Unity 6000.3.10f1

LTS

Released Wednesday, February 25, 2026

AI Summary

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Unity 6000.3.10f1 focuses on stability and performance improvements across various modules. Key updates include fixes for animation keyframes, IL2CPP startup time, and UI Toolkit performance, alongside a new Random API for generating points on a unit circle.

Key Highlights

  • Added `Random.onUnitCircle` property to generate a random `Vector2` point on the circumference of a unit circle.
  • Reduced IL2CPP startup time by improving the internal hashing function for generic parameter types.
  • Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
  • Resolved a performance regression with selection in the UI Toolkit Builder.
  • Addressed memory leaks related to the frame debugger and Shading Rate LUT disposal.

⚠️ Known Issues

  • UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
  • UUM-134064 6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
  • UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
  • UUM-135024 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
  • UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
  • UUM-133712 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled
  • UUM-133911 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
  • UUM-135381 6000.3.7f1,6000.4.0b7: Crash on PhysicsCommands::PhysX::BodySetPose when editing Rigidbody component settings on a Prefab
  • UUM-135398 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work
  • UUM-129944 Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory
  • UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode
  • UUM-130495 Windows: Player hangs when the "Run in Background" is enabled and active window is switched
  • UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
  • UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
  • UUM-135043 : [Silicon] Crash on os\_unfair\_recursive\_lock\_lock\_with\_options when opening a project while the Razer Synapse app is open
  • ### 6000.3.10f1 Release Notes

API Changes

  • UUM-133714 Scripting: Added: Added `onUnitCircle` property to the `Random` API that returns a random point on the circumference of a unit circle as a Vector2.

🔄 Changes

  • Editor: Added Unity Hub page with installation link and link to Hub documentation site.

🔧 Bug Fixes

  • UUM-134142 Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.
  • UUM-133953 Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
  • UUM-133326 Editor: Added truncation to strings under *Shader Build Settings*.
  • UUM-131230 Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger.
  • UUM-133467 Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console.
  • UUM-131283 Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.
  • UUM-121033 Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.
  • UUM-123221 Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box.
  • UUM-133944 Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app.
  • UUM-132018 Editor: Improved visibility of the loading spinner icon in the Build Profiles window.
  • UUM-97475 Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.
  • UUM-134159 GI: Fixed minor typo in APV tooltips: Steaming > Streaming.
  • UUM-134071 Graphics: Fixed DX11 crash in `TexturesD3D11Base::SetTexture`.
  • UUM-127898 IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration.
  • UUM-133424 IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types.
  • UUM-132112 macOS: Fixed an issue where keyboard input was reset during a scene load.
  • UUM-134087 macOS: Fixed an issue where network requests failed on macOS when many files were open.
  • UUM-131742 Mono: Fixed race condition between incremental GC marking and root deregistration.
  • UUM-134161 Physics: Fixed a crash that would occur when calling Collider.GetGeometry\() on a disabled Collider.
  • UUM-134423 Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.
  • UUM-134580 Physics 2D: Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.
  • UUM-133429 Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly.
  • UUM-126357 Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.
  • UUM-133940 Text: Ensure very long ATG text renders properly.
  • UUM-132445 UI Toolkit: Fixed a performance regression with selection in the builder.
  • UUM-133865 UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
  • UUM-133391 Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.
  • UUM-117576 WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.

📦 Packages Updated

    📦 Packages Updated

    All Changes by Category

    🎬Animation(1)

    fix

    UUM-133953 Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.

    🏗️Build System(5)

    improvement

    UUM-129944 Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory

    improvement

    UUM-134064 6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()

    fix

    UUM-117576 WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.

    improvement

    UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12

    improvement

    UUM-130495 Windows: Player hangs when the "Run in Background" is enabled and active window is switched

    🔧Editor(9)

    improvement

    - Editor: Added Unity Hub page with installation link and link to Hub documentation site.

    improvement

    UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode

    fix

    UUM-131230 Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger.

    fix

    UUM-133467 Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console.

    fix

    UUM-131283 Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.

    fix

    UUM-123221 Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box.

    fix

    UUM-132018 Editor: Improved visibility of the loading spinner icon in the Build Profiles window.

    fix

    UUM-97475 Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.

    fix

    UUM-133391 Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.

