Unity 6000.3.7f1

LTS

Released Thursday, February 5, 2026

AI Summary

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Unity 6000.3.7f1 focuses on stability and bug fixes across various modules, including Graphics, Editor, and Mobile platforms. Key improvements address rendering issues, editor performance, and asset pipeline robustness, aiming to provide a more reliable development experience.

Key Highlights

  • Fixed an issue where the MaterialPropertyBlock of a SpriteRenderer was reset when serialized properties were changed.
  • Resolved a crash on iOS related to Unity View resizing in UAAAL setups.
  • Addressed a performance regression in the Meta pass not being stripped out in builds.
  • Enabled render pass path for UWP builds with DX12, fixing viewport issues.
  • Added ATG support for line-height and Indent tag in Text elements.

⚠️ Known Issues

  • UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
  • UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
  • UUM-132303 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
  • UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
  • UUM-131824 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene
  • UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
  • UUM-132332 6000.5.0a3,6000.4.0b2: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
  • UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
  • UUM-133643 : Crash with multiple stack traces when opening scenes with a certain Plugin installed
  • UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
  • ### 6000.3.7f1 Release Notes

🔄 Changes

  • UUM-132153 uGUI: Rename uGUI's profiler modules \(UI and UI Details\) to "UI \(Canvas\)" and "UI Details \(Canvas\)".

🔧 Bug Fixes

  • UUM-127937 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
  • UUM-129424 Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
  • UUM-132540 Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor.
  • UUM-115091 Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
  • Documentation: Fixed links to the Create a Profiler module page.
  • UUM-89085 DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available.
  • UUM-107892 DX12: Fixed broken `IDXGISwapChain::GetFrameStatistics` with cpu-side time sampling.
  • UUM-126905 Editor: Added root labels to all memory allocations requested by navigation and pathfinding \(com.unity.module.ai\).
  • UUM-132175 Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load.
  • UUM-132574 Editor: Added version information to UnityCrashHandler executable.
  • UUM-131954 Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout.
  • UUM-116130 Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds.
  • UUM-132150 Editor: Fixed add Columns from SearchWindow.
  • ULO-8719 Editor: Fixed crash reporting symbol upload authentication to use TryLogin\(\) and direct access token validation instead of unreliable LoggedIn\(\) status check.
  • UUM-132551 Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.
  • UUM-116419 Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests.
  • UUM-132515 Editor: Fixed inconsistent checkboxes position.
  • UUM-132217 Editor: Fixed incorrect menu order for uGUI gameobject creation resulting in auto-rename failing.
  • UUM-125472 Editor: Fixed label for built-in scene.
  • UUM-126644 Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section.
  • UUM-132809 Editor: Fixed naming for shadergraph uGUI samples to follow new menu names.
  • UUM-132351 Editor: Fixed performance regression issue on AssetDatabaseScalability.
  • UUM-132553 Editor: Fixed Project tab is barely visible when using Light Editor theme.
  • UUM-132190 Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type.
  • UUM-131672 Editor: Fixed the contextual menu of the main toolbar slider showing multiple separators.
  • UUM-132463 Editor: Fixed underline issue with wrapping.
  • UUM-132475 Editor: Fixed underline issue with wrapping.
  • UUM-132609 Editor: Fixed water decal sampling in Sample Water Surface VFX Graph Node.
  • UUM-121090 Editor: Fixed water height sampling when distant wind speed is high.
  • Editor: Improved description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.
  • UUM-129585 EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix.
  • UUM-128839 Graphics: Fixed for point light shadow artifact when soft shadows are enabled.
  • UUM-129828 Graphics: Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
  • UUM-132968 iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
  • UUM-130881 iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
  • UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
  • UUM-132991 Physics 2D: Fixed low-level physics scripting documentation typos and bad links.
  • UUM-107629 Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
  • UUM-128226 Profiler: Profiler: Fixed native memory rooting for memory used for the profiler or using the MemLabel kMemProfiling/kMemProfilingEditor that would show up in the Memory Profiler as Native > Unity Subsystems > Unrooted.
  • UUM-130712 Shaders: Fixed a rare crash when calling `ShaderUtil.GetMaterialProperties`.
  • UUM-132747 Shaders: Fixed number formatting in shader compilation log messages.
  • UUM-131802 SRP Core: Fixed an empty Rendering Debugger after the build performed.
  • UUM-132472 SRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
  • UUM-131330 SRP Core: Fixed Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
  • UUM-132202 Text: Added ATG support for line-height.
  • UUM-131288 Text: Added Indent tag support to ATG.
  • UUM-128717 UI Toolkit: NullReferenceException thrown when docking builder after deleting element.
  • UUM-114770 UI Toolkit: Show warning when VisualElement material is not compatible.
  • Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
  • Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.
  • UUM-131865 WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.

📦 Packages Updated

    📦 Packages Updated

    All Changes by Category

    🎮2D(3)

    improvement

    com.unity.2d.tooling: 1.0.0 to 1.0.2

    fix

    - UUM-127937 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.

    improvement

    com.unity.2d.common: 12.0.1 to 12.0.2

    🎬Animation(1)

    improvement

    - com.unity.2d.animation: 13.0.2 to 13.0.4

    📦Asset Pipeline(1)

    fix

    UUM-115091 Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.

    🏗️Build System(2)

    fix

    UUM-129585 EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix.

    fix

    UUM-107629 Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.

