⚠️ Known Issues
- 2D: Fixed issue where prefab game objects with Sort 3D as 2D could crash the editor.
- (UUM-125154)
- *First seen in 6000.3.0b8.* *Fixed in 6000.3.0b10.*
- UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
- Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
- (UUM-121408) *Fixed in 6000.3.0b10.*
- Editor: Fixed false warning that displayed *BatchRendererGroups currently don't support override shaders*.
- (UUM-122367) *Fixed in 6000.3.0b10.*
- UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
- Graphics: Disabled `CAMetalDisplayLink` on iOS to prevent potential GPU hangs and rendering freezes. It will be re-enabled once the underlying cause is identified and resolved.
- (UUM-123207) *Fixed in 6000.3.0b10.*
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-126216 Packman: Filters options in 'My Assets' not working (Status, Labels)
- UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
- UUM-125901 UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating
- ### New 6000.3.0b9 Entries since 6000.3.0b8
📈 Improvements
- Editor: Fixed a performance regression issue with the Editor's property caching system.
- (UUM-117800)
- *First seen in 6000.3.0b1.*
- URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.
- (UUM-115727)
- *First seen in 6000.3.0a3.*
🔄 Changes
- Universal RP: Adjusted the maximum render scale value from 2.0 to 3.0.
- (UUM-121793)
- *First seen in 6000.4.0a3.*
- URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
- (UUM-115727)
- *First seen in 6000.3.0a3.*
🔧 Bug Fixes
- UUM-121472 2D: Clean up and fixed mesh and sprite normals for shadergraph.
- UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
- UUM-116762 2D: Fixed lighting artifacts and unclearable errors.
- UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.
- Adaptive Performance: Fixed the Provider View Guide link going out of bounds when no providers are installed.
- (UUM-121993)
- *First seen in 6000.3.0b6.*
- UUM-121520 Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs.
- UUM-123164 Android: Update minimum Android SDK build and platform tools versions to 36.0.0.
- Animation: Fixed a performance regression when selecting curves in the animation window.
- (UUM-121304)
- *First seen in 6000.3.0a1.*
- UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.
- DX12: Fixed a memory leak in certain scenarios when using DX12 with Graphics Jobs \(split mode\).
- (UUM-120637)
- *First seen in 6000.4.0a2.*
- UUM-122912 DX12: Fixed a RenderPass stencil access validation error \(ID 1377\).
- GFXMLSA-1415 Editor: Add Scene GUI filtering similar to LODGroup to hide labels in non-active scene views for Mesh LOD labels.
- UUM-77850 Editor: Burst `SharedStatic` memory is now cleared prior to object deserialization, which fixed a crash that could occur if jobs were scheduled during object deserialization.
- UUM-109016 Editor: Fixed a warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package wasn't installed.
- Editor: Fixed an issue where a right click on another item in Hierarchy window should cancel current item's renaming.
- (UUM-114997)
- *First seen in 6000.3.0a6.*
- UUM-119359 Editor: Fixed an issue where entering Playmode with the Save Preset window open would throw an error in the console.
- UUM-122729 Editor: Fixed failed assert when running Code Coverage builds
- UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
- UUM-120344 Editor: Fixed Game View performance drop in Editor Player Settings.
- UUM-122283 Editor: Fixed IME issue when focusing out of a UITK field.
- Editor: Fixed links with multiple paragraphs in ATG.
- (UUM-122303)
- *First seen in 6000.3.0b6.*
- UUM-114092 Editor: Fixed missing help url in the property inspector
- UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
- Editor: Fixed Overlay Menu names not having a limit.
- (UUM-114471)
- *First seen in 6000.3.0a5.*
- Editor: Fixed Undocked Overlay Menu not having a max width.
- (UUM-114577)
- *First seen in 6000.3.0a5.*
- Editor: Hierarchy: hide flags are now correctly driving gameobjects visibility in the new hierarchy
- (UUM-122307)
- *First seen in 6000.3.0b5.*
- Editor: Modal windows opening a save/load panel on macOS will now remain modal after panel is dismissed
- (UUM-119378)
- *First seen in 6000.3.0b4.*
- Editor: Prevented logging session tokens in the Editor log.