    📝General(13)

    improvement

    com.unity.microsoft.gdk.tools: 1.4.5 to 1.5.1

    improvement

    com.unity.microsoft.gdk: 1.4.5 to 1.5.1

    improvement

    com.unity.microsoft.gdk.discovery: 1.1.1 to 1.2.1

    improvement

    UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project

    improvement

    UUM-125778 Metal: Game freezes after command buffer Timeout error

    improvement

    UUM-135024 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time

    improvement

    com.unity.splines: 2.8.2 to 2.8.3

    fix

    UUM-126357 Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.

    improvement

    com.unity.probuilder: 6.0.8 to 6.0.9

    improvement

    UUM-135043 : [Silicon] Crash on os\_unfair\_recursive\_lock\_lock\_with\_options when opening a project while the Razer Synapse app is open ### 6000.3.10f1 Release Notes

    improvement

    com.unity.scriptablebuildpipeline: 2.5.2 to 2.6.0

    improvement

    - com.unity.addressables: 2.8.1 to 2.9.0

    improvement

    com.unity.recorder: 5.1.4 to 5.1.5

    🎨Graphics(6)

    improvement

    UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project

    fix

    UUM-133940 Text: Ensure very long ATG text renders properly.

    fix

    UUM-133326 Editor: Added truncation to strings under *Shader Build Settings*.

    fix

    UUM-134071 Graphics: Fixed DX11 crash in `TexturesD3D11Base::SetTexture`.

    improvement

    UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode

    improvement

    UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"

    🎮Input(1)

    improvement

    UUM-133712 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled

    📱Mobile(1)

    fix

    - UUM-134142 Android: Fixed an issue where a dialog from `GradleTemplateUpdater` was displayed when custom Gradle templates have the `compileSdkVersion` attribute.

    🌐Networking(3)

    improvement

    - UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI

    fix

    UUM-134087 macOS: Fixed an issue where network requests failed on macOS when many files were open.

    improvement

    com.unity.services.multiplayer: 2.1.1 to 2.1.2

    Performance(3)

    improvement

    UUM-133911 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled

    fix

    UUM-134159 GI: Fixed minor typo in APV tooltips: Steaming > Streaming.

    fix

    UUM-133429 Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly.

    Physics(4)

    fix

    UUM-134580 Physics 2D: Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.

    fix

    UUM-134161 Physics: Fixed a crash that would occur when calling Collider.GetGeometry\<T>() on a disabled Collider.

    improvement

    UUM-135381 6000.3.7f1,6000.4.0b7: Crash on PhysicsCommands::PhysX::BodySetPose when editing Rigidbody component settings on a Prefab

    fix

    UUM-134423 Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.

    📜Scripting(7)

    fix

    UUM-133424 IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types.

    fix

    UUM-127898 IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration.

    fix

    UUM-133944 Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app.

    fix

    UUM-121033 Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.

    breaking

    - UUM-133714 Scripting: Added: Added `onUnitCircle` property to the `Random` API that returns a random point on the circumference of a unit circle as a Vector2.

    fix

    UUM-131742 Mono: Fixed race condition between incremental GC marking and root deregistration.

    fix

    UUM-132112 macOS: Fixed an issue where keyboard input was reset during a scene load.

    🖼️UI(3)

    improvement

    UUM-135398 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work

    fix

    UUM-133865 UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.

    fix

    UUM-132445 UI Toolkit: Fixed a performance regression with selection in the builder.

    🥽XR(4)

    improvement

    com.unity.xr.arcore: 6.3.2 to 6.3.3

    improvement

    com.unity.xr.management: 4.5.3 to 4.5.4

    improvement

    com.unity.xr.arkit: 6.3.2 to 6.3.3

    improvement

    com.unity.xr.arfoundation: 6.3.2 to 6.3.3

    View original release notes: Unity 6000.3.10f1 Release Notes