Unity 6000.4.0b7
BETAReleased Tuesday, February 3, 2026
AI Summary
PremiumUnity 6000.4.0b7 focuses on stability and editor improvements, addressing numerous crashes and visual glitches across graphics, scripting, and UI systems. Key fixes include resolving DX12 crashes, improving Animation window behavior, and enhancing UI Toolkit SVG import reliability. This beta release aims to provide a more robust development experience.
Key Highlights
- ▸Resolved DX12 crashes related to scratch memory allocation and deadlocks when maxQueuedFrames is 1.
- ▸Fixed Animation window retaining selection on focus and curve menu applying tangents correctly.
- ▸Improved UI Toolkit stability by fixing silent crashes during SVG import and adding compatibility warnings for VisualElement materials.
- ▸Addressed various editor responsiveness and display issues, including Linux Editor crash mitigation and incorrect DPI scaling in WinEditor.
- ▸Fixed Tilemap crashes on entering Play Mode after changing settings and improved Android backgrounding behavior with Application.Unload.
⚠️ Known Issues
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
- UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
- Animation: Fixed an issue where the Animation window reverted to the last selected object during the `OnFocus` callback. The Animation window now retains the current selection when it gains focus.
- (UUM-131198) *Fixed in 6000.4.0b8.*
- DX12: Fix crashes related to scratch memory allocation
- (UUM-131707) *Fixed in 6000.4.0b9.*
- DX12: Fix crashes related to scratch memory allocation
- (UUM-131824) *Fixed in 6000.4.0b9.*
- DX12: Fix deadlock when maxQueuedFrames is 1 in the Editor when using D3D12.
- (UUM-131962) *Fixed in 6000.4.0b9.*
- Editor: Fixes WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios
- (UUM-132303) *Fixed in 6000.4.0b8.*
- Editor: Hierarchy: Fix header resize-to-fit not accounting for vertical scrollbar
- (UUM-132656)
- *First seen in 6000.4.0b6.* *Fixed in 6000.4.0b8.*
- Graphics: Fix immediate mode draws consuming a lot of memory.
- (UUM-132332) *Fixed in 6000.4.0b8.*
- IL2CPP: Fixed C++ compilation error when a generic method on a generic class called another method on the same class with a different generic arguments.
- (UUM-125284) *Fixed in 6000.4.0b8.*
- iOS: fixed unity view resizing in UaaL setup breaking rendering or crashing
- (UUM-130881) *Fixed in 6000.4.0b9.*
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
- Scripting: Fixed stack overflow in ScriptUpdater in some scenarios.
- (UUM-130076)
- *First seen in 6000.4.0b1.* *Fixed in 6000.4.0b8.*
- UI Toolkit: Fixed silent crash when importing some SVG assets.
- (UUM-132415) *Fixed in 6000.4.0b8.*
- UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project
- ### New 6000.4.0b7 Entries since 6000.4.0b6
🔧 Bug Fixes
- 2D: Fixed a Tilemap crash that occurred when the Enter Play Mode options were changed in the settings, and then Play mode is entered or exited.
- (UUM-131953)
- *First seen in 6000.4.0b4.*
- UUM-129424 Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload
- UUM-132540 Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor.
- UUM-115091 Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
- Documentation: Fixed links to the Create a Profiler module page.
- UUM-132175 Editor: Add safeguards in the Linux Editor to mitigate potential crashes during project load.
- UUM-132217 Editor: Fix incorrect menu order for uGUI gameobject creation resulting in auto-rename failing.
- ULO-8719 Editor: Fixed crash reporting symbol upload authentication to use TryLogin\(\) and direct access token validation instead of unreliable LoggedIn\(\) status check.
- Editor: Fixed inconsistent checkboxes position.
- (UUM-132515)
- *First seen in 6000.5.0a4.*
- UUM-131238 Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display
- UUM-126644 Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section.
- UUM-132809 Editor: Fixed naming for shadergraph uGUI samples to follow new menu names.
- UUM-132351 Editor: Fixed performance regression issue on AssetDatabaseScalability.
- UUM-132097 Editor: Fixed Scale and Angle snap toggles not working properly with tools when activated.
- Editor: Fixed UI content not filling out the entire window on secondary windows in certain Multi-Display configs.
- (UUM-131938)
- *First seen in 6000.4.0b3.*
- Editor: Fixed underline issue with wrapping.
- (UUM-132463)
- *First seen in 6000.4.0b5.*
- Editor: Fixed underline issue with wrapping.
- (UUM-132475)
- *First seen in 6000.4.0b5.*
- UUM-121090 Editor: Fixed water height sampling when distant wind speed is high.
- Editor: Improve description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.
- UUM-129585 EmbeddedLinux: Fixed RaspiOS vulkan crash.
- UUM-132968 iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
- UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
- UUM-132991 Physics 2D: Fixed low-level physics scripting documentation typos and bad links.
- Profiler: Added initial Profiler Assistant integration with the AI Assistant package.
- UUM-130712 Shaders: Fixed a rare crash when calling `ShaderUtil.GetMaterialProperties`.
- UUM-132747 Shaders: Fixed number formatting in shader compilation log messages.
- UUM-127198 Shaders: Fixed writes to RWTexture2D in compute
- UUM-131330 SRP Core: Fix Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
- UUM-131802 SRP Core: Fixed an empty Rendering Debugger after the build performed.
