⚠️ Known Issues
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
- UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
- UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
- UUM-126216 Packman: Filters options in 'My Assets' not working (Status, Labels)
- UUM-117450 PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
- UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
- UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
- UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
- UUM-126012 UI Builder: Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy
- UUM-125901 UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating
- ### 6000.2.12f1 Release Notes
🔄 Changes
- URP: Renamed samples to be more cohesive.
🔧 Bug Fixes
- UUM-120359 Android: Added activity-alias support to Build and Run.
- UUM-121082 Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices.
- UUM-121520 Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs.
- UUM-121460 Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers \(no layers\).
- UUM-122776 Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
- UUM-119544 Asset Pipeline: Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them.
- UUM-91634 Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.
- UUM-121408 Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
- UUM-108763 Editor: Fixed BRG failing test on android samsung s21.
- UUM-84855 Editor: Fixed Console Error when Adding a Scripting Define that is empty.
- UUM-122367 Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders".
- UUM-115935 Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version.
- UUM-122489 Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs.
- UUM-122368 Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader \(.raytrace\) inspector in the Editor.
- UUM-116491 Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES.
- UUM-113599 Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear washed out, if the assets were originally imported as sRGB and the project is set to use Linear colorspace.
- UUM-122934 Graphics: Fixed editor freeze if Lens SRP asset references form a cyclic dependency.
- UUM-112854 Graphics: Fixed random GPU hang when using GPU Occlusion Culling on certain platforms.
- UUM-125390 iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds.
- UUM-123044 Scripting: Fixed possible managed memory corruption when using API's that use arrays as output buffers.
- UUM-68242 TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
- UUM-102112 TextMeshPro: Revised style padding handling to exclude sprites.
- UUM-119688 uGUI: UUM-119688: Text color used in Intercepted Events Preview will now match Editor style.
- UUM-122632 UI Elements: Fixed the multiline TextField layout not stretching when flex-grow is applied to the Control.
- UUM-100558 UI Toolkit: Fixed the UI Builder StyleSheet placeholder text not showing after undoing USS creation.
- UUM-105409 URP: Fixed missing shader variant in URP when drawing to an offscreen depth only image.
- UUM-117359 URP: Fixed sticky m_RenderStateBlock.depthState in the Forward Opaque \(Only\) pass. The state wasn't cleared to the default after depth priming was turned on and off again. In this case ZWrite was forced on, ignoring ZWrite properties in the shader.
- UUM-116088 URP: Forward+ and deferred+ will no longer include reflection probes with a null texture in the clustering. This previously cause the clustering code to use old reflection probe data which was no longer valid if the texture was removed. This would show up when clearing baked reflection probe data while using one of the 2 renderers.
- Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied \(new\)" \(new file added from a shelve\).
- Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
- Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
- Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
- Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
- UUM-122499 Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window.
- Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*\(\) const".
- Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
- Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
- Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
- Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
- UUM-122495 Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab.
- Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
- Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
- Version Control: Fixed the merge link text that was not centered vertically with its icon.
- Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
- Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
- UUM-122519 Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled.
- Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
- Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
- Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
- UUM-122521 Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package.
- Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
- UUM-103422 VFX Graph: Clarify documentation about "Enable Ray Tracing" setting.
- UUM-120949 VFX Graph: Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal.
- UUM-122249 VFX Graph: Fixed memory leak when using motion vectors.
- UUM-121354 VFX Graph: Fixed output ports order in CustomHLSL operators.
- UUM-117582 VFX Graph: Prevent multiple outputs in a same graph to have the same shader name.
- UUM-116017 VFX Graph: Prevent warning about pow with potential negative value in Position Sphere block.
- UUM-108240 VFX Graph: Six-way lighting : fix APV indirect lighting when the VFX system is in world space.
- UUM-117137 Video: Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip.
📦 Packages Updated
📦 Packages Updated
All Changes by Category
🎬Animation(1)
UUM-121460 Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers \(no layers\).
