Unity 6000.0.67f1

LTS

Released Wednesday, February 4, 2026

AI Summary

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Unity 6000.0.67f1 addresses several graphical and 2D-related issues, including a fix for Metal validation errors and improvements to ShaderGraph's swizzle node. This release also resolves a Tile Palette panning bug and enhances the clarity of scripting API documentation.

Key Highlights

  • Fixed a crash related to Metal validation errors when resolving MSAA memoryless depth buffers.
  • Improved ShaderGraph's swizzle node behavior to ensure input and output slots accurately reflect the swizzle mask.
  • Resolved an issue where users could continue panning the Tile Palette window even after their pointer left the window.
  • Fixed a bug in 2D painting where using an empty brush could clear tiles at the origin.
  • Enhanced the description for worldToGUIPoint and OnDrawGizmos API behavior in scripting documentation.

⚠️ Known Issues

  • UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
  • UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
  • UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
  • UUM-131071 6000.5.0a4: Profiler (Standalone) window doesn’t open
  • UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
  • UUM-130881 iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode
  • UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
  • UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
  • UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
  • ### 6000.0.67f1 Release Notes

📈 Improvements

  • UUM-120808 Shadergraph: Added an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.

🔧 Bug Fixes

  • UUM-128709 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at \(0, 0, 0\).
  • UUM-128466 2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
  • Documentation: Fixed links to the Create a Profiler module page.
  • Editor: Improved description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.
  • UUM-125478 Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer.
  • UUM-127287 uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true.
  • Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
  • Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.

📦 Packages Updated

    📦 Packages Updated

    All Changes by Category

    🎮2D(2)

    fix

    - UUM-128709 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at \(0, 0, 0\).

    fix

    UUM-128466 2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.

    🎬Animation(1)

    improvement

    com.unity.animation.rigging: 1.4.0 to 1.4.1

    🏗️Build System(1)

    improvement

    UUM-131071 6000.5.0a4: Profiler (Standalone) window doesn’t open

    🔧Editor(4)

    improvement

    UUM-126803 Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor

    fix

    Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.

    improvement

    UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used

    improvement

    UUM-85256 Metal: macOS stutters in a minimal project in the Editor in Play Mode

    📝General(8)

    improvement

    com.unity.ide.rider: 3.0.38 to 3.0.39

    improvement

    com.unity.profiling.systemmetrics.mali: 1.1.0 to 1.1.1

    improvement

    UUM-125778 Metal: Game freezes after command buffer Timeout error

    improvement

    com.unity.testtools.codecoverage: 1.2.6 to 1.3.0

    improvement

    com.unity.services.analytics: 6.2.0 to 6.2.1

    improvement

    com.unity.inputsystem: 1.17.0 to 1.18.0

    improvement

    - com.unity.charactercontroller: 1.4.1 to 1.4.2

    improvement

    com.unity.collab-proxy: 2.11.2 to 2.11.3

    🎨Graphics(5)

    improvement

    UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project ### 6000.0.67f1 Release Notes

    improvement

    UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode

    improvement

    UUM-130881 iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library

    improvement

    - UUM-120808 Shadergraph: Added an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.

    fix

    UUM-125478 Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer.

    📱Mobile(2)

    improvement

    com.unity.mobile.android-logcat: 1.4.6 to 1.4.7

    improvement

    UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen

    🌐Networking(2)

    improvement

    - UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI

    improvement

    com.unity.multiplayer.tools: 2.2.6 to 2.2.7

    Performance(2)

    improvement

    com.unity.performance.profile-analyzer: 1.2.3 to 1.3.1

    fix

    Documentation: Fixed links to the Create a Profiler module page.

    📜Scripting(2)

    improvement

    UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build

    fix

    Editor: Improved description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.

    🖼️UI(1)

    fix

    UUM-127287 uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true.

    📋Version Control(1)

    fix

    Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.

    🗺️World Building(1)

    improvement

    com.unity.ai.navigation: 2.0.9 to 2.0.10

    🥽XR(1)

    improvement

    com.unity.xr.hands: 1.7.2 to 1.7.3

    View original release notes: Unity 6000.0.67f1 Release Notes