Unity 6000.3.7f1
LTSReleased Thursday, February 5, 2026
AI Summary
PremiumUnity 6000.3.7f1 focuses on stability and bug fixes across various modules, including Graphics, Editor, and Mobile platforms. Key improvements address rendering issues, editor performance, and asset pipeline robustness, aiming to provide a more reliable development experience.
Key Highlights
- ▸Fixed an issue where the MaterialPropertyBlock of a SpriteRenderer was reset when serialized properties were changed.
- ▸Resolved a crash on iOS related to Unity View resizing in UAAAL setups.
- ▸Addressed a performance regression in the Meta pass not being stripped out in builds.
- ▸Enabled render pass path for UWP builds with DX12, fixing viewport issues.
- ▸Added ATG support for line-height and Indent tag in Text elements.
⚠️ Known Issues
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
- UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
- UUM-132303 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
- UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
- UUM-131824 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene
- UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
- UUM-132332 6000.5.0a3,6000.4.0b2: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
- UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
- UUM-133643 : Crash with multiple stack traces when opening scenes with a certain Plugin installed
- UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
- ### 6000.3.7f1 Release Notes
🔄 Changes
- UUM-132153 uGUI: Rename uGUI's profiler modules \(UI and UI Details\) to "UI \(Canvas\)" and "UI Details \(Canvas\)".
🔧 Bug Fixes
- UUM-127937 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
- UUM-129424 Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
- UUM-132540 Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor.
- UUM-115091 Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
- Documentation: Fixed links to the Create a Profiler module page.
- UUM-89085 DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available.
- UUM-107892 DX12: Fixed broken `IDXGISwapChain::GetFrameStatistics` with cpu-side time sampling.
- UUM-126905 Editor: Added root labels to all memory allocations requested by navigation and pathfinding \(com.unity.module.ai\).
- UUM-132175 Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load.
- UUM-132574 Editor: Added version information to UnityCrashHandler executable.
- UUM-131954 Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout.
- UUM-116130 Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds.
- UUM-132150 Editor: Fixed add Columns from SearchWindow.
- ULO-8719 Editor: Fixed crash reporting symbol upload authentication to use TryLogin\(\) and direct access token validation instead of unreliable LoggedIn\(\) status check.
- UUM-132551 Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.
- UUM-116419 Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests.
- UUM-132515 Editor: Fixed inconsistent checkboxes position.
- UUM-132217 Editor: Fixed incorrect menu order for uGUI gameobject creation resulting in auto-rename failing.
- UUM-125472 Editor: Fixed label for built-in scene.
- UUM-126644 Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section.
- UUM-132809 Editor: Fixed naming for shadergraph uGUI samples to follow new menu names.
- UUM-132351 Editor: Fixed performance regression issue on AssetDatabaseScalability.
- UUM-132553 Editor: Fixed Project tab is barely visible when using Light Editor theme.
- UUM-132190 Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type.
- UUM-131672 Editor: Fixed the contextual menu of the main toolbar slider showing multiple separators.
- UUM-132463 Editor: Fixed underline issue with wrapping.
- UUM-132475 Editor: Fixed underline issue with wrapping.
- UUM-132609 Editor: Fixed water decal sampling in Sample Water Surface VFX Graph Node.
- UUM-121090 Editor: Fixed water height sampling when distant wind speed is high.
- Editor: Improved description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.
- UUM-129585 EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix.
- UUM-128839 Graphics: Fixed for point light shadow artifact when soft shadows are enabled.
- UUM-129828 Graphics: Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
- UUM-132968 iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
- UUM-130881 iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
- UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
- UUM-132991 Physics 2D: Fixed low-level physics scripting documentation typos and bad links.
- UUM-107629 Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
- UUM-128226 Profiler: Profiler: Fixed native memory rooting for memory used for the profiler or using the MemLabel kMemProfiling/kMemProfilingEditor that would show up in the Memory Profiler as Native > Unity Subsystems > Unrooted.
- UUM-130712 Shaders: Fixed a rare crash when calling `ShaderUtil.GetMaterialProperties`.
- UUM-132747 Shaders: Fixed number formatting in shader compilation log messages.
- UUM-131802 SRP Core: Fixed an empty Rendering Debugger after the build performed.
- UUM-132472 SRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
- UUM-131330 SRP Core: Fixed Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
- UUM-132202 Text: Added ATG support for line-height.
- UUM-131288 Text: Added Indent tag support to ATG.
- UUM-128717 UI Toolkit: NullReferenceException thrown when docking builder after deleting element.
- UUM-114770 UI Toolkit: Show warning when VisualElement material is not compatible.
- Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
- Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.
