⚠️ Known Issues
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
- UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
- UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
- UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
- UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
- UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
- UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
- ### 6000.2.13f1 Release Notes
🔧 Bug Fixes
- UUM-119285 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
- UUM-122631 2D: Fixed Sprite Skinning for Sprite Subtargets.
- UUM-116934 Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
- UUM-113131 Android: Fixed build failure issue when building application while RenderDoc is running.
- UUM-126180 Android: Fixed for the visible icon artefact during the splash screen on Android XR.
- UUM-120615 Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
- UUM-121651 Animation: Fixed crash caused by avatar having some invalid human bones.
- UUM-125483 Animation: Fixed focus on clip selection dropdown preventing use of play shortcut.
- UUM-112000 Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
- UUM-120271 Editor: Editor layouts on Windows can now restore windows closer to the screen edge.
- UUM-122055 Editor: Fixed a crashing issue when dismissing the progress bar dialog.
- UUM-122778 Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.
- UUM-125809 Editor: Fixed editor crash when loading single byte asset meta files.
- UUM-109016 Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed.
- UUM-121679 GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.
- UUM-110221 GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.
- UUM-104411 GI: Subscenes now open before the APV baking starts if "Generate Lighting" is pressed in the lighting window.
- UUM-116010 HDRP: Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.
- UUM-117450 Physics: Fixed an issue where async component destruction would corrupt the physx vehicle integration, effectively breaking filtering data for wheels.
- UUM-116109 Physics: Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions.
- UUM-114417 Profiler: Fixed unaccounted time in PlayerLoop on OSX Server Profiler captures.
- UUM-119451 Scripting: Fixed GameView not rendering on Quest when hidden in Editor.
- Shaders: Updated UnityInput.hlsl to remove incorrect comment about time since level load.
- UUM-124899 UI Toolkit: Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder.
- UUM-122574 UI Toolkit: Fixed gamma issue for worldspace shader.
- UUM-101267 UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
- UUM-125901 UI Toolkit: Fixed UI Builder exceptions when name field is being edited during a save.
- UUM-122152 UI Toolkit: UI Builder tooltip values in the inspector have a maximum number of characters.
- URP: Clustering code now works correctly with disabling of lights in URP.
- UUM-104596 Also fixed disabling of main light now demotes the light to an additional light if the main light is disabled.
- Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
- Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.
- Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
- UUM-124799 VFX Graph: Fixed ColorField get lost after domain reload \(and it was also similar with submesh mask or sliders\).
- UUM-110165 Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.
📦 Packages Updated
📦 Packages Updated
All Changes by Category
🎬Animation(3)
UUM-112000 Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
UUM-121651 Animation: Fixed crash caused by avatar having some invalid human bones.
UUM-125483 Animation: Fixed focus on clip selection dropdown preventing use of play shortcut.
🏗️Build System(1)
UUM-110165 Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.
🔧Editor(5)
UUM-125809 Editor: Fixed editor crash when loading single byte asset meta files.
UUM-122778 Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.
UUM-122055 Editor: Fixed a crashing issue when dismissing the progress bar dialog.
UUM-122354 Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
UUM-109016 Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed.
📝General(7)
UUM-125778 Metal: Game freezes after command buffer Timeout error
Shaders: Updated UnityInput.hlsl to remove incorrect comment about time since level load.
UUM-104411 GI: Subscenes now open before the APV baking starts if "Generate Lighting" is pressed in the lighting window.
UUM-105801 DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
🎨Graphics(10)
UUM-119451 Scripting: Fixed GameView not rendering on Quest when hidden in Editor.
UUM-121727 Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
UUM-107673 Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
- UUM-119285 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
UUM-122631 2D: Fixed Sprite Skinning for Sprite Subtargets.
UUM-121679 GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.
UUM-110221 GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.
UUM-116010 HDRP: Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.
UUM-122574 UI Toolkit: Fixed gamma issue for worldspace shader.
URP: Clustering code now works correctly with disabling of lights in URP.<br> UUM-104596 Also fixed disabling of main light now demotes the light to an additional light if the main light is disabled.
📱Mobile(5)
UUM-113131 Android: Fixed build failure issue when building application while RenderDoc is running.
UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
UUM-126180 Android: Fixed for the visible icon artefact during the splash screen on Android XR.
UUM-120615 Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
UUM-116934 Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
🌐Networking(1)
⚡Performance(1)
UUM-114417 Profiler: Fixed unaccounted time in PlayerLoop on OSX Server Profiler captures.
⚡Physics(3)
UUM-117450 Physics: Fixed an issue where async component destruction would corrupt the physx vehicle integration, effectively breaking filtering data for wheels.
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
UUM-116109 Physics: Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions.
📜Scripting(1)
UUM-90065 DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
🖼️UI(6)
UUM-122152 UI Toolkit: UI Builder tooltip values in the inspector have a maximum number of characters.
UUM-124899 UI Toolkit: Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder.
UUM-120271 Editor: Editor layouts on Windows can now restore windows closer to the screen edge.
UUM-101267 UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
UUM-125901 UI Toolkit: Fixed UI Builder exceptions when name field is being edited during a save.
Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
📋Version Control(2)
Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.
✨VFX(1)
UUM-124799 VFX Graph: Fixed ColorField get lost after domain reload \(and it was also similar with submesh mask or sliders\).
🗺️World Building(1)
UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene ### 6000.2.13f1 Release Notes
🥽XR(2)
View original release notes: Unity 6000.2.13f1 Release Notes