Unity 6000.3.10f1
LTSReleased Wednesday, February 25, 2026
AI Summary
PremiumUnity 6000.3.10f1 focuses on stability and performance improvements across various modules. Key updates include fixes for animation keyframes, IL2CPP startup time, and UI Toolkit performance, alongside a new Random API for generating points on a unit circle.
Key Highlights
- ▸Added `Random.onUnitCircle` property to generate a random `Vector2` point on the circumference of a unit circle.
- ▸Reduced IL2CPP startup time by improving the internal hashing function for generic parameter types.
- ▸Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
- ▸Resolved a performance regression with selection in the UI Toolkit Builder.
- ▸Addressed memory leaks related to the frame debugger and Shading Rate LUT disposal.
⚠️ Known Issues
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
- UUM-134064 6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
- UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
- UUM-135024 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
- UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- UUM-133712 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled
- UUM-133911 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
- UUM-135381 6000.3.7f1,6000.4.0b7: Crash on PhysicsCommands::PhysX::BodySetPose when editing Rigidbody component settings on a Prefab
- UUM-135398 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work
- UUM-129944 Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory
- UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode
- UUM-130495 Windows: Player hangs when the "Run in Background" is enabled and active window is switched
- UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
- UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- UUM-135043 : [Silicon] Crash on os\_unfair\_recursive\_lock\_lock\_with\_options when opening a project while the Razer Synapse app is open
- ### 6000.3.10f1 Release Notes
⚡ API Changes
- UUM-133714 Scripting: Added: Added `onUnitCircle` property to the `Random` API that returns a random point on the circumference of a unit circle as a Vector2.
🔄 Changes
- Editor: Added Unity Hub page with installation link and link to Hub documentation site.
🔧 Bug Fixes
- UUM-134142 Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.
- UUM-133953 Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
- UUM-133326 Editor: Added truncation to strings under *Shader Build Settings*.
- UUM-131230 Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger.
- UUM-133467 Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console.
- UUM-131283 Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.
- UUM-121033 Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.
- UUM-123221 Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box.
- UUM-133944 Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app.
- UUM-132018 Editor: Improved visibility of the loading spinner icon in the Build Profiles window.
- UUM-97475 Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.
- UUM-134159 GI: Fixed minor typo in APV tooltips: Steaming > Streaming.
- UUM-134071 Graphics: Fixed DX11 crash in `TexturesD3D11Base::SetTexture`.
- UUM-127898 IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration.
- UUM-133424 IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types.
- UUM-132112 macOS: Fixed an issue where keyboard input was reset during a scene load.
- UUM-134087 macOS: Fixed an issue where network requests failed on macOS when many files were open.
- UUM-131742 Mono: Fixed race condition between incremental GC marking and root deregistration.
- UUM-134161 Physics: Fixed a crash that would occur when calling Collider.GetGeometry\() on a disabled Collider.
- UUM-134423 Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.
- UUM-134580 Physics 2D: Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.
- UUM-133429 Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly.
- UUM-126357 Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.
- UUM-133940 Text: Ensure very long ATG text renders properly.
- UUM-132445 UI Toolkit: Fixed a performance regression with selection in the builder.
- UUM-133865 UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
- UUM-133391 Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.
- UUM-117576 WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.
📦 Packages Updated
📦 Packages Updated
- com.unity.addressables: 2.8.1 to 2.9.0
- com.unity.probuilder: 6.0.8 to 6.0.9
- com.unity.recorder: 5.1.4 to 5.1.5
- com.unity.scriptablebuildpipeline: 2.5.2 to 2.6.0
- com.unity.splines: 2.8.2 to 2.8.3
- com.unity.xr.arcore: 6.3.2 to 6.3.3
- com.unity.xr.arfoundation: 6.3.2 to 6.3.3
- com.unity.xr.arkit: 6.3.2 to 6.3.3
- com.unity.xr.management: 4.5.3 to 4.5.4
- com.unity.microsoft.gdk: 1.4.5 to 1.5.1
- com.unity.microsoft.gdk.tools: 1.4.5 to 1.5.1
- com.unity.microsoft.gdk.discovery: 1.1.1 to 1.2.1
- com.unity.services.multiplayer: 2.1.1 to 2.1.2
All Changes by Category
🎬Animation(1)
UUM-133953 Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
🏗️Build System(5)
UUM-129944 Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory
UUM-134064 6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
UUM-117576 WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.
UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
UUM-130495 Windows: Player hangs when the "Run in Background" is enabled and active window is switched
🔧Editor(9)
- Editor: Added Unity Hub page with installation link and link to Hub documentation site.
UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode
UUM-131230 Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger.
UUM-133467 Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console.
UUM-131283 Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.
UUM-123221 Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box.
UUM-132018 Editor: Improved visibility of the loading spinner icon in the Build Profiles window.
UUM-97475 Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.
UUM-133391 Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.
📝General(13)
UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-135024 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
UUM-126357 Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.
UUM-135043 : [Silicon] Crash on os\_unfair\_recursive\_lock\_lock\_with\_options when opening a project while the Razer Synapse app is open ### 6000.3.10f1 Release Notes
🎨Graphics(6)
UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
UUM-133940 Text: Ensure very long ATG text renders properly.
UUM-133326 Editor: Added truncation to strings under *Shader Build Settings*.
UUM-134071 Graphics: Fixed DX11 crash in `TexturesD3D11Base::SetTexture`.
UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
🎮Input(1)
UUM-133712 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled
📱Mobile(1)
- UUM-134142 Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.
🌐Networking(3)
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
UUM-134087 macOS: Fixed an issue where network requests failed on macOS when many files were open.
⚡Performance(3)
UUM-133911 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
UUM-134159 GI: Fixed minor typo in APV tooltips: Steaming > Streaming.
UUM-133429 Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly.
⚡Physics(4)
UUM-134580 Physics 2D: Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.
UUM-134161 Physics: Fixed a crash that would occur when calling Collider.GetGeometry\<T>() on a disabled Collider.
UUM-135381 6000.3.7f1,6000.4.0b7: Crash on PhysicsCommands::PhysX::BodySetPose when editing Rigidbody component settings on a Prefab
UUM-134423 Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.
📜Scripting(7)
UUM-133424 IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types.
UUM-127898 IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration.
UUM-133944 Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app.
UUM-121033 Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.
- UUM-133714 Scripting: Added: Added `onUnitCircle` property to the `Random` API that returns a random point on the circumference of a unit circle as a Vector2.
UUM-131742 Mono: Fixed race condition between incremental GC marking and root deregistration.
UUM-132112 macOS: Fixed an issue where keyboard input was reset during a scene load.
🖼️UI(3)
UUM-135398 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work
UUM-133865 UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
UUM-132445 UI Toolkit: Fixed a performance regression with selection in the builder.
🥽XR(4)
View original release notes: Unity 6000.3.10f1 Release Notes
