Unity 6000.0.62f1

LTS

Released Wednesday, November 5, 2025

AI Summary

Premium

Unity 6000.0.62f1 focuses on improving graphics stability and fixing various rendering issues across different platforms and render pipelines. Key fixes include addressing lighting artifacts in 2D projects, resolving memory leaks in DirectX 12, and enhancing URP's HDR output behavior. Several editor and scripting issues have also been resolved, contributing to a more stable development environment.

Key Highlights

  • URP: Improved HDR output behavior to maintain 16-bit HDR when switching to unsupported Render Pipeline Assets, with added logging for SDR rendering configuration.
  • 2D Graphics: Addressed mesh and sprite normal issues for ShaderGraph, along with lighting artifacts and NullReferenceExceptions in LightBatchingDebugger.
  • DirectX 12: Fixed a memory leak when using DX12 with Graphics Jobs and resolved a RenderPass stencil access validation error.
  • Editor: Resolved several editor issues including crashes related to domain reload, prefab instantiation with InstantiateAsync, and IME input fields.
  • Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.

⚠️ Known Issues

  • UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
  • UUM-116588 Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
  • UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
  • UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
  • UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
  • UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
  • UUM-121408 License: Builds failing with the Error Code 404
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
  • UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
  • UUM-125363 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data
  • ### 6000.0.62f1 Release Notes

📈 Improvements

  • UUM-115727 URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.

🔄 Changes

  • UUM-115727 URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.

🔧 Bug Fixes

  • UUM-121472 2D: Clean up and fix mesh and sprite normals for shadergraph.
  • UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
  • UUM-116762 2D: Fixed lighting artifacts and unclearable errors.
  • UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.
  • UUM-123164 Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.
  • UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.
  • UUM-120637 DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).
  • UUM-122912 DX12: Fixed RenderPass stencil access validation error \(ID 1377\).
  • UUM-77850 Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
  • UUM-71847 Editor: Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
  • UUM-122729 Editor: Fixed failed assert when running Code Coverage builds.
  • UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
  • UUM-122283 Editor: Fixed IME issue when focusing out of a UITK field.
  • UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
  • UUM-119276 Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.
  • UUM-110545 Editor: Fixed uGUI InputField deselecting with hardware keyboards on Android.
  • UUM-113066 Editor: Machine id is no longer blank for majority of analytics.
  • UUM-121872 Editor: Prevent logging session tokens in the editor log.
  • Editor: Updated Profiling tools page.
  • UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
  • UUM-123207 Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
  • UUM-107688 Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.
  • UUM-121727 Graphics: Fixed occasional crash when changing shader in the inspector to the one with GrabPass.
  • UUM-90932 Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan.
  • UUM-105731 HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.
  • UUM-120043 N/A \(internal\): Fixed a perf regression in macOS Editor play mode.
  • UUM-122242 Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
  • UUM-111102 Prefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.
  • UUM-116904 Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
  • UUM-68242 TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
  • UUM-120152 uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
  • UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.
  • UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.
  • UUM-104383 URP: Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".
  • UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.

📦 Packages Updated

    📦 Packages Updated

    All Changes by Category

    🎬Animation(1)

    fix

    UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.

    📦Asset Pipeline(1)

    fix

    UUM-68242 TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.

    🏗️Build System(1)

    fix

    UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.

    🔧Editor(12)

    fix

    Editor: Updated Profiling tools page.

    fix

    UUM-121872 Editor: Prevent logging session tokens in the editor log.

    improvement

    UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode

    fix

    UUM-113066 Editor: Machine id is no longer blank for majority of analytics.

    fix

    UUM-119276 Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.

    fix

    UUM-122283 Editor: Fixed IME issue when focusing out of a UITK field.

    fix

    UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.

    fix

    UUM-122729 Editor: Fixed failed assert when running Code Coverage builds.

    fix

    UUM-77850 Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.

    fix

    UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.

    fix

    UUM-120043 N/A \(internal\): Fixed a perf regression in macOS Editor play mode.

    improvement

    UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears

    📝General(4)

    improvement

    UUM-125778 Metal: Game freezes after command buffer Timeout error

    fix

    UUM-122912 DX12: Fixed RenderPass stencil access validation error \(ID 1377\).

    improvement

    - com.unity.formats.alembic: 2.4.0 to 2.4.2

    🎨Graphics(16)

    fix

    UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.

    fix

    UUM-116762 2D: Fixed lighting artifacts and unclearable errors.

    fix

    UUM-71847 Editor: Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.

    fix

    - UUM-121472 2D: Clean up and fix mesh and sprite normals for shadergraph.

    improvement

    - UUM-115727 URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.

    improvement

    - UUM-115727 URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.

    improvement

    UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template

    improvement

    UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API

    fix

    UUM-123207 Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.

    fix

    UUM-107688 Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.

    fix

    UUM-121727 Graphics: Fixed occasional crash when changing shader in the inspector to the one with GrabPass.

    fix

    UUM-90932 Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan.

    fix

    UUM-105731 HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.

    fix

    UUM-104383 URP: Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".

    fix

    UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.

    fix

    UUM-120637 DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).

    🔑Licensing(1)

    improvement

    UUM-121408 License: Builds failing with the Error Code 404

    📱Mobile(2)

    fix

    UUM-123164 Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.

    improvement

    UUM-116588 Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware

    Performance(2)

    fix

    UUM-116904 Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.

    improvement

    UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups

    Physics(3)

    fix

    UUM-122242 Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.

    fix

    UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.

    improvement

    - UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand

    📜Scripting(2)

    fix

    UUM-111102 Prefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.

    improvement

    UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected

    🖼️UI(4)

    fix

    UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.

    fix

    UUM-110545 Editor: Fixed uGUI InputField deselecting with hardware keyboards on Android.

    fix

    UUM-120152 uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.

    fix

    UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.

    🗺️World Building(1)

    improvement

    UUM-125363 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data ### 6000.0.62f1 Release Notes

    🥽XR(1)

    improvement

    com.unity.xr.openxr: 1.15.1 to 1.16.0 **Packages added**

    View original release notes: Unity 6000.0.62f1 Release Notes