Unity 6000.4.0b8

BETA

Released Thursday, February 19, 2026

AI Summary

Premium

{ "summary": "Unity 6000.4.0b8 focuses on stability and fixes across various modules, including significant improvements in graphics, scripting, and the

⚠️ Known Issues

  • UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
  • UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
  • UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
  • UUM-133751 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
  • Asset Pipeline: Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread.
  • (UUM-134373)
  • *First seen in 6000.4.0b7.* *Fixed in 6000.4.0b11.*
  • DX12: Fixed crashes related to scratch memory allocation.
  • (UUM-131707) *Fixed in 6000.4.0b9.*
  • DX12: Fixed crashes related to scratch memory allocation.
  • (UUM-131824) *Fixed in 6000.4.0b9.*
  • DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12.
  • (UUM-131962) *Fixed in 6000.4.0b9.*
  • DX12: Match proxy buffer srv format with the format of swapchain rtv during final upscale pass
  • (UUM-134064) *Fixed in 6000.4.0b10.*
  • Editor: Fixed an issue where the Editor became unresponsive when a modal dialog box was displayed on Windows.
  • (UUM-132303) *Fixed in 6000.4.0b9.*
  • Editor: Fixed issue with language toggling on a physical keyboard would not work correctly.
  • (UUM-130105) *Fixed in 6000.4.0b11.*
  • Editor: Fixes LinuxEditor failing to re-compile scripts when switching from another app
  • (UUM-133944) *Fixed in 6000.4.0b10.*
  • Graphics: Camera Preview - When changing the pipeline the Render Target texture was not recreated making and invalid Render Texture options.
  • (UUM-133293) *Fixed in 6000.4.0b10.*
  • iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
  • (UUM-130881) *Fixed in 6000.4.0b9.*
  • UUM-125131 Kernel: Editor is not able to load when using NuGet DLL plugins and scripting define symbol DISABLE\_TYPEMANAGER\_ILPP
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • Mono: Fix race condition between incremental GC marking and root deregistration.
  • (UUM-131742) *Fixed in 6000.4.0b10.*
  • Physics: Fixed a crash that would occur when calling Collider.GetGeometry\() on a disabled Collider.
  • (UUM-134161) *Fixed in 6000.4.0b10.*
  • Physics: Fixed an issue where the underlying physics height field representation wouldn't be updated when undoing changes to terrain geometry. This issue would occur specifically when using the Terrain component tools.
  • (UUM-134053) *Fixed in 6000.4.0b10.*
  • UUM-125366 Text (TextMeshPro): Crash on UNITY\_FT\_Load\_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
  • XR: Fix occasional editor crash when audio configuration changed
  • (UUM-126803) *Fixed in 6000.4.0b10.*
  • UUM-134234 : Crash on mdb\_txn\_renew0 when performing various Unity operations in a project that's located under a remote drive path (OneDrive, Dropbox, etc)
  • UUM-133590 : Crash on ReadWriteLock::WriteLock when performing various Unity operations
  • UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
  • UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
  • ### New 6000.4.0b8 Entries since 6000.4.0b7

📈 Improvements

  • UUM-132708 Asset Pipeline: Improved performance for symlinks detection.
  • IL2CPP: Made a small performance improvement in generic variance type checks.
  • UUM-115034 Shadergraph: Improve appearance of channel dropdown on UV node when node is collapsed.

