Unity 6000.2.11f1

Stable

Released Wednesday, November 5, 2025

AI Summary

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This Unity 6000.2.11f1 patch focuses on stability and graphics improvements across various platforms and render pipelines. Key fixes include addressing crashes in DirectX 12 and Metal, resolving memory leaks, and improving the behavior of the Universal Render Pipeline (URP) with HDR output. Developers should note updates to Android SDK requirements and several package version changes.

Key Highlights

  • URP now maintains 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering, with added logging for SDR rendering configuration.
  • Fixed a memory leak in certain scenarios when using DX12 with Graphics Jobs (split mode).
  • Resolved crashes and rendering freezes on Metal, including issues with command buffer timeouts and shader changes.
  • Updated minimum Android SDK build and platform tools versions to 36.0.0.
  • Fixed various Editor issues including crashes during domain reloads on Linux, performance degradation with PlayableDirectors, and issues with prefab instantiation and layout groups.

⚠️ Known Issues

  • UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
  • UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
  • UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
  • UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
  • UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
  • UUM-121408 License: Builds failing with the Error Code 404
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
  • UUM-117450 PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
  • UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
  • UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
  • UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
  • UUM-125901 UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating
  • ### 6000.2.11f1 Release Notes

📈 Improvements

  • UUM-115727 URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.

🔄 Changes

  • UUM-115727 URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.

🔧 Bug Fixes

  • UUM-121472 2D: Clean up and fix mesh and sprite normals for shadergraph.
  • UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
  • UUM-116762 2D: Fixed lighting artifacts and unclearable errors.
  • UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.
  • UUM-123164 Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.
  • UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.
  • UUM-120637 DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).
  • UUM-122912 DX12: Fixed RenderPass stencil access validation error \(ID 1377\).
  • UUM-74566 DX12: Re-enabled multiple disabled DX12 tests.
  • UUM-77850 Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
  • UUM-122729 Editor: Fixed failed assert when running Code Coverage builds.
  • UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
  • UUM-120344 Editor: Fixed Game View performance drop in Editor Player Settings.
  • UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
  • UUM-119276 Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.
  • UUM-121872 Editor: Prevent logging session tokens in the editor log.
  • UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
  • UUM-123207 Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
  • UUM-107688 Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.
  • UUM-105731 HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.
  • UUM-121576 Multiplayer: Fixed scene hash does not exist and scene list issues in virtual players in Multiplayer Play Mode.
  • UUM-120043 N/A \(internal\): Fixed a perf regression in macOS Editor play mode.
  • UUM-122242 Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
  • UUM-122108 Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.
  • UUM-112860 Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX.
  • UUM-116904 Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
  • UUM-114417 Profiler: Fixed unaccounted time in PlayerLoop on OSX Player Profiler captures.
  • UUM-113224 SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.
  • UUM-120152 uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
  • UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.
  • UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.
  • UUM-122756 Universal RP: Universal RP: Universal RP: Universal RP: Depth Priming requires a full prepass to the activeCameraDepth. In deferred, a partial prepass should not be considered depth priming.
  • UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.

📦 Packages Updated

    📦 Packages Updated

    All Changes by Category

    🎬Animation(1)

    fix

    UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.

    📦Asset Pipeline(1)

    fix

    UUM-113224 SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.

    🏗️Build System(3)

    fix

    UUM-114417 Profiler: Fixed unaccounted time in PlayerLoop on OSX Player Profiler captures.

    fix

    UUM-112860 Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX.

    fix

    UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.

    🔧Editor(11)

    improvement

    UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode

    fix

    UUM-121872 Editor: Prevent logging session tokens in the editor log.

    improvement

    UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears

    fix

    UUM-119276 Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.

    fix

    UUM-120344 Editor: Fixed Game View performance drop in Editor Player Settings.

    fix

    UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.

    fix

    UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.

    fix

    UUM-122729 Editor: Fixed failed assert when running Code Coverage builds.

    fix

    UUM-77850 Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.

    fix

    UUM-122108 Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.

    fix

    UUM-120043 N/A \(internal\): Fixed a perf regression in macOS Editor play mode.

    📝General(8)

    improvement

    UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project

    improvement

    UUM-125778 Metal: Game freezes after command buffer Timeout error

    improvement

    UUM-125901 UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating ### 6000.2.11f1 Release Notes

    fix

    UUM-122912 DX12: Fixed RenderPass stencil access validation error \(ID 1377\).

    fix

    UUM-74566 DX12: Re-enabled multiple disabled DX12 tests.

    fix

    UUM-122756 Universal RP: Universal RP: Universal RP: Universal RP: Depth Priming requires a full prepass to the activeCameraDepth. In deferred, a partial prepass should not be considered depth priming.

    improvement

    - com.unity.formats.alembic: 2.4.1 to 2.4.2

    🎨Graphics(12)

    fix

    UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.

    fix

    UUM-116762 2D: Fixed lighting artifacts and unclearable errors.

    fix

    - UUM-121472 2D: Clean up and fix mesh and sprite normals for shadergraph.

    improvement

    - UUM-115727 URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.

    improvement

    - UUM-115727 URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.

    improvement

    UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template

    fix

    UUM-123207 Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.

    fix

    UUM-107688 Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.

    fix

    UUM-105731 HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.

    improvement

    UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit

    fix

    UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.

    fix

    UUM-120637 DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).

    🔑Licensing(1)

    improvement

    UUM-121408 License: Builds failing with the Error Code 404

    📱Mobile(1)

    fix

    UUM-123164 Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.

    🌐Networking(1)

    fix

    UUM-121576 Multiplayer: Fixed scene hash does not exist and scene list issues in virtual players in Multiplayer Play Mode.

    Performance(2)

    improvement

    UUM-122367 GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups

    fix

    UUM-116904 Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.

    Physics(4)

    fix

    UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.

    fix

    UUM-122242 Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.

    improvement

    UUM-117450 PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated

    improvement

    - UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand

    📜Scripting(1)

    improvement

    UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected

    🖼️UI(3)

    fix

    UUM-120152 uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.

    fix

    UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.

    fix

    UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.

    🗺️World Building(1)

    improvement

    UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene

    🥽XR(2)

    improvement

    com.unity.xr.openxr: 1.15.1 to 1.16.0 **Packages added**

    improvement

    com.unity.xr.compositionlayers: 2.1.1 to 2.2.0

    View original release notes: Unity 6000.2.11f1 Release Notes