⚠️ Known Issues
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
- UUM-116588 Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
- UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
- UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
- UUM-121408 License: Builds failing with the Error Code 404
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
- UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
- UUM-125363 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data
- ### 6000.0.62f1 Release Notes
📈 Improvements
- UUM-115727 URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.
🔄 Changes
- UUM-115727 URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
🔧 Bug Fixes
- UUM-121472 2D: Clean up and fix mesh and sprite normals for shadergraph.
- UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
- UUM-116762 2D: Fixed lighting artifacts and unclearable errors.
- UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.
- UUM-123164 Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.
- UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.
- UUM-120637 DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).
- UUM-122912 DX12: Fixed RenderPass stencil access validation error \(ID 1377\).
- UUM-77850 Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
- UUM-71847 Editor: Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
- UUM-122729 Editor: Fixed failed assert when running Code Coverage builds.
- UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
- UUM-122283 Editor: Fixed IME issue when focusing out of a UITK field.
- UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
- UUM-119276 Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.
- UUM-110545 Editor: Fixed uGUI InputField deselecting with hardware keyboards on Android.
- UUM-113066 Editor: Machine id is no longer blank for majority of analytics.
- UUM-121872 Editor: Prevent logging session tokens in the editor log.
- Editor: Updated Profiling tools page.
- UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
- UUM-123207 Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
- UUM-107688 Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.
- UUM-121727 Graphics: Fixed occasional crash when changing shader in the inspector to the one with GrabPass.
- UUM-90932 Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan.
- UUM-105731 HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.
- UUM-120043 N/A \(internal\): Fixed a perf regression in macOS Editor play mode.
- UUM-122242 Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
- UUM-111102 Prefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.
- UUM-116904 Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
- UUM-68242 TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
- UUM-120152 uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
- UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.
- UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.
- UUM-104383 URP: Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".
- UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.
📦 Packages Updated
📦 Packages Updated
- com.unity.formats.alembic: 2.4.0 to 2.4.2
- com.unity.xr.openxr: 1.15.1 to 1.16.0
- *Packages added**
- com.unity.cloud.draco@5.3.0
All Changes by Category
🎬Animation(1)
UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.
📦Asset Pipeline(1)
UUM-68242 TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
🏗️Build System(1)
UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
🔧Editor(12)
Editor: Updated Profiling tools page.
UUM-121872 Editor: Prevent logging session tokens in the editor log.
UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
UUM-113066 Editor: Machine id is no longer blank for majority of analytics.
UUM-119276 Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.
UUM-122283 Editor: Fixed IME issue when focusing out of a UITK field.
UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
UUM-122729 Editor: Fixed failed assert when running Code Coverage builds.
UUM-77850 Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
UUM-120043 N/A \(internal\): Fixed a perf regression in macOS Editor play mode.
UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
📝General(4)
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-122912 DX12: Fixed RenderPass stencil access validation error \(ID 1377\).
🎨Graphics(16)
UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.
UUM-116762 2D: Fixed lighting artifacts and unclearable errors.
UUM-71847 Editor: Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
- UUM-121472 2D: Clean up and fix mesh and sprite normals for shadergraph.
- UUM-115727 URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
- UUM-115727 URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.
UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
UUM-123207 Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
UUM-107688 Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.
UUM-121727 Graphics: Fixed occasional crash when changing shader in the inspector to the one with GrabPass.
UUM-90932 Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan.
UUM-105731 HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.
UUM-104383 URP: Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".
UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.
UUM-120637 DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).
🔑Licensing(1)
UUM-121408 License: Builds failing with the Error Code 404
📱Mobile(2)
UUM-123164 Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.
UUM-116588 Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
⚡Performance(2)
UUM-116904 Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
⚡Physics(3)
UUM-122242 Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
📜Scripting(2)
UUM-111102 Prefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.
UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
🖼️UI(4)
UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.
UUM-110545 Editor: Fixed uGUI InputField deselecting with hardware keyboards on Android.
UUM-120152 uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.
🗺️World Building(1)
UUM-125363 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data ### 6000.0.62f1 Release Notes
🥽XR(1)
View original release notes: Unity 6000.0.62f1 Release Notes