🔄 Changes

  • Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
  • URP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results.
  • (UUM-131716)
  • *First seen in 6000.4.0b5.*

🔧 Bug Fixes

  • UUM-132394 2D: Fix BoxFill not updating Tiles when painting over a 4x4 or larger region
  • UUM-133168 2D: Fix custom pivot field overflow in Sprite Editor Window
  • 2D: Fix EditorPreview\_FloodFill performance regression
  • (UUM-133055)
  • *First seen in 6000.4.0a2.*
  • UUM-132505 2D: Rename TileBase.m\_CachedEntityId from TileBase.m\_EntityId
  • UUM-133333 Android: Fix gdb path in Linux/Mac for displayed warning
  • UUM-131198 Animation: Fixed an issue where the Animation window reverted to the last selected object during the `OnFocus` callback. The Animation window now retains the current selection when it gains focus.
  • UUM-131593 Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.
  • SUS-5725 Bug Reporter: Fix for values changing when scrolling while hovering over focused dropdown field
  • UUM-129604 Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory
  • Editor: Add default Profiler modules list to Profiler modules introduction.
  • UUM-132315 Editor: Fix parsing of ScriptTemplates with negative priorities
  • UUM-132609 Editor: Fix water decal sampling in Sample Water Surface VFX Graph Node
  • UUM-124686 Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances.
  • UUM-132296 Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector.
  • UUM-132551 Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.
  • UUM-131484 Editor: Fixed missing icon when creating a Unified Ray Tracing Shader
  • UUM-132303 Editor: Fixes WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios
  • Editor: Hierarchy: Fix header resize-to-fit not accounting for vertical scrollbar
  • (UUM-132656)
  • *First seen in 6000.4.0b6.*
  • Editor: Play Mode Scenarios with invalid names show up in the list when another scenario with a valid name is added afterward
  • (UUM-132554)
  • *First seen in 6000.4.0a2.*
  • Editor: Project Auditor: Register window to support reloading.
  • (UUM-127194)
  • *First seen in 6000.4.0a5.*
  • Editor: Project Auditor: Register window to support reloading.
  • (UUM-127613)
  • *First seen in 6000.4.0a5.*
  • UUM-114607 Editor: SceneProvider can find entries with t:behaviour
  • UUM-102262 Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.
  • Graph Toolkit: Adjusted the UI on Node headers so that buttons that appear on hover no longer overlap with the Node title.
  • (UUM-127825)
  • *First seen in 6000.4.0a4.*
  • Graph Toolkit: Fixed: Creating a variable from the Blackboard item library incorrectly defaulted to an Input variable. It now correctly defaults to a Local variable.
  • (UUM-132209)
  • *First seen in 6000.4.0b6.*
  • UUM-132332 Graphics: Fix immediate mode draws consuming a lot of memory.
  • Graphics: Fix NullReferenceException when Mesh LOD Slider is shown by an inspector but no scene view exists.
  • (UUM-132113)
  • *First seen in 6000.4.0b4.*
  • UUM-126066 Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.
  • UUM-129828 Graphics: Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
  • UUM-85743 Graphics: Remove argument exception when target is both an Index or Vertex buffer and a compute buffer and stride is not a multiple of 4. Add a new exception if buffer size is not aligned to 4 bytes. Index buffers that are also compute buffers can now be stride 2 or stride 4, instead of only stride 4, allowing creation of 16-bit index buffers.
  • UUM-127507 IL2CPP: Fix a rare crash of the il2cpp executable on Windows and Linux
  • UUM-125284 IL2CPP: Fixed C++ compilation error when a generic method on a generic class called another method on the same class with a different generic arguments.
  • UUM-129014 IL2CPP: `BEE_BUILD_THREADS` will now be respected when il2cpp is used to compile an exported project
  • UUM-133265 Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector.
  • UUM-133265 Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes.
  • UUM-133265 Physics 2D: Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible.
  • UUM-133265 Physics 2D: PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties.
  • UUM-107629 Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
  • UUM-132084 Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.
  • Scripting: Fixed stack overflow in ScriptUpdater in some scenarios.
  • (UUM-130076)
  • *First seen in 6000.4.0b1.*
  • Shadergraph: Addressed issue where capitalization in the swizzle node mask would sometimes result in improper results.
  • (UUM-132879)
  • *First seen in 6000.5.0a6.*
  • UUM-126027 Shadergraph: Fix issue where modifying a Keyword Enum in dynamic branch mode could result in a compilation error.
  • UUM-112766 Shadergraph: Fixed the "name" field in the Custom Function node's inspector overflowing the inspector's bounds
  • UUM-98633 Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined.
  • UUM-133092 Shaders: ShaderUtil.IsGrahicsAPISupported now works with exclude\_renderers correctly.
  • UUM-132638 Text: Added `vOffset` tag support.
  • UUM-126665 UI Toolkit: Correctly handle freeing mesh when rendering is in progress.
  • UI Toolkit: Fix TempJobAlloc 4 frames issues in worldspace rendering.
  • (UUM-132761)
  • *First seen in 6000.4.0b5.*
  • UUM-129344 UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
  • UUM-114133 UI Toolkit: Fixed an error when trying to assign a material to the `-unity-material` style through the UI Debugger.
  • UUM-130880 UI Toolkit: Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet.
  • UUM-132415 UI Toolkit: Fixed silent crash when importing some SVG assets.
  • UUM-133203 UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3.
  • UUM-133144 UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets.
  • UUM-127155 Version Control: Fixed Version Control project settings fields that didn't align with window title.
  • UUM-130369 Web: Fix simulated mouse position by touch events in legacy input system(Input.mousePosition).
  • UUM-131262 WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup
  • #### New 6000.4.0b8 Package Changes since 6000.4.0b7

