Unity 6000.2.13f1

Stable

Released Wednesday, November 19, 2025

AI Summary

Premium

Unity 6000.2.13f1 addresses several critical issues across graphics, physics, and platform-specific functionalities. Key improvements include fixes for 2D rendering crashes, sprite skinning, and Android gamepad input. This release also enhances the stability of UI Toolkit and resolves various editor-related bugs, aiming for a more robust development experience.

Key Highlights

  • Fixed crashes in 2D rendering, including TilemapRenderer destruction during rendering and Sprite Skinning for subtargets.
  • Resolved Android-specific issues such as stuck gamepad buttons, build failures with RenderDoc, and splash screen artifacts on XR devices.
  • Improved UI Toolkit stability with fixes for exceptions in UIBuilder, stretchable column behavior, and tooltip character limits.
  • Addressed various editor stability issues, including crashes during progress bar dismissal and prefab override application.
  • Fixed physics issues related to cloth stretching and async component destruction in the PhysX vehicle integration.

⚠️ Known Issues

  • UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
  • UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
  • UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
  • UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
  • UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
  • UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
  • UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
  • ### 6000.2.13f1 Release Notes

🔧 Bug Fixes

  • UUM-119285 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
  • UUM-122631 2D: Fixed Sprite Skinning for Sprite Subtargets.
  • UUM-116934 Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
  • UUM-113131 Android: Fixed build failure issue when building application while RenderDoc is running.
  • UUM-126180 Android: Fixed for the visible icon artefact during the splash screen on Android XR.
  • UUM-120615 Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
  • UUM-121651 Animation: Fixed crash caused by avatar having some invalid human bones.
  • UUM-125483 Animation: Fixed focus on clip selection dropdown preventing use of play shortcut.
  • UUM-112000 Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
  • UUM-120271 Editor: Editor layouts on Windows can now restore windows closer to the screen edge.
  • UUM-122055 Editor: Fixed a crashing issue when dismissing the progress bar dialog.
  • UUM-122778 Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.
  • UUM-125809 Editor: Fixed editor crash when loading single byte asset meta files.
  • UUM-109016 Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed.
  • UUM-121679 GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.
  • UUM-110221 GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.
  • UUM-104411 GI: Subscenes now open before the APV baking starts if "Generate Lighting" is pressed in the lighting window.
  • UUM-116010 HDRP: Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.
  • UUM-117450 Physics: Fixed an issue where async component destruction would corrupt the physx vehicle integration, effectively breaking filtering data for wheels.
  • UUM-116109 Physics: Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions.
  • UUM-114417 Profiler: Fixed unaccounted time in PlayerLoop on OSX Server Profiler captures.
  • UUM-119451 Scripting: Fixed GameView not rendering on Quest when hidden in Editor.
  • Shaders: Updated UnityInput.hlsl to remove incorrect comment about time since level load.
  • UUM-124899 UI Toolkit: Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder.
  • UUM-122574 UI Toolkit: Fixed gamma issue for worldspace shader.
  • UUM-101267 UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
  • UUM-125901 UI Toolkit: Fixed UI Builder exceptions when name field is being edited during a save.
  • UUM-122152 UI Toolkit: UI Builder tooltip values in the inspector have a maximum number of characters.
  • URP: Clustering code now works correctly with disabling of lights in URP.
  • UUM-104596 Also fixed disabling of main light now demotes the light to an additional light if the main light is disabled.
  • Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
  • Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.
  • Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
  • UUM-124799 VFX Graph: Fixed ColorField get lost after domain reload \(and it was also similar with submesh mask or sliders\).
  • UUM-110165 Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.

📦 Packages Updated

    📦 Packages Updated

    All Changes by Category

    🎬Animation(3)

    fix

    UUM-112000 Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.

    fix

    UUM-121651 Animation: Fixed crash caused by avatar having some invalid human bones.

    fix

    UUM-125483 Animation: Fixed focus on clip selection dropdown preventing use of play shortcut.

    🏗️Build System(1)

    fix

    UUM-110165 Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.

    🔧Editor(5)

    fix

    UUM-125809 Editor: Fixed editor crash when loading single byte asset meta files.

    fix

    UUM-122778 Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.

    fix

    UUM-122055 Editor: Fixed a crashing issue when dismissing the progress bar dialog.

    improvement

    UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode

    fix

    UUM-109016 Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed.

    📝General(7)

    improvement

    com.unity.collab-proxy: 2.10.1 to 2.10.2

    improvement

    com.unity.polybrush: 1.2.0 to 1.2.1

    improvement

    UUM-125778 Metal: Game freezes after command buffer Timeout error

    fix

    Shaders: Updated UnityInput.hlsl to remove incorrect comment about time since level load.

    fix

    UUM-104411 GI: Subscenes now open before the APV baking starts if "Generate Lighting" is pressed in the lighting window.

    improvement

    UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project

    🎨Graphics(10)

    fix

    UUM-119451 Scripting: Fixed GameView not rendering on Quest when hidden in Editor.

    improvement

    UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit

    improvement

    UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template

    fix

    - UUM-119285 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.

    fix

    UUM-122631 2D: Fixed Sprite Skinning for Sprite Subtargets.

    fix

    UUM-121679 GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.

    fix

    UUM-110221 GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.

    fix

    UUM-116010 HDRP: Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.

    fix

    UUM-122574 UI Toolkit: Fixed gamma issue for worldspace shader.

    fix

    URP: Clustering code now works correctly with disabling of lights in URP.<br> UUM-104596 Also fixed disabling of main light now demotes the light to an additional light if the main light is disabled.

    📱Mobile(5)

    fix

    UUM-113131 Android: Fixed build failure issue when building application while RenderDoc is running.

    improvement

    UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen

    fix

    UUM-126180 Android: Fixed for the visible icon artefact during the splash screen on Android XR.

    fix

    UUM-120615 Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.

    fix

    UUM-116934 Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.

    🌐Networking(1)

    improvement

    - com.unity.netcode: 1.9.1 to 1.9.2

    Performance(1)

    fix

    UUM-114417 Profiler: Fixed unaccounted time in PlayerLoop on OSX Server Profiler captures.

    Physics(3)

    fix

    UUM-117450 Physics: Fixed an issue where async component destruction would corrupt the physx vehicle integration, effectively breaking filtering data for wheels.

    improvement

    - UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand

    fix

    UUM-116109 Physics: Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions.

    📜Scripting(1)

    improvement

    UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected

    🖼️UI(6)

    fix

    UUM-122152 UI Toolkit: UI Builder tooltip values in the inspector have a maximum number of characters.

    fix

    UUM-124899 UI Toolkit: Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder.

    fix

    UUM-120271 Editor: Editor layouts on Windows can now restore windows closer to the screen edge.

    fix

    UUM-101267 UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.

    fix

    UUM-125901 UI Toolkit: Fixed UI Builder exceptions when name field is being edited during a save.

    fix

    Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.

    📋Version Control(2)

    fix

    Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.

    fix

    Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.

    VFX(1)

    fix

    UUM-124799 VFX Graph: Fixed ColorField get lost after domain reload \(and it was also similar with submesh mask or sliders\).

    🗺️World Building(1)

    improvement

    UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene ### 6000.2.13f1 Release Notes

    🥽XR(2)

    improvement

    com.unity.xr.hands: 1.7.0 to 1.7.1

    improvement

    com.unity.xr.interaction.toolkit: 3.2.1 to 3.2.2 **Packages added**

    View original release notes: Unity 6000.2.13f1 Release Notes