the Editor on launch.
  • UUM-131268 Editor: Fixed issue where using a proxy on Windows could leak memory when resolving URLs.
  • UUM-130075 Editor: Fixed main toolbar slider when min value is above 0.
  • UUM-131195 Editor: Fixed multi-material in PostProcess.
  • UUM-129518 Editor: Fixed overlay menu toggle state on layout changed.
  • UUM-129195 Editor: Fixed potential confusion between uGUI and UI Toolkit in the Create and Add Component menus.
  • UUM-131207 Editor: Fixed potentiel heap-buffer-overflow when applying prefabs modifications.
  • UUM-88080 Editor: Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit \(with the top hemisphere\) instead of the exiting hit.
  • UUM-130512 Editor: Fixed Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene.
  • UUM-130242 Editor: Fixed styling of querybuilderview to not overflow.
  • UUM-107782 Editor: Fixed the Build Profile Build Button Dropdown to use `PointerDownEvent` instead of `ClickEvent`.
  • UUM-130498 Editor: Fixed water smoothness fade with SSR.
  • UUM-122728 Editor: Make SettingsWindow more robust.
  • UUM-102574 Editor: Make sure that vsync value specified in game view matches the real value with which the viewport is presented.
  • MTTB-1777 Editor: Missing \[Serializable\] attribute warning is thrown when entering Play mode using Play mode Scenario.
  • Editor: Resolved an issue where the helpurl function was unable to locate and display help files stored within sub-folders. The system now fully supports hierarchical directory structures for documentation links.
  • UUM-130446 Editor: SearchPropositions are generated with equal instead of contains.
  • UUM-12996 Editor: Terrain trees : Fixed an issue where textures would be created for every non legacy trees, impacting memory.
  • UUM-130167 Editor: The "VRS - Runtime Resources" settings label in the editor Graphics settings has been slightly modified to remove an unnecessary prefix.
  • UUM-119794 Editor: The developer console for XR projects has been disabled due to its very small and unreadable rendering.
  • UUM-128305 Game Core: Fixed scroll values to be processed based on raw or normalized setting.
  • UUM-101887 Graphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.
  • UUM-126235 HDRP: Fixed ClearDispatchIndirect not clearing all indirect arguments when thread count was not 64.
  • UUM-113720 HDRP: Fixed DLSS & FSR2 black screen after adding a custom render pass.
  • UUM-129573 HDRP: Fixed Screen Space Lens Flare error when using mip bias 0 setting.
  • UUM-127293 iOS: Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress.
  • UUM-122572 Package Manager: Fixed issue where placeholder package entries weren't being shown for packages added by technical name.
  • UUM-122599 Package Manager: Improved unityRelease field validation in the UI so invalid values are rejected, preventing obscure resolve errors and package loading failures.
  • UUM-120720 Particles: Fixed job syncing issue where particle system update could conflict with PhysX jobs.
  • UUM-117687 Particles: Fixed potential crash with complex nested sub-emitter hierarchies.
  • UUM-115382 Particles: Prevent crash when using nested sub-emitters with the Birth spawn condition.
  • UUM-129924 Physics: Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'.
  • UUM-131384 Physics 2D: Added missing "contactId" getter property for "ContactHitEvent".
  • UUM-131384 Physics 2D: Fixed an issue where "PhysicsShape.ManifoldPoint.totalNormalImpulse" was incorrect.
  • UUM-131384 Physics 2D: Fixed an issue where the "PhysicsDistanceJoint" motor limit was processed before the motor itself resulting in a temporary out-of-limit condition. The motor is now processed before the motor limit constraint.
  • UUM-130229 Scene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script.
  • UUM-130353 Scene/Game View: Fixed the Camera Overlay that would break when camera name is too long.
  • UUM-114439 Shadergraph: Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group.
  • UUM-103082 Shadergraph: Fixed Toolbar Icons for Light Mode.
  • UUM-107865 Shadergraph: Fixed Toolbar Icons for Retina Display.
  • UUM-107314 Shaders: Fixed Prevent no keywords shader variant errors during DOTS material initialization.
  • UUM-129553 Shaders: Fixed shader keyword declaration override UI in shader build settings getting confused by multiple whitespaces.
  • UUM-114616 Shaders: Fixed the non deterministic build issue when building shader AssetBundle.
  • UUM-126193 Shaders: Shaders with dynamic_branch keywords and a corresponding material property are now reported as SRP Batcher compatible.
  • UUM-122955 SRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes \(e.g DrawSkybox\).
  • UUM-129460 UI Toolkit: Fixed binding affordance is not updated when adding binding to spacing or border fields.
  • UUM-128920 UI Toolkit: Fixed the UI Builder context mode going into isolation if a save is triggered before hand.
  • UUM-130790 UI Toolkit: UI Toolkit: UI Toolkit Test Framework: Added recommendation to the docs for using the TypingText API on devices that rely on a TouchScreenKeyboard.
  • UUM-130032 URP: Fixed fog interfering with an active debug mode.
  • UUM-129416 URP: Removed unused DebugLevel field from URP asset.
  • UUM-128080 Version Control: Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled.
  • UUM-126026 Version Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode.
  • Version Control: Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
  • Version Control: Fixed the delete shortcut not working on macOS.
  • Version Control: Fixed the menu references to Explorer instead of Finder when running on macOS.
  • Version Control: Fixed Version control icon disappearing when opening a scene or switching Play Mode.
  • UUM-129015 WebGL: WebGPU: Fix compressed texture mip levels having invalid texture data.
  • UUM-128204 Windows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin.