📦 Packages Updated

All Changes by Category

🎬Animation(1)

fix

UUM-131198 Animation: Fixed an issue where the Animation window reverted to the last selected object during the `OnFocus` callback. The Animation window now retains the current selection when it gains focus.

📦Asset Pipeline(4)

fix

UUM-131262 WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup #### New 6000.4.0b8 Package Changes since 6000.4.0b7

improvement

- UUM-132708 Asset Pipeline: Improved performance for symlinks detection.

improvement

Asset Pipeline: Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread. (UUM-134373)<br> *First seen in 6000.4.0b7.* <br>*Fixed in 6000.4.0b11.*

improvement

UUM-125366 Text (TextMeshPro): Crash on UNITY\_FT\_Load\_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator

🏗️Build System(4)

fix

UUM-130369 Web: Fix simulated mouse position by touch events in legacy input system(Input.mousePosition).

improvement

UUM-134743 : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 ### New 6000.4.0b8 Entries since 6000.4.0b7

improvement

DX12: Match proxy buffer srv format with the format of swapchain rtv during final upscale pass (UUM-134064) <br>*Fixed in 6000.4.0b10.*

fix

UUM-107629 Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.

⚙️DOTS(1)

improvement

com.unity.burst: 1.8.27 to 1.8.28

🔧Editor(19)

improvement

Editor: Fixed an issue where the Editor became unresponsive when a modal dialog box was displayed on Windows. (UUM-132303) <br>*Fixed in 6000.4.0b9.*

fix

UUM-124686 Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances.

fix

UUM-132609 Editor: Fix water decal sampling in Sample Water Surface VFX Graph Node

fix

UUM-132315 Editor: Fix parsing of ScriptTemplates with negative priorities

fix

Editor: Add default Profiler modules list to Profiler modules introduction.

improvement

UUM-125131 Kernel: Editor is not able to load when using NuGet DLL plugins and scripting define symbol DISABLE\_TYPEMANAGER\_ILPP

fix

UUM-131593 Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.

fix

UUM-132505 2D: Rename TileBase.m\_CachedEntityId from TileBase.m\_EntityId

improvement

XR: Fix occasional editor crash when audio configuration changed (UUM-126803) <br>*Fixed in 6000.4.0b10.*

fix

UUM-133168 2D: Fix custom pivot field overflow in Sprite Editor Window

fix

UUM-112766 Shadergraph: Fixed the "name" field in the Custom Function node's inspector overflowing the inspector's bounds

fix

UUM-102262 Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.

