⚠️ Known Issues
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
- UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
- UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
- UUM-121408 License: Builds failing with the Error Code 404
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
- UUM-117450 PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
- UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
- UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
- UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
- UUM-125901 UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating
- ### 6000.2.11f1 Release Notes
📈 Improvements
- UUM-115727 URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.
🔄 Changes
- UUM-115727 URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
🔧 Bug Fixes
- UUM-121472 2D: Clean up and fix mesh and sprite normals for shadergraph.
- UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
- UUM-116762 2D: Fixed lighting artifacts and unclearable errors.
- UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.
- UUM-123164 Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.
- UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.
- UUM-120637 DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).
- UUM-122912 DX12: Fixed RenderPass stencil access validation error \(ID 1377\).
- UUM-74566 DX12: Re-enabled multiple disabled DX12 tests.
- UUM-77850 Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
- UUM-122729 Editor: Fixed failed assert when running Code Coverage builds.
- UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
- UUM-120344 Editor: Fixed Game View performance drop in Editor Player Settings.
- UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
- UUM-119276 Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.
- UUM-121872 Editor: Prevent logging session tokens in the editor log.
- UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
- UUM-123207 Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
- UUM-107688 Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.
- UUM-105731 HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.
- UUM-121576 Multiplayer: Fixed scene hash does not exist and scene list issues in virtual players in Multiplayer Play Mode.
- UUM-120043 N/A \(internal\): Fixed a perf regression in macOS Editor play mode.
- UUM-122242 Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
- UUM-122108 Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.
- UUM-112860 Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX.
- UUM-116904 Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
- UUM-114417 Profiler: Fixed unaccounted time in PlayerLoop on OSX Player Profiler captures.
- UUM-113224 SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.
- UUM-120152 uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
- UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.
- UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.
- UUM-122756 Universal RP: Universal RP: Universal RP: Universal RP: Depth Priming requires a full prepass to the activeCameraDepth. In deferred, a partial prepass should not be considered depth priming.
- UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.
📦 Packages Updated
📦 Packages Updated
All Changes by Category
🎬Animation(1)
UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.
📦Asset Pipeline(1)
UUM-113224 SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.
🏗️Build System(3)
UUM-114417 Profiler: Fixed unaccounted time in PlayerLoop on OSX Player Profiler captures.
UUM-112860 Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX.
UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
🔧Editor(11)
UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
UUM-121872 Editor: Prevent logging session tokens in the editor log.
UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
UUM-119276 Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.
UUM-120344 Editor: Fixed Game View performance drop in Editor Player Settings.
UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
UUM-122729 Editor: Fixed failed assert when running Code Coverage builds.
UUM-77850 Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
UUM-122108 Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.
UUM-120043 N/A \(internal\): Fixed a perf regression in macOS Editor play mode.
📝General(8)
UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-125901 UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating ### 6000.2.11f1 Release Notes
UUM-122912 DX12: Fixed RenderPass stencil access validation error \(ID 1377\).
UUM-74566 DX12: Re-enabled multiple disabled DX12 tests.
UUM-122756 Universal RP: Universal RP: Universal RP: Universal RP: Depth Priming requires a full prepass to the activeCameraDepth. In deferred, a partial prepass should not be considered depth priming.
🎨Graphics(12)
UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.
UUM-116762 2D: Fixed lighting artifacts and unclearable errors.
- UUM-121472 2D: Clean up and fix mesh and sprite normals for shadergraph.
- UUM-115727 URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
- UUM-115727 URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.
UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
UUM-123207 Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
UUM-107688 Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.
UUM-105731 HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.
UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.
UUM-120637 DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).
🔑Licensing(1)
UUM-121408 License: Builds failing with the Error Code 404
📱Mobile(1)
UUM-123164 Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.
🌐Networking(1)
UUM-121576 Multiplayer: Fixed scene hash does not exist and scene list issues in virtual players in Multiplayer Play Mode.
⚡Performance(2)
UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
UUM-116904 Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
⚡Physics(4)
UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
UUM-122242 Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
UUM-117450 PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
📜Scripting(1)
UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
🖼️UI(3)
UUM-120152 uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.
UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.
🗺️World Building(1)
UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
🥽XR(2)
View original release notes: Unity 6000.2.11f1 Release Notes