- (UUM-121872)
- *First seen in 6000.3.0b1.*
- UUM-121931 Editor: Remove Unused Overrides menu item in hierarchy is now disabled when scene is not loaded.
- UUM-71847 Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
- UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
- GI: Ensured that infinite vertex UVs are passed to xAtlas.
- (UUM-122361)
- *First seen in 6000.3.0b6.*
- GI: Fixed reflection probe keyword warnings when building Player.
- (UUM-122571)
- *First seen in 6000.3.0b5.*
- UUM-121201 Graphics: Avoid heap allocations when drawing APV gizmos.
- UUM-102665 Graphics: Updated UX and documentation to reflect global behavior of Advanced Properties in SRP Inspectors.
- UUM-99991 HDRP: Fixed an issue where changing the intensity of a realtime area light via script or animation wouldn't affect the color of the light.
- UUM-120732 Input System: Fixed incorrect HID device initial data until the HID device sends an input report.
- Multiplayer: Fixed an issue where toggling the running mode of a Virtual Player failed after canceling a Scenario.
- (UUM-123292)
- *First seen in 6000.3.0b8.*
- Physics 2D: Fixed "Custom Physics Shape" outline generation in the Sprite Editor Physics Module so that it more closely matches the Sprite outline. This also fixes outlines generated with "PolygonCollider2D.CreateFromSprite".
- (UUM-121973)
- *First seen in 6000.4.0a1.*
- Physics 2D: Fixed an issue where creating a PhysicsShape using a CapsuleGeometry with a near-zero length resulted in a Circle shape type being created. Now a Capsule shape type is always created and the length is clamped to a minimum internally.
- (UUM-124692)
- *First seen in 6000.3.0a5.*
- Physics 2D: Fixed an issue where there is no way to return simple convex hulls using the PhysicsComposer. This can now be done with "PhysicsComposer.CreateConvexHull".
- (UUM-124838)
- *First seen in 6000.3.0a5.*
- UUM-122242 Physics 2D: Fixed an issue with `Rigidbody2D` linear and angular drag to damping rename when used in prefab variants.
- UUM-122108 Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.
- UUM-112860 Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX
- Profiler: Fixed unaccounted time in PlayerLoop on OSX Player Profiler captures.
- (UUM-114417)
- *First seen in 6000.3.0a5.*
- Scene/Game View: Fixed issue where the 'Unity' group in the Overlays Menu would be collapsed instead of expanded by default.
- (UUM-122725)
- *First seen in 6000.3.0b6.*
- SRP Core: Prevent Missing Additional Camera warning when the project build.
- (UUM-121897)
- *First seen in 6000.3.0b6.*
- UUM-68242 TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
- UUM-116988 UI Toolkit: Custom material properties can now be set in USS stylesheets.
- UI Toolkit: Fixed a gamma issue for worldspace shaders.
- (UUM-122574)
- *First seen in 6000.3.0a2.*
- UI Toolkit: Fixed a performance regression on Xbox in UI Toolkit.
- (UUM-120201)
- *First seen in 6000.3.0a5.*
- UI Toolkit: Fixed SVG importer glitches when paths fold on themselves.
- (UUM-116897)
- *First seen in 6000.3.0b1.*
- UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.
- UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy
- UI Toolkit: USS transitions now work with `-unity-material` styles.
- (UUM-120561)
- *First seen in 6000.3.0b3.*
- UUM-122756 Universal RP: Depth Priming requires a full prepass to the activeCameraDepth. In deferred, a partial prepass should not be considered depth priming.
- UUM-117359 Universal RP: Fixed sticky m_RenderStateBlock.depthState in the Forward Opaque \(Only\) pass. The state wasn't cleared to the default after depth priming was turned on and off again. In this case, ZWrite was forced on, ignoring ZWrite properties in the shader.