fix

UUM-114607 Editor: SceneProvider can find entries with t:behaviour

fix

Editor: Project Auditor: Register window to support reloading. (UUM-127613)<br> *First seen in 6000.4.0a5.*

fix

Editor: Project Auditor: Register window to support reloading. (UUM-127194)<br> *First seen in 6000.4.0a5.*

fix

Editor: Play Mode Scenarios with invalid names show up in the list when another scenario with a valid name is added afterward (UUM-132554)<br> *First seen in 6000.4.0a2.*

fix

Editor: Hierarchy: Fix header resize-to-fit not accounting for vertical scrollbar (UUM-132656)<br> *First seen in 6000.4.0b6.*

fix

UUM-132303 Editor: Fixes WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios

improvement

DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12. (UUM-131962) <br>*Fixed in 6000.4.0b9.*

📝General(19)

fix

UUM-126027 Shadergraph: Fix issue where modifying a Keyword Enum in dynamic branch mode could result in a compilation error.

improvement

UUM-125778 Metal: Game freezes after command buffer Timeout error

improvement

UUM-134234 : Crash on mdb\_txn\_renew0 when performing various Unity operations in a project that's located under a remote drive path (OneDrive, Dropbox, etc)

improvement

UUM-133590 : Crash on ReadWriteLock::WriteLock when performing various Unity operations

improvement

UUM-115034 Shadergraph: Improve appearance of channel dropdown on UV node when node is collapsed.

fix

SUS-5725 Bug Reporter: Fix for values changing when scrolling while hovering over focused dropdown field

fix

UUM-129604 Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory

fix

Graph Toolkit: Adjusted the UI on Node headers so that buttons that appear on hover no longer overlap with the Node title. (UUM-127825)<br> *First seen in 6000.4.0a4.*

fix

Shadergraph: Addressed issue where capitalization in the swizzle node mask would sometimes result in improper results. (UUM-132879)<br> *First seen in 6000.5.0a6.*

fix

UUM-133092 Shaders: ShaderUtil.IsGrahicsAPISupported now works with exclude\_renderers correctly.

fix

UUM-132638 Text: Added `vOffset` tag support.

improvement

- com.unity.addressables: 2.8.0 to 2.8.1

improvement

com.unity.formats.alembic: 2.4.2 to 2.4.4

improvement

com.unity.ide.visualstudio: 2.0.25 to 2.0.26

improvement

com.unity.scriptablebuildpipeline: 2.5.1 to 2.5.2

improvement

com.unity.services.analytics: 6.2.0 to 6.2.1

improvement

com.unity.ui.test-framework: 1.0.0 to 6.4.0

improvement

com.autodesk.fbx: 5.1.2 to 5.1.3

improvement

com.unity.memoryprofiler: 1.1.9 to 1.1.10

🎨Graphics(21)

fix

UI Toolkit: Fix TempJobAlloc 4 frames issues in worldspace rendering. (UUM-132761)<br> *First seen in 6000.4.0b5.*

fix

UUM-98633 Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined.

improvement

UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project

fix

UUM-130880 UI Toolkit: Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet.

fix

UUM-114133 UI Toolkit: Fixed an error when trying to assign a material to the `-unity-material` style through the UI Debugger.

fix

UUM-126665 UI Toolkit: Correctly handle freeing mesh when rendering is in progress.

fix

UUM-132296 Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector.

fix

UUM-132551 Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.

fix

UUM-131484 Editor: Fixed missing icon when creating a Unified Ray Tracing Shader

improvement

Graphics: Camera Preview - When changing the pipeline the Render Target texture was not recreated making and invalid Render Texture options. (UUM-133293) <br>*Fixed in 6000.4.0b10.*

improvement

iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing. (UUM-130881) <br>*Fixed in 6000.4.0b9.*

fix

- UUM-132394 2D: Fix BoxFill not updating Tiles when painting over a 4x4 or larger region

improvement

UUM-134298 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"

improvement

UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode

improvement

URP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results. (UUM-131716)<br> *First seen in 6000.4.0b5.*

fix

UUM-132332 Graphics: Fix immediate mode draws consuming a lot of memory.

