⚠️ Known Issues
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
- UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
- UUM-128966 Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
- UUM-100218 Serialization: Silent crash when opening a specific project
- ### 6000.0.64f1 Release Notes
📈 Improvements
- UUM-117415 AI: Improved performance of sampling the nearest position on the navmesh.
- UUM-119638 Documentation: Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages \(always "ID3D12Resource*"\). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change.
- UUM-97524 Editor: Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector.
- UUM-127566 Editor: Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar.
🔄 Changes
- Multiplayer: Removing references to Multiplayer Widgets from documentation after deprecation of package.
🔧 Bug Fixes
- UUM-125625 2D: Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette.
- UUM-104008 2D: Fixed LIght2D toggle UI.
- UUM-125376 2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
- UUM-78535 Android: Fixed crash that could happen during configuration changes on Android.
- UUM-120998 Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.
- UUM-107892 DX12: Fixed broken `IDXGISwapChain::GetFrameStatistics` with cpu-side time sampling.
- UUM-128283 DX12: Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error.
- UUM-117177 Editor: Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were loaded that contained instanced terrain details.
- UUM-127936 Editor: Fixed a bug where accessing an overlay's containerWindow could throw a NullRef Exception.
- UUM-116317 Editor: Fixed a bug where the Reflection Probes Gizmos could disappear in the Scene View.
- UUM-88043 Editor: Fixed an issue where the mesh would not update on the first undo in TreeEditor.
- UUM-128238 Editor: Fixed artifact in bitmap IMGUI text.
- UUM-122051 Editor: Fixed CoreBusinessMetrics events block in certain cases.
- UUM-104224 Editor: Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window.
- UUM-127852 Editor: Fixed isElided state for ATG.
- UUM-113231 Editor: Fixed keyboard navigation for the buttons in the footer of the Build Profiles window.
- UUM-128465 Editor: Fixed missing connection check when re-importing all assets via the cache server.
- UUM-107639 Editor: Fixed random flickering outline around selected objects when using Umbra baked occlusion culling.
- UUM-123104 Editor: Fixed right-click on Build Profile renaming area throwing an error.
- UUM-119359 Editor: Fixed save overlay preset window error when entering play mode.
- UUM-104264 Editor: Fixed tooltip overwriting when label gets truncated.
- UUM-128508 Graphics: Fixed clear in renderpass' subpass using wrong RT.
- UUM-113033 Graphics: Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set \(0,0.5,0.5,0.5\).
- UUM-115985 Graphics: Fixed missing documentation link for the Lens Flare \(SRP\) component.
- UUM-125992 HDRP: Fixed FSR2 quality setting not applying when changed from the camera using 'Use Custom Quality' property.
- UUM-117813 Input System: Fixed resize cursor issues in a windowed standalone player build when using Input System.
- UUM-127690 License: Perform early license check.
- UUM-122233 macOS: Keyboard input is reset on application focus lost.
- UUM-75549 N/A \(internal\): Removed the DLSS tests from the test filter and updated the reference images.
- UUM-126746 Physics: Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body.
- UUM-127501 Plugins: Fixed a crash on DX11 when RenderDoc is enabled while NVIDIA package is added to the project.
- UUM-127812 Profiler: Fixed an issue where the Memory Profiler could not reliably determine the root Transform of a Prefab.
- UUM-120424 Serialization: Fixed performance regression when rendering large arrays in the Inspector.
- UUM-119990 Shadergraph: Fixed a bug in Shader Graph UGUI Samples where custom components would not update the material properly.
- UUM-126858 Shaders: Added word wrapping to the compute shader inspector kernel label field.
- UUM-127035 Shaders: Fixed a "keyword space mismatch" error showing when accessing materials before they're fully initialized.
- UUM-120175 Shaders: Fixed a temp memory leak for shaders with more than 128 keywords.
- UUM-124857 uGUI: Fixed raycast logic to correctly handle transparent pixels when alphaHitTestMinimumThreshold is set to a non-zero value.
- UUM-127114 Universal Windows Platform: Fixed building for Universal Windows Platform when using Visual Studio 2026.
- UUM-103738 Version Control: Fixed package files added by the provider callback are included in paths.
- UUM-120949 VFX Graph: Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal.
- UUM-115967 Video: \[INSTABILITY\]: VideoPlayer_SeekAfterLoop_KeepsRendering.
- UUM-128044 VisionOS: Fixed visionOS player crash when "Wait for managed debugger" is enabled in build profile.
- UUM-116426 Web: Fixed "Autoconnect Profiler" build option. Autoconnecting sometimes raised the error "The message header is corrupted and for security reasons connection will be terminated." in the Editor.
- UUM-127494 WebGL: Fixed error switching to fullscreen when matchWebGLToCanvasSize is false.
📦 Packages Updated
📦 Packages Updated
- com.unity.netcode: 1.9.3 to 1.10.0
- com.unity.addressables: 2.7.4 to 2.7.6
- com.unity.ads: 4.4.2 to 4.16.4
- com.unity.burst: 1.8.25 to 1.8.26
- com.unity.inputsystem: 1.16.0 to 1.17.0
- com.unity.probuilder: 6.0.7 to 6.0.8
- com.unity.scriptablebuildpipeline: 2.4.3 to 2.5.0
- com.unity.services.vivox: 16.7.0 to 16.8.0
- com.unity.addressables.android: 1.0.8 to 1.0.9
- com.unity.asset-manager-for-unity: 1.7.0 to 1.9.0
- com.unity.cloud.ktx: 3.6.0 to 3.6.1
All Changes by Category
🎮2D(2)
UUM-104008 2D: Fixed LIght2D toggle UI.
