⚠️ Known Issues
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
- UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
- UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
- UUM-120424 Serialization: Exceedingly long wait on InspectorWindow.Repaint when selecting a large SVG file in the Project window
- UUM-100218 Serialization: Silent crash when opening a specific project
- ### 6000.0.63f1 Release Notes
📈 Improvements
- Editor: Added the Nintendo Switch 2 icon to the Build Profile and Platform Browser windows.
- UUM-79798 Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation.
🔄 Changes
- URP: Renamed samples to be more cohesive.
🔧 Bug Fixes
- UUM-121031 2D: Fixed case where Texture 2D Importer fails passing a default value to the "namefileidtable" when using a texture preset.
- 2D: SpriteAtlasPerformance tests are crashing with "Dereferencing nullptr PPtr\!".
- (D2D-7750)
- UUM-120359 Android: Added activity-alias support to Build and Run.
- UUM-121082 Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices.
- UUM-116934 Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
- UUM-113131 Android: Fixed build failure issue when building application while RenderDoc is running.
- UUM-126180 Android: Fixed for the visible icon artefact during the splash screen on Android XR.
- UUM-121460 Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers \(no layers\).
- UUM-125283 Animation: Fixed animator state showing a parameter that no long exists.
- UUM-122215 Animation: Fixed crash when deleting playable output with null graph.
- UUM-125483 Animation: Fixed focus on clip selection dropdown preventing use of play shortcut.
- UUM-123305 Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment \(or decrement\) to the next representable floating point number if the delta time is non-zero.
- UUM-122776 Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
- UUM-126423 Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder.
- UUM-120312 Audio: Fixed bad link when using inspector reference for AudioSnapshot.
- UUM-112000 Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
- UUM-127265 DX12: Fixed for corruption in constant buffers on async compute queue.
- UUM-120271 Editor: Editor layouts on Windows can now restore windows closer to the screen edge.
- UUM-123124 Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand\(\) constructor.
- UUM-123124 Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand\(\) constructor.
- UUM-123124 Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand\(\) constructor.
- UUM-123124 Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand\(\) constructor.
- UUM-100073 Editor: Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit.
- UUM-122055 Editor: Fixed a crashing issue when dismissing the progress bar dialog.
- UUM-121408 Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
- UUM-126705 Editor: Fixed alignment in `Stack Trace` section in PlayerSettings.
- UUM-90714 Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped.
- UUM-125788 Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab.
- UUM-105555 Editor: Fixed anchored overlays sometimes creating deadzones in the scene view.
- UUM-122778 Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.
- UUM-115024 Editor: Fixed crash when some engine textures are used during shadow pass.
- UUM-122403 Editor: Fixed Edit > Delete option for gradient editor keys.
- UUM-122367 Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders".
- UUM-115935 Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version.
- UUM-122800 Editor: Fixed imgui's charField.
- UUM-117563 Editor: Fixed null material pointer crash in IMGUI.
- UUM-119530 Editor: Fixed null reference exception in the layer inspector when removing items.
- UUM-122489 Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs.
- UUM-122354 Editor: Fixed performance degradation in the inspector when left open for a long time.
- UUM-122368 Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader \(.raytrace\) inspector in the Editor.
- UUM-124907 Editor: Fixed thread issue when using matchMaterialPreset.
- UUM-120294 Editor: Object pickability fix with GRD.
- UUM-122775 Editor: Prevent null asset to be passed to OnWillSaveAssets \(backport to unity 6.0\).
- UUM-125689 Editor: Project browser search area changes when maximing Game View.
- UUM-120684 Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer.
- UUM-71675 Editor: Updated the Standalone Input Module of the EventSystem to the new input System.
- UUM-121353 GI: Disabled the graphics test UUM-121353.
- UUM-121679 GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.
- UUM-110221 GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.
- UUM-116491 Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES.
- UUM-113599 Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear washed out, if the assets were originally imported as sRGB and the project is set to use Linear colorspace.
- UUM-112854 Graphics: Fixed random GPU hang when using GPU Occlusion Culling on certain platforms.
- UUM-116010 HDRP: Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.
- UUM-125390 iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds.
- UUM-121639 iOS: Fixed touch keyboard on iOS reporting it is visible after dismiss.
- UUM-126137 Mono: Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.
- PAK-8422 Package Manager: Fixed packages that couldn't be removed from project.
- UUM-125416 Physics: Fixed a crash that would occur when adding a Cloth component to a GameObject with an existing TextMesh component. By default both Cloth and TextMesh components can't share the same GameObject due to the fact that they require different renderers to work, MeshRenderer and SkinnedMeshRenderer respectively.
- UUM-124744 Physics: Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger.
