Unity 6000.3.8f1
LTSReleased Wednesday, February 11, 2026
AI Summary
PremiumUnity 6000.3.8f1 focuses on stability and workflow improvements across various modules. Key updates include enhancements to the Asset Pipeline for better symlink detection, fixes for the Sprite Editor and Animation window, and numerous improvements to UI Toolkit, particularly for SVG handling and scrolling.
Key Highlights
- ▸Improved performance for symlinks detection in the Asset Pipeline.
- ▸Fixed custom pivot field overflow in the Sprite Editor Window.
- ▸Animation window now retains current selection when it gains focus.
- ▸UI Toolkit improvements include better SVG handling, enabled ScrollView dragging in Editor/XR, and fixes for live reload and material overrides.
- ▸Added vOffset tag support for Text elements.
⚠️ Known Issues
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
- UUM-134053 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone
- UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
- UUM-134161 6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object
- UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
- UUM-133911 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
- UUM-131824 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene
- UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
- UUM-134064 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
- UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
- UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
- ### 6000.3.8f1 Release Notes
📈 Improvements
- UUM-132708 Asset Pipeline: Improved performance for symlinks detection.
- UUM-115034 Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.
🔄 Changes
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
🔧 Bug Fixes
- UUM-133168 2D: Fixed custom pivot field overflow in Sprite Editor Window.
- UUM-128709 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at \(0, 0, 0\).
- UUM-131198 Animation: Fixed an issue where the Animation window reverted to the last selected object during the `OnFocus` callback. The Animation window now retains the current selection when it gains focus.
- UUM-131593 Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.
- UUM-129604 Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
- SUS-5725 Bug Reporter: Fixed for values changing when scrolling while hovering over focused dropdown field.
- Editor: Added default Profiler modules list to Profiler modules introduction.
- UUM-124686 Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances.
- UUM-132296 Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector.
- UUM-131238 Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display.
- UUM-132303 Editor: Fixed WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios.
- UUM-114607 Editor: SceneProvider can find entries with t:behaviour.
- UUM-102262 Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.
- UUM-125478 Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer.
- UUM-126066 Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking\(\) occasionally happening when loading resources \(typically Textures\) from AssetBundles.
- UUM-133265 Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector.
- UUM-133265 Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes.
- UUM-133265 Physics 2D: Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible.
- UUM-133265 Physics 2D: PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties.
- UUM-132084 Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.
- UUM-130076 Scripting: Fixed stack overflow in ScriptUpdater in some scenarios.
- UUM-132879 Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
- UUM-98633 Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined.
- UUM-133092 Shaders: ShaderUtil.IsGrahicsAPISupported now works with exclude_renderers correctly.
- UUM-132638 Text: Added `vOffset` tag support.
- UUM-130350 uGUI: \[UUM-130350\] Fixed an issue with the Input Field so it now deactivates properly when `OnSubmit` is triggered with the virtual keyboard status set to Done.
- UUM-126665 UI Toolkit: Corrected handle freeing mesh when rendering is in progress.
- UUM-117166 UI Toolkit: Enabled ScrollView dragging in the Editor and XR.
- UUM-129344 UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
- UUM-114133 UI Toolkit: Fixed an error when trying to assign a material to the `-unity-material` style through the UI Debugger.
- UUM-130880 UI Toolkit: Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet.
- UUM-132415 UI Toolkit: Fixed silent crash when importing some SVG assets.
- UUM-133203 UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3.
- UUM-133144 UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets.
- UUM-127155 Version Control: Fixed Version Control project settings fields that didn't align with window title.
- UUM-130369 Web: Fixed simulated mouse position by touch events in legacy input system\(Input.mousePosition\).
- UUM-131262 WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.
📦 Packages Updated
📦 Packages Updated
All Changes by Category
🎮2D(1)
UUM-128709 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at \(0, 0, 0\).
🎬Animation(1)
UUM-131198 Animation: Fixed an issue where the Animation window reverted to the last selected object during the `OnFocus` callback. The Animation window now retains the current selection when it gains focus.
📦Asset Pipeline(1)
- UUM-132708 Asset Pipeline: Improved performance for symlinks detection.
🏗️Build System(3)
UUM-134064 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
UUM-131262 WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.
UUM-130369 Web: Fixed simulated mouse position by touch events in legacy input system\(Input.mousePosition\).
🔧Editor(11)
UUM-131824 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene
- UUM-133168 2D: Fixed custom pivot field overflow in Sprite Editor Window.
UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
UUM-131593 Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.
UUM-124686 Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances.
Editor: Added default Profiler modules list to Profiler modules introduction.
UUM-102262 Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.
UUM-114607 Editor: SceneProvider can find entries with t:behaviour.
UUM-132303 Editor: Fixed WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios.
UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
UUM-131238 Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display.
📝General(13)
UUM-132879 Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
UUM-133092 Shaders: ShaderUtil.IsGrahicsAPISupported now works with exclude_renderers correctly.
UUM-132638 Text: Added `vOffset` tag support.
UUM-115034 Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.
com.autodesk.fbx: 5.1.2 to 5.1.3
UUM-129604 Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
SUS-5725 Bug Reporter: Fixed for values changing when scrolling while hovering over focused dropdown field.
UUM-134161 6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object
UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
UUM-125778 Metal: Game freezes after command buffer Timeout error
🎨Graphics(10)
UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project ### 6000.3.8f1 Release Notes
UUM-132296 Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector.
UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
UUM-125478 Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer.
UUM-126066 Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking\(\) occasionally happening when loading resources \(typically Textures\) from AssetBundles.
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
UUM-98633 Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined.
UUM-126665 UI Toolkit: Corrected handle freeing mesh when rendering is in progress.
UUM-114133 UI Toolkit: Fixed an error when trying to assign a material to the `-unity-material` style through the UI Debugger.
UUM-130880 UI Toolkit: Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet.
📱Mobile(1)
UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
🌐Networking(1)
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
⚡Performance(1)
UUM-133911 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
⚡Physics(4)
UUM-133265 Physics 2D: Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible.
UUM-133265 Physics 2D: PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties.
UUM-133265 Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector.
UUM-133265 Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes.
📜Scripting(2)
UUM-130076 Scripting: Fixed stack overflow in ScriptUpdater in some scenarios.
UUM-132084 Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.
🖼️UI(6)
UUM-117166 UI Toolkit: Enabled ScrollView dragging in the Editor and XR.
UUM-133144 UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets.
UUM-129344 UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
UUM-132415 UI Toolkit: Fixed silent crash when importing some SVG assets.
UUM-130350 uGUI: \[UUM-130350\] Fixed an issue with the Input Field so it now deactivates properly when `OnSubmit` is triggered with the virtual keyboard status set to Done.
UUM-133203 UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3.
📋Version Control(1)
UUM-127155 Version Control: Fixed Version Control project settings fields that didn't align with window title.
🗺️World Building(3)
UUM-134053 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone
View original release notes: Unity 6000.3.8f1 Release Notes