- UUM-125625 2D: Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette.
📦Asset Pipeline(4)
UUM-127501 Plugins: Fixed a crash on DX11 when RenderDoc is enabled while NVIDIA package is added to the project.
- Multiplayer: Removing references to Multiplayer Widgets from documentation after deprecation of package.
UUM-103738 Version Control: Fixed package files added by the provider callback are included in paths.
🏗️Build System(5)
UUM-127494 WebGL: Fixed error switching to fullscreen when matchWebGLToCanvasSize is false.
UUM-122233 macOS: Keyboard input is reset on application focus lost.
UUM-117813 Input System: Fixed resize cursor issues in a windowed standalone player build when using Input System.
UUM-128044 VisionOS: Fixed visionOS player crash when "Wait for managed debugger" is enabled in build profile.
UUM-127114 Universal Windows Platform: Fixed building for Universal Windows Platform when using Visual Studio 2026.
⚙️DOTS(1)
🔧Editor(14)
UUM-122051 Editor: Fixed CoreBusinessMetrics events block in certain cases.
UUM-127852 Editor: Fixed isElided state for ATG.
UUM-104224 Editor: Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window.
UUM-107639 Editor: Fixed random flickering outline around selected objects when using Umbra baked occlusion culling.
UUM-128465 Editor: Fixed missing connection check when re-importing all assets via the cache server.
UUM-116426 Web: Fixed "Autoconnect Profiler" build option. Autoconnecting sometimes raised the error "The message header is corrupted and for security reasons connection will be terminated." in the Editor.
UUM-127566 Editor: Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar.
UUM-127812 Profiler: Fixed an issue where the Memory Profiler could not reliably determine the root Transform of a Prefab.
UUM-104264 Editor: Fixed tooltip overwriting when label gets truncated.
UUM-117177 Editor: Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were loaded that contained instanced terrain details.
UUM-127936 Editor: Fixed a bug where accessing an overlay's containerWindow could throw a NullRef Exception.
UUM-116317 Editor: Fixed a bug where the Reflection Probes Gizmos could disappear in the Scene View.
UUM-123104 Editor: Fixed right-click on Build Profile renaming area throwing an error.
UUM-128238 Editor: Fixed artifact in bitmap IMGUI text.
📝General(12)
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-119638 Documentation: Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages \(always "ID3D12Resource*"\). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change.
UUM-75549 N/A \(internal\): Removed the DLSS tests from the test filter and updated the reference images.
UUM-127035 Shaders: Fixed a "keyword space mismatch" error showing when accessing materials before they're fully initialized.
UUM-115967 Video: \[INSTABILITY\]: VideoPlayer_SeekAfterLoop_KeepsRendering.
🎨Graphics(12)
UUM-128966 Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
UUM-115985 Graphics: Fixed missing documentation link for the Lens Flare \(SRP\) component.
UUM-120175 Shaders: Fixed a temp memory leak for shaders with more than 128 keywords.
UUM-113033 Graphics: Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set \(0,0.5,0.5,0.5\).
UUM-97524 Editor: Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector.
UUM-128508 Graphics: Fixed clear in renderpass' subpass using wrong RT.
UUM-88043 Editor: Fixed an issue where the mesh would not update on the first undo in TreeEditor.
UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
UUM-125992 HDRP: Fixed FSR2 quality setting not applying when changed from the camera using 'Use Custom Quality' property.
UUM-120424 Serialization: Fixed performance regression when rendering large arrays in the Inspector.
UUM-119990 Shadergraph: Fixed a bug in Shader Graph UGUI Samples where custom components would not update the material properly.
UUM-126858 Shaders: Added word wrapping to the compute shader inspector kernel label field.
🔑Licensing(1)
UUM-127690 License: Perform early license check.
📱Mobile(4)
UUM-120998 Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.
UUM-78535 Android: Fixed crash that could happen during configuration changes on Android.
UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
🌐Networking(1)
⚡Performance(3)
UUM-107892 DX12: Fixed broken `IDXGISwapChain::GetFrameStatistics` with cpu-side time sampling.
- UUM-117415 AI: Improved performance of sampling the nearest position on the navmesh.
UUM-128283 DX12: Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error.
⚡Physics(3)
UUM-125376 2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
UUM-126746 Physics: Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body.
UUM-124857 uGUI: Fixed raycast logic to correctly handle transparent pixels when alphaHitTestMinimumThreshold is set to a non-zero value.
📜Scripting(2)
UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
💾Serialization(1)
UUM-100218 Serialization: Silent crash when opening a specific project ### 6000.0.64f1 Release Notes
🖼️UI(2)
UUM-113231 Editor: Fixed keyboard navigation for the buttons in the footer of the Build Profiles window.
UUM-119359 Editor: Fixed save overlay preset window error when entering play mode.
✨VFX(1)
UUM-120949 VFX Graph: Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal.
View original release notes: Unity 6000.0.64f1 Release Notes