📦 Packages Updated

    📦 Packages Updated

    All Changes by Category

    🎮2D(1)

    fix

    - UUM-130317 2D: Fixed missing Sort At Root option for Sorting Group component.

    🎬Animation(1)

    improvement

    UUM-131198 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs

    📦Asset Pipeline(2)

    fix

    UUM-122572 Package Manager: Fixed issue where placeholder package entries weren't being shown for packages added by technical name.

    fix

    UUM-122599 Package Manager: Improved unityRelease field validation in the UI so invalid values are rejected, preventing obscure resolve errors and package loading failures.

    🏗️Build System(3)

    fix

    UUM-115382 Particles: Prevent crash when using nested sub-emitters with the Birth spawn condition.

    fix

    UUM-128204 Windows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin.

    feature

    VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings.

    🔧Editor(26)

    fix

    UUM-131207 Editor: Fixed potentiel heap-buffer-overflow when applying prefabs modifications.

    improvement

    UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used

    fix

    UUM-126026 Version Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode.

    fix

    UUM-130441 Editor: Fixed issue where Editor Terms Dialog did not have its "I accept" checkbox legible in any high contrast theme on Microsoft Windows.

    fix

    UUM-130943 Editor: Fixed issue where using a proxy on Windows could crash the Editor on launch.

    fix

    UUM-131268 Editor: Fixed issue where using a proxy on Windows could leak memory when resolving URLs.

    fix

    UUM-130075 Editor: Fixed main toolbar slider when min value is above 0.

    fix

    UUM-122728 Editor: Make SettingsWindow more robust.

    fix

    UUM-130498 Editor: Fixed water smoothness fade with SSR.

    fix

    UUM-130242 Editor: Fixed styling of querybuilderview to not overflow.

    fix

    UUM-102574 Editor: Make sure that vsync value specified in game view matches the real value with which the viewport is presented.

    fix

    UUM-128105 Editor: Added image to Documentation about Accelerator and change word in projectSettings.

    fix

    UUM-129181 Editor: Added Style tag support to ATG.

    fix

    UUM-130721 Editor: Ensure no indexing on startup for Secondary processes \(backport 6.3\).

    fix

    UUM-129037 Editor: Ensure supports for exclude is correctly propagated for search window vs hierarchy.

    fix

    UUM-130734 Editor: Fixed asset database is read only error by marking VFXManager as dirty so clone editors will not have to reimport it.

    fix

    UUM-104229 Editor: Fixed choppy animations in Player Settings embedded in the Build Profiles window.

    improvement

    UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor

    fix

    UUM-130246 Editor: Fixed icon size for searchpropositions dialog.

    fix

    UUM-113340 Editor: Fixed ID capitalization issue.