    🔧Editor(19)

    fix

    UUM-132351 Editor: Fixed performance regression issue on AssetDatabaseScalability.

    fix

    UUM-132190 Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type.

    fix

    UUM-132475 Editor: Fixed underline issue with wrapping.

    improvement

    UUM-132303 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up

    fix

    UUM-132609 Editor: Fixed water decal sampling in Sample Water Surface VFX Graph Node.

    fix

    UUM-131672 Editor: Fixed the contextual menu of the main toolbar slider showing multiple separators.

    fix

    UUM-132540 Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor.

    fix

    UUM-126905 Editor: Added root labels to all memory allocations requested by navigation and pathfinding \(com.unity.module.ai\).

    fix

    UUM-132175 Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load.

    fix

    UUM-132574 Editor: Added version information to UnityCrashHandler executable.

    fix

    UUM-116130 Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds.

    fix

    ULO-8719 Editor: Fixed crash reporting symbol upload authentication to use TryLogin\(\) and direct access token validation instead of unreliable LoggedIn\(\) status check.

    fix

    Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.

    improvement

    UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used

    improvement

    UUM-131824 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene

    fix

    UUM-132515 Editor: Fixed inconsistent checkboxes position.

    fix

    UUM-125472 Editor: Fixed label for built-in scene.

    fix

    UUM-132463 Editor: Fixed underline issue with wrapping.

    improvement

    UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor

    📝General(10)

    improvement

    com.unity.profiling.systemmetrics.mali: 1.1.0 to 1.1.1

    improvement

    UUM-125778 Metal: Game freezes after command buffer Timeout error

    improvement

    com.unity.testtools.codecoverage: 1.2.7 to 1.3.0

    improvement

    UUM-133643 : Crash with multiple stack traces when opening scenes with a certain Plugin installed

    improvement

    com.unity.ide.rider: 3.0.38 to 3.0.39

    improvement

    com.unity.collab-proxy: 2.11.2 to 2.11.3

    fix

    UUM-89085 DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available.

    fix

    UUM-131288 Text: Added Indent tag support to ATG.

    improvement

    UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots

    fix

    UUM-132202 Text: Added ATG support for line-height.

    🎨Graphics(17)

    fix

    UUM-131865 WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.

    improvement

    UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode

    improvement

    UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project ### 6000.3.7f1 Release Notes

    fix

    UUM-132551 Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.

    fix

    UUM-116419 Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests.

    fix

    UUM-126644 Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section.

    fix

    UUM-132553 Editor: Fixed Project tab is barely visible when using Light Editor theme.

    fix

    UUM-121090 Editor: Fixed water height sampling when distant wind speed is high.

    fix

    UUM-128839 Graphics: Fixed for point light shadow artifact when soft shadows are enabled.

    fix

    UUM-129828 Graphics: Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.

    fix

    UUM-130881 iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.

    fix

    UUM-130712 Shaders: Fixed a rare crash when calling `ShaderUtil.GetMaterialProperties`.

    fix

    UUM-132747 Shaders: Fixed number formatting in shader compilation log messages.

    fix

    UUM-131802 SRP Core: Fixed an empty Rendering Debugger after the build performed.

    fix

    UUM-132472 SRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.

    fix

    UUM-131330 SRP Core: Fixed Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.

    fix

    UUM-114770 UI Toolkit: Show warning when VisualElement material is not compatible.

    📱Mobile(4)

    fix

    UUM-132968 iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.

    improvement

    com.unity.mobile.android-logcat: 1.4.6 to 1.4.7

    improvement

    UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen

    fix

    UUM-129424 Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.

    🌐Networking(1)

    improvement

    - UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI

    Performance(4)

    fix

    UUM-128226 Profiler: Profiler: Fixed native memory rooting for memory used for the profiler or using the MemLabel kMemProfiling/kMemProfilingEditor that would show up in the Memory Profiler as Native > Unity Subsystems > Unrooted.

    improvement

    UUM-132332 6000.5.0a3,6000.4.0b2: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool

    fix

    Documentation: Fixed links to the Create a Profiler module page.

    fix

    UUM-107892 DX12: Fixed broken `IDXGISwapChain::GetFrameStatistics` with cpu-side time sampling.

    Physics(2)

    fix

    UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.

    fix

    UUM-132991 Physics 2D: Fixed low-level physics scripting documentation typos and bad links.

    📜Scripting(1)

    fix

    Editor: Improved description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.

    🖼️UI(6)

    fix

    UUM-132217 Editor: Fixed incorrect menu order for uGUI gameobject creation resulting in auto-rename failing.

    fix

    UUM-128717 UI Toolkit: NullReferenceException thrown when docking builder after deleting element.

    fix

    UUM-132150 Editor: Fixed add Columns from SearchWindow.

    improvement

    - UUM-132153 uGUI: Rename uGUI's profiler modules \(UI and UI Details\) to "UI \(Canvas\)" and "UI Details \(Canvas\)".

    fix

    UUM-131954 Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout.

    fix

    UUM-132809 Editor: Fixed naming for shadergraph uGUI samples to follow new menu names.

    📋Version Control(1)

    fix

    Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.

    🥽XR(1)

    improvement

    com.unity.xr.hands: 1.7.2 to 1.7.3

    View original release notes: Unity 6000.3.7f1 Release Notes