- UUM-132472 SRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
- UUM-132202 Text: Added ATG support for line-height.
- UUM-114770 UI Toolkit: Show warning when VisualElement material is not compatible.
- Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
- Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.
- UUM-131865 WebGL: WebGPU: Fixed issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
- #### New 6000.4.0b7 Package Changes since 6000.4.0b6
📦 Packages Updated
All Changes by Category
🎮2D(1)
- 2D: Fixed a Tilemap crash that occurred when the Enter Play Mode options were changed in the settings, and then Play mode is entered or exited. (UUM-131953)<br> *First seen in 6000.4.0b4.*
🎬Animation(1)
Animation: Fixed an issue where the Animation window reverted to the last selected object during the `OnFocus` callback. The Animation window now retains the current selection when it gains focus. (UUM-131198) <br>*Fixed in 6000.4.0b8.*
📦Asset Pipeline(2)
Profiler: Added initial Profiler Assistant integration with the AI Assistant package.
UUM-115091 Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
🏗️Build System(1)
UUM-129585 EmbeddedLinux: Fixed RaspiOS vulkan crash.
🔧Editor(14)
Editor: Fixed underline issue with wrapping. (UUM-132475)<br> *First seen in 6000.4.0b5.*
Editor: Fixed underline issue with wrapping. (UUM-132463)<br> *First seen in 6000.4.0b5.*
Editor: Fixed UI content not filling out the entire window on secondary windows in certain Multi-Display configs. (UUM-131938)<br> *First seen in 6000.4.0b3.*
Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.
UUM-132097 Editor: Fixed Scale and Angle snap toggles not working properly with tools when activated.
UUM-132351 Editor: Fixed performance regression issue on AssetDatabaseScalability.
UUM-131238 Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display
Editor: Fixed inconsistent checkboxes position. (UUM-132515)<br> *First seen in 6000.5.0a4.*
ULO-8719 Editor: Fixed crash reporting symbol upload authentication to use TryLogin\(\) and direct access token validation instead of unreliable LoggedIn\(\) status check.
UUM-132540 Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor.
UUM-132175 Editor: Add safeguards in the Linux Editor to mitigate potential crashes during project load.
DX12: Fix deadlock when maxQueuedFrames is 1 in the Editor when using D3D12. (UUM-131962) <br>*Fixed in 6000.4.0b9.*
Editor: Fixes WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios (UUM-132303) <br>*Fixed in 6000.4.0b8.*
Editor: Hierarchy: Fix header resize-to-fit not accounting for vertical scrollbar (UUM-132656)<br> *First seen in 6000.4.0b6.* <br>*Fixed in 6000.4.0b8.*
📝General(7)
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-127198 Shaders: Fixed writes to RWTexture2D in compute
UUM-132202 Text: Added ATG support for line-height.
🎨Graphics(13)
UUM-126644 Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section.
iOS: fixed unity view resizing in UaaL setup breaking rendering or crashing (UUM-130881) <br>*Fixed in 6000.4.0b9.*
Graphics: Fix immediate mode draws consuming a lot of memory. (UUM-132332) <br>*Fixed in 6000.4.0b8.*
UUM-121090 Editor: Fixed water height sampling when distant wind speed is high.
UUM-130712 Shaders: Fixed a rare crash when calling `ShaderUtil.GetMaterialProperties`.
UUM-132747 Shaders: Fixed number formatting in shader compilation log messages.
UUM-131330 SRP Core: Fix Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
UUM-131802 SRP Core: Fixed an empty Rendering Debugger after the build performed.
UUM-132472 SRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
UUM-114770 UI Toolkit: Show warning when VisualElement material is not compatible.
UUM-132342 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
UUM-131865 WebGL: WebGPU: Fixed issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats. #### New 6000.4.0b7 Package Changes since 6000.4.0b6
UUM-132677 : Editor memory leak when entering and exiting Play Mode in a blank URP project ### New 6000.4.0b7 Entries since 6000.4.0b6
📱Mobile(4)
UUM-132968 iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
UUM-129424 Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload
UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
🌐Networking(1)
- UUM-132182 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
⚡Performance(3)
DX12: Fix crashes related to scratch memory allocation (UUM-131707) <br>*Fixed in 6000.4.0b9.*
Documentation: Fixed links to the Create a Profiler module page.
DX12: Fix crashes related to scratch memory allocation (UUM-131824) <br>*Fixed in 6000.4.0b9.*
⚡Physics(2)
UUM-110845 Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
UUM-132991 Physics 2D: Fixed low-level physics scripting documentation typos and bad links.
📜Scripting(3)
Scripting: Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076)<br> *First seen in 6000.4.0b1.* <br>*Fixed in 6000.4.0b8.*
IL2CPP: Fixed C++ compilation error when a generic method on a generic class called another method on the same class with a different generic arguments. (UUM-125284) <br>*Fixed in 6000.4.0b8.*
Editor: Improve description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.
🖼️UI(3)
UI Toolkit: Fixed silent crash when importing some SVG assets. (UUM-132415) <br>*Fixed in 6000.4.0b8.*
UUM-132809 Editor: Fixed naming for shadergraph uGUI samples to follow new menu names.
UUM-132217 Editor: Fix incorrect menu order for uGUI gameobject creation resulting in auto-rename failing.
📋Version Control(1)
Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
🥽XR(1)
View original release notes: Unity 6000.4.0b7 Release Notes