- UUM-131865 WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
📦 Packages Updated
📦 Packages Updated
- com.unity.2d.animation: 13.0.2 to 13.0.4
- com.unity.2d.common: 12.0.1 to 12.0.2
- com.unity.2d.tooling: 1.0.0 to 1.0.2
- com.unity.collab-proxy: 2.11.2 to 2.11.3
- com.unity.ide.rider: 3.0.38 to 3.0.39
- com.unity.mobile.android-logcat: 1.4.6 to 1.4.7
- com.unity.testtools.codecoverage: 1.2.7 to 1.3.0
- com.unity.xr.hands: 1.7.2 to 1.7.3
- com.unity.profiling.systemmetrics.mali: 1.1.0 to 1.1.1
All Changes by Category
🎮2D(3)
- UUM-127937 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
🎬Animation(1)
📦Asset Pipeline(1)
UUM-115091 Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
🏗️Build System(2)
UUM-129585 EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix.
UUM-107629 Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
🔧Editor(19)
UUM-132351 Editor: Fixed performance regression issue on AssetDatabaseScalability.
UUM-132190 Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type.
UUM-132475 Editor: Fixed underline issue with wrapping.
UUM-132303 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
UUM-132609 Editor: Fixed water decal sampling in Sample Water Surface VFX Graph Node.
UUM-131672 Editor: Fixed the contextual menu of the main toolbar slider showing multiple separators.
UUM-132540 Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor.
UUM-126905 Editor: Added root labels to all memory allocations requested by navigation and pathfinding \(com.unity.module.ai\).
UUM-132175 Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load.
UUM-132574 Editor: Added version information to UnityCrashHandler executable.
UUM-116130 Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds.
ULO-8719 Editor: Fixed crash reporting symbol upload authentication to use TryLogin\(\) and direct access token validation instead of unreliable LoggedIn\(\) status check.
Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.
UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
UUM-131824 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene
UUM-132515 Editor: Fixed inconsistent checkboxes position.
UUM-125472 Editor: Fixed label for built-in scene.
UUM-132463 Editor: Fixed underline issue with wrapping.
UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
📝General(10)
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-133643 : Crash with multiple stack traces when opening scenes with a certain Plugin installed
UUM-89085 DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available.
UUM-131288 Text: Added Indent tag support to ATG.
UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
UUM-132202 Text: Added ATG support for line-height.
🎨Graphics(17)
UUM-131865 WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project ### 6000.3.7f1 Release Notes
UUM-132551 Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.
UUM-116419 Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests.
UUM-126644 Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section.
UUM-132553 Editor: Fixed Project tab is barely visible when using Light Editor theme.
UUM-121090 Editor: Fixed water height sampling when distant wind speed is high.
UUM-128839 Graphics: Fixed for point light shadow artifact when soft shadows are enabled.
UUM-129828 Graphics: Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
UUM-130881 iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
UUM-130712 Shaders: Fixed a rare crash when calling `ShaderUtil.GetMaterialProperties`.
UUM-132747 Shaders: Fixed number formatting in shader compilation log messages.
UUM-131802 SRP Core: Fixed an empty Rendering Debugger after the build performed.
UUM-132472 SRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
UUM-131330 SRP Core: Fixed Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
UUM-114770 UI Toolkit: Show warning when VisualElement material is not compatible.
📱Mobile(4)
UUM-132968 iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
UUM-129424 Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
🌐Networking(1)
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
⚡Performance(4)
UUM-128226 Profiler: Profiler: Fixed native memory rooting for memory used for the profiler or using the MemLabel kMemProfiling/kMemProfilingEditor that would show up in the Memory Profiler as Native > Unity Subsystems > Unrooted.
UUM-132332 6000.5.0a3,6000.4.0b2: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
Documentation: Fixed links to the Create a Profiler module page.
UUM-107892 DX12: Fixed broken `IDXGISwapChain::GetFrameStatistics` with cpu-side time sampling.
⚡Physics(2)
UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
UUM-132991 Physics 2D: Fixed low-level physics scripting documentation typos and bad links.
📜Scripting(1)
Editor: Improved description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.
🖼️UI(6)
UUM-132217 Editor: Fixed incorrect menu order for uGUI gameobject creation resulting in auto-rename failing.
UUM-128717 UI Toolkit: NullReferenceException thrown when docking builder after deleting element.
UUM-132150 Editor: Fixed add Columns from SearchWindow.
- UUM-132153 uGUI: Rename uGUI's profiler modules \(UI and UI Details\) to "UI \(Canvas\)" and "UI Details \(Canvas\)".
UUM-131954 Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout.
UUM-132809 Editor: Fixed naming for shadergraph uGUI samples to follow new menu names.
📋Version Control(1)
Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
🥽XR(1)
View original release notes: Unity 6000.3.7f1 Release Notes