- UUM-79798 Physics: Fixed an issue where setting constraint data to Cloth components would reset the simulation.
- UUM-124744 Physics: Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding.
- UUM-126160 Scene/Game View: Fixed an issue where the shortcut table's selection in Shortcut Manager would not update correctly when changing search queries.
- UUM-119451 Scripting: Fixed GameView not rendering on Quest when hidden in Editor.
- UUM-123044 Scripting: Fixed possible managed memory corruption when using API's that use arrays as output buffers.
- UUM-122608 Shaders: Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback.
- UUM-107673 Shaders: Fixed editor crash occurring often with a freshly created project.
- Shaders: Updated UnityInput.hlsl to remove incorrect comment about time since level load.
- UUM-110693 Shaders: When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it.
- UUM-113224 SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.
- UUM-101654 SRP Core: Flip backbuffer so that it uses the same coordinates as unity textures \(OpenGL coordinates\).
- UUM-122921 Terrain: Terrain : Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
- UUM-125363 Terrain: Terrain : Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
- UUM-122047 Test Framework: Fixed a stack overflow exception in the Test Runner UI that might happen with some assembly setups with precompiled assemblies.
- UUM-119390 Test Framework: Fixed an issue where the test runner UI would repaint too often on some tests, causing performance issues.
- UUM-124858 TextCore: Fixed thread issue with underline.
- UUM-122933 TextMeshPro: Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
- UUM-120270 TextMeshPro: Fixed preferred width calculations not taking into consideration kerning adjustments.
- UUM-102112 TextMeshPro: Revised style padding handling to exclude sprites.
- UUM-119215 TextMeshPro: Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects.
- UUM-122467 uGUI: Fixed for flickering caret and highlight while selecting text in a TextMeshPro InputField while continuing to drag cursor above or below of the Input Field.
- UUM-119688 uGUI: UUM-119688: Text color used in Intercepted Events Preview will now match Editor style.
- UUM-122632 UI Elements: Fixed the multiline TextField layout not stretching when flex-grow is applied to the Control.
- UUM-100335 UI Toolkit: Fixed exception when reordering TreeView through expansion.
- UUM-124899 UI Toolkit: Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder.
- UUM-105617 UI Toolkit: Fixed ListView foldout arrow indentation in the inspector.
- UUM-101267 UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
- UUM-116527 UI Toolkit: Fixed the second pane scrollbar in the TwoPaneSplitView being cut off.
- UUM-100558 UI Toolkit: Fixed the UI Builder StyleSheet placeholder text not showing after undoing USS creation.
- UUM-125901 UI Toolkit: Fixed UI Builder exceptions when name field is being edited during a save.
- UUM-104506 UI Toolkit: Fixed zoom commands on ScrollView being considered as a scroll operation.
- UUM-102333 UI Toolkit: Placeholder text is restored when using SetValueWithoutNotify\(string.Empty\).
- UUM-122811 UI Toolkit: Removed button in a ListView footer will be disabled when list is empty.
- Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied \(new\)" \(new file added from a shelve\).
- Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
- Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
- Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
- Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
- Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
- UUM-122499 Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window.
- Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*\(\) const".
- Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
- Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
- Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
- Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
- UUM-122495 Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab.
- Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
- Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
- Version Control: Fixed the merge link text that was not centered vertically with its icon.
- Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
- Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
- Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.
- UUM-122519 Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled.
- Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
- Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
- Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
- Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
- UUM-122521 Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package.
- Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
- UUM-126068 Version Control: UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail.
- UUM-103422 VFX Graph: Clarify documentation about "Enable Ray Tracing" setting.
- UUM-122249 VFX Graph: Fixed memory leak when using motion vectors.
- UUM-121354 VFX Graph: Fixed output ports order in CustomHLSL operators.
- UUM-108240 VFX Graph: Six-way lighting : fix APV indirect lighting when the VFX system is in world space.
- UUM-117137 Video: Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip.
- UUM-110165 Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.
- UUM-109862 WebGL: Fixed an issue where `DownloadHandlerScript.CompleteContent` was called twice in WebGL builds.
- UUM-125744 WebGL: Fixed WebGPU performance regression.