📦Asset Pipeline(4)
UUM-119544 Asset Pipeline: Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them.
UUM-68242 TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied \(new\)" \(new file added from a shelve\).
UUM-122776 Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
🔊Audio(1)
UUM-121082 Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices.
🔧Editor(10)
UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
UUM-126012 UI Builder: Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy
UUM-108763 Editor: Fixed BRG failing test on android samsung s21.
UUM-84855 Editor: Fixed Console Error when Adding a Scripting Define that is empty.
UUM-121408 Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
UUM-115935 Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version.
UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
UUM-122367 Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders".
📝General(10)
UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-126216 Packman: Filters options in 'My Assets' not working (Status, Labels)
UUM-125901 UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating ### 6000.2.12f1 Release Notes
UUM-102112 TextMeshPro: Revised style padding handling to exclude sprites.
UUM-117137 Video: Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip.
🎨Graphics(18)
UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
UUM-117582 VFX Graph: Prevent multiple outputs in a same graph to have the same shader name.
UUM-105409 URP: Fixed missing shader variant in URP when drawing to an offscreen depth only image.
UUM-117359 URP: Fixed sticky m_RenderStateBlock.depthState in the Forward Opaque \(Only\) pass. The state wasn't cleared to the default after depth priming was turned on and off again. In this case ZWrite was forced on, ignoring ZWrite properties in the shader.
UUM-116088 URP: Forward+ and deferred+ will no longer include reflection probes with a null texture in the clustering. This previously cause the clustering code to use old reflection probe data which was no longer valid if the texture was removed. This would show up when clearing baked reflection probe data while using one of the 2 renderers.
UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*\(\) const".
UUM-91634 Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.
UUM-121520 Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs.
- URP: Renamed samples to be more cohesive.
UUM-122489 Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs.
UUM-122368 Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader \(.raytrace\) inspector in the Editor.
UUM-116491 Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES.
UUM-113599 Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear washed out, if the assets were originally imported as sRGB and the project is set to use Linear colorspace.
UUM-122934 Graphics: Fixed editor freeze if Lens SRP asset references form a cyclic dependency.
UUM-112854 Graphics: Fixed random GPU hang when using GPU Occlusion Culling on certain platforms.
UUM-108240 VFX Graph: Six-way lighting : fix APV indirect lighting when the VFX system is in world space.
UUM-119688 uGUI: UUM-119688: Text color used in Intercepted Events Preview will now match Editor style.
📱Mobile(4)
- UUM-120359 Android: Added activity-alias support to Build and Run.
UUM-125390 iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds.
UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
⚡Performance(1)
UUM-122249 VFX Graph: Fixed memory leak when using motion vectors.
⚡Physics(2)
UUM-117450 PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
📜Scripting(2)
UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
UUM-123044 Scripting: Fixed possible managed memory corruption when using API's that use arrays as output buffers.
🖼️UI(5)
UUM-122632 UI Elements: Fixed the multiline TextField layout not stretching when flex-grow is applied to the Control.
UUM-100558 UI Toolkit: Fixed the UI Builder StyleSheet placeholder text not showing after undoing USS creation.
Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
UUM-122521 Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package.
📋Version Control(16)
Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
UUM-122519 Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled.
Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
UUM-122499 Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window.
Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
UUM-122495 Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab.
Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
Version Control: Fixed the merge link text that was not centered vertically with its icon.
Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
✨VFX(4)
UUM-116017 VFX Graph: Prevent warning about pow with potential negative value in Position Sphere block.
UUM-121354 VFX Graph: Fixed output ports order in CustomHLSL operators.
UUM-103422 VFX Graph: Clarify documentation about "Enable Ray Tracing" setting.
UUM-120949 VFX Graph: Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal.
🗺️World Building(1)
UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
View original release notes: Unity 6000.2.12f1 Release Notes