    fix

    UUM-128981 Editor: Fixed issue where the Windows Editor Log did not say whether we are using the arm64 Windows Editor or if we are running the x64 Editor on an arm64 device.

    improvement

    - Editor: Changed previous fix to only happen in Editor outside of Play Mode.

    fix

    UUM-117687 Particles: Fixed potential crash with complex nested sub-emitter hierarchies.

    fix

    UUM-130446 Editor: SearchPropositions are generated with equal instead of contains.

    fix

    Editor: Resolved an issue where the helpurl function was unable to locate and display help files stored within sub-folders. The system now fully supports hierarchical directory structures for documentation links.

    fix

    MTTB-1777 Editor: Missing \[Serializable\] attribute warning is thrown when entering Play mode using Play mode Scenario.

    📝General(11)

    improvement

    - Documentation: Improved scripting documentation related to GraphicsStateCollection APIs.

    improvement

    UUM-131538 6000.4.0a3,6000.3.0b7: Crash on CheckDeviceStatus when executing specific InferenceEngine actions

    improvement

    com.unity.services.vivox: 16.8.0 to 16.9.0

    improvement

    - UUM-131104 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project

    improvement

    - com.unity.collab-proxy: 2.10.2 to 2.11.2

    improvement

    UUM-125778 Metal: Game freezes after command buffer Timeout error

    improvement

    com.unity.ide.visualstudio: 2.0.25 to 2.0.26

    improvement

    com.unity.purchasing: 4.14.0 to 4.14.2

    fix

    UUM-78472 Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail.

    improvement

    UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots

    🎨Graphics(27)

    fix

    UUM-107865 Shadergraph: Fixed Toolbar Icons for Retina Display.

    improvement

    UUM-130674 Shader System: Crash on keywords::PrintKeywordSpaceInfo when uninstalling Universal Render Pipeline in a specific project

    improvement

    UUM-130083 SRP Templates: Removed VR Module dependency prevents URP Sample from compiling

    improvement

    Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail.

    fix

    UUM-129239 DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.

    fix

    UUM-130696 Editor: Fixed box collider warning in Particle System HDRP Samples.

    fix

    UUM-111885 Editor: Fixed color of selected item count in Query Tree.

    fix

    UUM-130678 Editor: Fixed HDRP Transparent Samples Samples Showcase Inspector buttons text fit.

    fix

    UUM-131195 Editor: Fixed multi-material in PostProcess.

    fix

    UUM-130512 Editor: Fixed Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene.

    fix

    UUM-12996 Editor: Terrain trees : Fixed an issue where textures would be created for every non legacy trees, impacting memory.

    fix

    UUM-130167 Editor: The "VRS - Runtime Resources" settings label in the editor Graphics settings has been slightly modified to remove an unnecessary prefix.

    fix

    UUM-119794 Editor: The developer console for XR projects has been disabled due to its very small and unreadable rendering.

    fix

    UUM-101887 Graphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.

    fix

    UUM-126235 HDRP: Fixed ClearDispatchIndirect not clearing all indirect arguments when thread count was not 64.

    fix

    UUM-113720 HDRP: Fixed DLSS & FSR2 black screen after adding a custom render pass.

    fix

    UUM-129573 HDRP: Fixed Screen Space Lens Flare error when using mip bias 0 setting.

    fix

    UUM-114439 Shadergraph: Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group.

    fix

    UUM-103082 Shadergraph: Fixed Toolbar Icons for Light Mode.

    fix

    UUM-107314 Shaders: Fixed Prevent no keywords shader variant errors during DOTS material initialization.

    fix

    UUM-129553 Shaders: Fixed shader keyword declaration override UI in shader build settings getting confused by multiple whitespaces.

    fix

    UUM-114616 Shaders: Fixed the non deterministic build issue when building shader AssetBundle.

    fix

    UUM-126193 Shaders: Shaders with dynamic_branch keywords and a corresponding material property are now reported as SRP Batcher compatible.

    fix

    UUM-122955 SRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes \(e.g DrawSkybox\).

    fix

    UUM-130032 URP: Fixed fog interfering with an active debug mode.

    fix

    UUM-129416 URP: Removed unused DebugLevel field from URP asset.

    fix

    UUM-129015 WebGL: WebGPU: Fix compressed texture mip levels having invalid texture data.