📦 Packages Updated
📦 Packages Updated
- com.unity.netcode: 1.9.1 to 1.9.3
- com.unity.charactercontroller: 1.3.11 to 1.4.1
- com.unity.2d.animation: 10.2.1 to 10.2.2
- com.unity.2d.psdimporter: 9.1.0 to 9.1.1
- com.unity.animation.rigging: 1.3.0 to 1.4.0
- com.unity.collab-proxy: 2.10.0 to 2.10.2
- com.unity.inputsystem: 1.14.2 to 1.16.0
- com.unity.polybrush: 1.2.0 to 1.2.1
- com.unity.purchasing: 4.12.2 to 4.14.0
- com.unity.searcher: 4.9.2 to 4.9.3
- com.unity.services.core: 1.14.0 to 1.16.0
- com.unity.xr.hands: 1.7.0 to 1.7.1
- com.unity.xr.interaction.toolkit: 3.0.8 to 3.0.9
- com.unity.addressables.android: 1.0.6 to 1.0.8
- com.unity.ai.inference: 2.2.1 to 2.4.1
- com.unity.cloud.draco: 5.3.0 to 5.4.0
- *Packages added**
- com.unity.cloud.gltfast@6.14.1
- com.unity.cloud.ktx@3.6.0
- com.unity.multiplayer.center.quickstart@1.1.0
All Changes by Category
🎮2D(2)
🎬Animation(8)
UUM-112000 Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
UUM-125283 Animation: Fixed animator state showing a parameter that no long exists.
UUM-125483 Animation: Fixed focus on clip selection dropdown preventing use of play shortcut.
UUM-122215 Animation: Fixed crash when deleting playable output with null graph.
UUM-123305 Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment \(or decrement\) to the next representable floating point number if the delta time is non-zero.
UUM-121460 Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers \(no layers\).
📦Asset Pipeline(5)
UUM-113224 SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.
PAK-8422 Package Manager: Fixed packages that couldn't be removed from project.
Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied \(new\)" \(new file added from a shelve\).
UUM-122776 Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
UUM-126423 Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder.
🔊Audio(1)
UUM-121082 Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices.
🏗️Build System(3)
UUM-125744 WebGL: Fixed WebGPU performance regression.
UUM-110165 Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.
UUM-109862 WebGL: Fixed an issue where `DownloadHandlerScript.CompleteContent` was called twice in WebGL builds.
🔧Editor(25)
UUM-122354 Editor: Fixed performance degradation in the inspector when left open for a long time.
UUM-107673 Shaders: Fixed editor crash occurring often with a freshly created project.
UUM-121408 Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
UUM-126705 Editor: Fixed alignment in `Stack Trace` section in PlayerSettings.
UUM-90714 Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped.
UUM-125788 Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab.
UUM-105555 Editor: Fixed anchored overlays sometimes creating deadzones in the scene view.
UUM-122778 Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.
UUM-122403 Editor: Fixed Edit > Delete option for gradient editor keys.
UUM-122367 Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders".
UUM-115935 Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version.
UUM-122800 Editor: Fixed imgui's charField.
UUM-119530 Editor: Fixed null reference exception in the layer inspector when removing items.
UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
UUM-120424 Serialization: Exceedingly long wait on InspectorWindow.Repaint when selecting a large SVG file in the Project window
UUM-120294 Editor: Object pickability fix with GRD.
UUM-122775 Editor: Prevent null asset to be passed to OnWillSaveAssets \(backport to unity 6.0\).
UUM-125689 Editor: Project browser search area changes when maximing Game View.
UUM-71675 Editor: Updated the Standalone Input Module of the EventSystem to the new input System.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
- Editor: Added the Nintendo Switch 2 icon to the Build Profile and Platform Browser windows.
UUM-120312 Audio: Fixed bad link when using inspector reference for AudioSnapshot.
UUM-100073 Editor: Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit.
UUM-122055 Editor: Fixed a crashing issue when dismissing the progress bar dialog.
📝General(17)
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-102112 TextMeshPro: Revised style padding handling to exclude sprites.
UUM-117137 Video: Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip.
UUM-127265 DX12: Fixed for corruption in constant buffers on async compute queue.
UUM-124858 TextCore: Fixed thread issue with underline.
UUM-126160 Scene/Game View: Fixed an issue where the shortcut table's selection in Shortcut Manager would not update correctly when changing search queries.
Shaders: Updated UnityInput.hlsl to remove incorrect comment about time since level load.
🎨Graphics(27)
UUM-121679 GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.
UUM-104889 DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
- URP: Renamed samples to be more cohesive.
- UUM-121031 2D: Fixed case where Texture 2D Importer fails passing a default value to the "namefileidtable" when using a texture preset.
UUM-115024 Editor: Fixed crash when some engine textures are used during shadow pass.
UUM-117563 Editor: Fixed null material pointer crash in IMGUI.
UUM-122489 Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs.
UUM-122368 Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader \(.raytrace\) inspector in the Editor.
UUM-124907 Editor: Fixed thread issue when using matchMaterialPreset.
UUM-121353 GI: Disabled the graphics test UUM-121353.
UUM-110221 GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.
UUM-116491 Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES.
UUM-113599 Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear washed out, if the assets were originally imported as sRGB and the project is set to use Linear colorspace.
UUM-112854 Graphics: Fixed random GPU hang when using GPU Occlusion Culling on certain platforms.