fix

Graphics: Fix NullReferenceException when Mesh LOD Slider is shown by an inspector but no scene view exists. (UUM-132113)<br> *First seen in 6000.4.0b4.*

fix

UUM-126066 Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.

fix

UUM-129828 Graphics: Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.

fix

UUM-85743 Graphics: Remove argument exception when target is both an Index or Vertex buffer and a compute buffer and stride is not a multiple of 4. Add a new exception if buffer size is not aligned to 4 bytes. Index buffers that are also compute buffers can now be stride 2 or stride 4, instead of only stride 4, allowing creation of 16-bit index buffers.

improvement

- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.

🎮Input(1)

fix

Graph Toolkit: Fixed: Creating a variable from the Blackboard item library incorrectly defaulted to an Input variable. It now correctly defaults to a Local variable. (UUM-132209)<br> *First seen in 6000.4.0b6.*

📱Mobile(2)

fix

UUM-133333 Android: Fix gdb path in Linux/Mac for displayed warning

improvement

com.unity.mobile.notifications: 2.4.2 to 2.4.3

🌐Networking(1)

improvement

- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI

Performance(3)

improvement

DX12: Fixed crashes related to scratch memory allocation. (UUM-131824) <br>*Fixed in 6000.4.0b9.*

improvement

DX12: Fixed crashes related to scratch memory allocation. (UUM-131707) <br>*Fixed in 6000.4.0b9.*

fix

2D: Fix EditorPreview\_FloodFill performance regression (UUM-133055)<br> *First seen in 6000.4.0a2.*

Physics(6)

fix

UUM-133265 Physics 2D: PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties.

fix

UUM-133265 Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes.

fix

UUM-133265 Physics 2D: Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible.

improvement

Physics: Fixed a crash that would occur when calling Collider.GetGeometry\<T>() on a disabled Collider. (UUM-134161) <br>*Fixed in 6000.4.0b10.*

improvement

Physics: Fixed an issue where the underlying physics height field representation wouldn't be updated when undoing changes to terrain geometry. This issue would occur specifically when using the Terrain component tools. (UUM-134053) <br>*Fixed in 6000.4.0b10.*

fix

UUM-133265 Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector.

📜Scripting(8)

fix

UUM-127507 IL2CPP: Fix a rare crash of the il2cpp executable on Windows and Linux

fix

Scripting: Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076)<br> *First seen in 6000.4.0b1.*

fix

UUM-132084 Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.

fix

UUM-129014 IL2CPP: `BEE_BUILD_THREADS` will now be respected when il2cpp is used to compile an exported project

fix

UUM-125284 IL2CPP: Fixed C++ compilation error when a generic method on a generic class called another method on the same class with a different generic arguments.

improvement

IL2CPP: Made a small performance improvement in generic variance type checks.

improvement

Editor: Fixes LinuxEditor failing to re-compile scripts when switching from another app (UUM-133944) <br>*Fixed in 6000.4.0b10.*

improvement

Mono: Fix race condition between incremental GC marking and root deregistration. (UUM-131742) <br>*Fixed in 6000.4.0b10.*

🖼️UI(6)

improvement

UUM-133751 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard

fix

UUM-132415 UI Toolkit: Fixed silent crash when importing some SVG assets.

fix

UUM-133203 UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3.

fix

UUM-133144 UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets.

improvement

Editor: Fixed issue with language toggling on a physical keyboard would not work correctly. (UUM-130105) <br>*Fixed in 6000.4.0b11.*

fix

UUM-129344 UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.

📋Version Control(1)

fix

UUM-127155 Version Control: Fixed Version Control project settings fields that didn't align with window title.

🗺️World Building(2)

improvement

com.unity.ai.inference: 2.4.1 to 2.5.0

improvement

com.unity.ai.navigation: 2.0.9 to 2.0.10

View original release notes: Unity 6000.4.0b8 Release Notes