    📱Mobile(2)

    improvement

    UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen

    fix

    UUM-111037 Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit\(\).

    Physics(5)

    fix

    UUM-88080 Editor: Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit \(with the top hemisphere\) instead of the exiting hit.

    fix

    UUM-131384 Physics 2D: Added missing "contactId" getter property for "ContactHitEvent".

    fix

    UUM-131384 Physics 2D: Fixed an issue where "PhysicsShape.ManifoldPoint.totalNormalImpulse" was incorrect.

    fix

    UUM-131384 Physics 2D: Fixed an issue where the "PhysicsDistanceJoint" motor limit was processed before the motor itself resulting in a temporary out-of-limit condition. The motor is now processed before the motor limit constraint.

    fix

    UUM-129924 Physics: Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Step Offset'.

    📜Scripting(1)

    fix

    UUM-130229 Scene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script.

    🖼️UI(10)

    fix

    UUM-127293 iOS: Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress.

    fix

    UUM-130353 Scene/Game View: Fixed the Camera Overlay that would break when camera name is too long.

    improvement

    UUM-130350 uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile ### 6000.3.4f1 Release Notes

    fix

    UUM-129460 UI Toolkit: Fixed binding affordance is not updated when adding binding to spacing or border fields.

    fix

    UUM-128920 UI Toolkit: Fixed the UI Builder context mode going into isolation if a save is triggered before hand.

    fix

    UUM-130790 UI Toolkit: UI Toolkit: UI Toolkit Test Framework: Added recommendation to the docs for using the TypingText API on devices that rely on a TouchScreenKeyboard.

    fix

    UUM-129195 Editor: Fixed potential confusion between uGUI and UI Toolkit in the Create and Add Component menus.

    fix

    UUM-107782 Editor: Fixed the Build Profile Build Button Dropdown to use `PointerDownEvent` instead of `ClickEvent`.

    fix

    UUM-129518 Editor: Fixed overlay menu toggle state on layout changed.

    fix

    UUM-128305 Game Core: Fixed scroll values to be processed based on raw or normalized setting.

    📋Version Control(18)

    feature

    Version Control: Added a properties panel for the selected changeset/shelveset.

    feature

    - Version Control: Added a cset by cset diff panel in the branches view.

    feature

    Version Control: Added specific empty states for Pending/Incoming Changes with filters.

    feature

    Version Control: Added empty state in the history view.

    fix

    Version Control: Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.

    fix

    Version Control: Fixed the delete shortcut not working on macOS.

    improvement

    Version Control: Moved incoming and shelves notifications to the top bar.

    fix

    UUM-128080 Version Control: Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled.

    fix

    Version Control: Fixed the menu references to Explorer instead of Finder when running on macOS.

    fix

    Version Control: Fixed Version control icon disappearing when opening a scene or switching Play Mode.

    improvement

    Version Control: Redesigned the main panel to include a top breadcrumb.

    improvement

    Version Control: Displayed progress indicator overlaying the view.

    improvement

    Version Control: Redesigned all the views and dialogs.

    improvement

    Version Control: Updated deleted and moved overlay icons.

    improvement

    Version Control: Show real indeterminate progress bar.

    improvement

    Version Control: Implemented a "clever" truncation of paths.

    improvement

    Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.

    feature

    Version Control: Added branch name\(s\) to the branch deletion dialog.

    VFX(1)

    fix

    UUM-120720 Particles: Fixed job syncing issue where particle system update could conflict with PhysX jobs.

    🥽XR(5)

    improvement

    com.unity.xr.arfoundation: 6.3.1 to 6.3.2

    improvement

    com.unity.xr.compositionlayers: 2.2.0 to 2.3.0

    improvement

    com.unity.xr.interaction.toolkit: 3.3.0 to 3.3.1 **Packages added**

    improvement

    com.unity.xr.arcore: 6.3.1 to 6.3.2

    improvement

    com.unity.xr.arkit: 6.3.1 to 6.3.2

    View original release notes: Unity 6000.3.4f1 Release Notes