UUM-116010 HDRP: Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.
UUM-125416 Physics: Fixed a crash that would occur when adding a Cloth component to a GameObject with an existing TextMesh component. By default both Cloth and TextMesh components can't share the same GameObject due to the fact that they require different renderers to work, MeshRenderer and SkinnedMeshRenderer respectively.
UUM-119451 Scripting: Fixed GameView not rendering on Quest when hidden in Editor.
UUM-122608 Shaders: Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback.
UUM-110693 Shaders: When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it.
UUM-101654 SRP Core: Flip backbuffer so that it uses the same coordinates as unity textures \(OpenGL coordinates\).
UUM-122921 Terrain: Terrain : Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
UUM-125363 Terrain: Terrain : Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
UUM-119215 TextMeshPro: Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects.
UUM-119688 uGUI: UUM-119688: Text color used in Intercepted Events Preview will now match Editor style.
UUM-122811 UI Toolkit: Removed button in a ListView footer will be disabled when list is empty.
Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*\(\) const".
UUM-108240 VFX Graph: Six-way lighting : fix APV indirect lighting when the VFX system is in world space.
📱Mobile(8)
UUM-116934 Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
UUM-113131 Android: Fixed build failure issue when building application while RenderDoc is running.
UUM-126180 Android: Fixed for the visible icon artefact during the splash screen on Android XR.
UUM-125390 iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds.
UUM-121639 iOS: Fixed touch keyboard on iOS reporting it is visible after dismiss.
UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
UUM-120359 Android: Added activity-alias support to Build and Run.
🌐Networking(2)
⚡Performance(2)
UUM-119390 Test Framework: Fixed an issue where the test runner UI would repaint too often on some tests, causing performance issues.
UUM-122249 VFX Graph: Fixed memory leak when using motion vectors.
⚡Physics(8)
UUM-79798 Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation.
UUM-79798 Physics: Fixed an issue where setting constraint data to Cloth components would reset the simulation.
UUM-124744 Physics: Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding.
UUM-124744 Physics: Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger.
UUM-123124 Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand\(\) constructor.
UUM-123124 Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand\(\) constructor.
UUM-123124 Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand\(\) constructor.
UUM-123124 Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand\(\) constructor.
📜Scripting(5)
UUM-123044 Scripting: Fixed possible managed memory corruption when using API's that use arrays as output buffers.
UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
UUM-122047 Test Framework: Fixed a stack overflow exception in the Test Runner UI that might happen with some assembly setups with precompiled assemblies.
UUM-126137 Mono: Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
💾Serialization(1)
UUM-100218 Serialization: Silent crash when opening a specific project ### 6000.0.63f1 Release Notes
🖼️UI(19)
UUM-101267 UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
UUM-122467 uGUI: Fixed for flickering caret and highlight while selecting text in a TextMeshPro InputField while continuing to drag cursor above or below of the Input Field.
UUM-122632 UI Elements: Fixed the multiline TextField layout not stretching when flex-grow is applied to the Control.
UUM-100335 UI Toolkit: Fixed exception when reordering TreeView through expansion.
UUM-124899 UI Toolkit: Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder.
UUM-105617 UI Toolkit: Fixed ListView foldout arrow indentation in the inspector.
UUM-116527 UI Toolkit: Fixed the second pane scrollbar in the TwoPaneSplitView being cut off.
UUM-100558 UI Toolkit: Fixed the UI Builder StyleSheet placeholder text not showing after undoing USS creation.
UUM-125901 UI Toolkit: Fixed UI Builder exceptions when name field is being edited during a save.
UUM-104506 UI Toolkit: Fixed zoom commands on ScrollView being considered as a scroll operation.
UUM-102333 UI Toolkit: Placeholder text is restored when using SetValueWithoutNotify\(string.Empty\).
Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
UUM-122521 Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package.
UUM-120684 Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer.
UUM-120271 Editor: Editor layouts on Windows can now restore windows closer to the screen edge.
UUM-122933 TextMeshPro: Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
UUM-120270 TextMeshPro: Fixed preferred width calculations not taking into consideration kerning adjustments.
📋Version Control(19)
Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
UUM-122519 Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled.
Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.
Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
Version Control: Fixed the merge link text that was not centered vertically with its icon.
Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
UUM-122499 Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window.
Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
UUM-126068 Version Control: UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail.
Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
UUM-122495 Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab.
Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
✨VFX(2)
UUM-103422 VFX Graph: Clarify documentation about "Enable Ray Tracing" setting.
UUM-121354 VFX Graph: Fixed output ports order in CustomHLSL operators.
🗺️World Building(1)
🥽XR(2)
View original release notes: Unity 6000.0.63f1 Release Notes