- UUM-110294 URP: Fixed LensFlareCommonSRP in OpenGL ES ignoring objects between directional light and camera.
- VFX Graph: Change space in ShaderGraph Ouput Inspector is functional.
- (UUM-114265)
- *First seen in 6000.3.0a6.*
- UUM-113957 VFX Graph: Fixed an issue where an exposed property value wasn't properly restored with multi-selection.
- VFX Graph: Fixed an issue where existing GPU event links weren't disconnected when connecting to a different context.
- (UUM-116901)
- *First seen in 6000.4.0a1.*
- VFX Graph: Fixed an issue where the Install Learning Template button didn't install the expected dependencies.
- (UUM-121936)
- *First seen in 6000.3.0a6.*
- UUM-119331 VFX Graph: Fixed an issue where the preview was too bright in HDRP lit scenarios.
- VFX Graph: Fixed template window colors to match the Editor's design system.
- (UUM-110463)
- *First seen in 6000.3.0a2.*
- VFX Graph: Icon template is too bright with light skin in template browser.
- (UUM-122633)
- *First seen in 6000.3.0b6.*
- VFX Graph: In the template window, the description could overlap the title when the details panel is very small.
- (UUM-111380)
- *First seen in 6000.3.0a2.*
- VFX Graph: Long template name in the template window's details panel is not truncated and goes out of the section.
- (UUM-111611)
- *First seen in 6000.3.0a2.*
- UUM-120164 VFX Graph: Make the expand/collapse behavior and UI more consistent with the editor.
- UUM-113965 VFX Graph: Opening Twice the same subgraph was possible after domain reload.
- VFX Graph: Shader Graph Template window header has incorrect naming when opened while the VFXGraph template window is already opened.
- (UUM-111603)
- *First seen in 6000.3.0a2.*
- UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.
- #### New 6000.3.0b9 Package Changes since 6000.3.0b8
📦 Packages Updated
- com.unity.analytics: 3.8.1 to 3.8.2
- com.unity.barracuda: 3.0.0 to 3.0.2
- com.unity.formats.alembic: 2.4.1 to 2.4.2
- com.unity.ml-agents: 2.0.1 to 2.0.2
- com.unity.nuget.newtonsoft-json: 3.2.1 to 3.2.2
- com.unity.xr.compositionlayers: 2.1.1 to 2.2.0
- com.unity.xr.legacyinputhelpers: 2.1.12 to 2.1.13
- com.unity.xr.management: 4.5.2 to 4.5.3
- com.unity.connect.share: 4.2.3 to 4.2.4
- com.unity.device-simulator.devices: 1.0.0 to 1.0.1
- com.unity.sysroot: 2.0.10 to 2.0.11
- com.unity.sysroot.linux-x86_64: 2.0.9 to 2.0.10
- com.unity.toolchain.linux-x86_64: 2.0.10 to 2.0.11
- com.unity.toolchain.macos-x86_64-linux-x86_64: 2.0.10 to 2.0.11
- com.unity.toolchain.macos-arm64-linux-x86_64: 2.0.4 to 2.0.5
- com.unity.toolchain.win-x86_64-linux-x86_64: 2.0.10 to 2.0.11
- com.unity.toolchain.win-arm64-linux-x86_64: 1.0.4 to 1.0.5
- com.unity.services.moderation: 1.0.1 to 1.0.2
- com.unity.xr.androidxr-openxr: 1.1.0-pre.1 to 1.1.0
- com.unity.ai.inference: 2.2.1 to 2.2.2
- *Packages added**
- com.unity.cloud.draco@5.3.0
All Changes by Category
🎬Animation(2)
Animation: Fixed a performance regression when selecting curves in the animation window. (UUM-121304)<br> *First seen in 6000.3.0a1.*
UUM-96725 Animation: Fixed copy/paste of ghost transitions when source state is not selected.
📦Asset Pipeline(1)
UUM-68242 TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
🏗️Build System(10)
UUM-111566 Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
UUM-112860 Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX
Adaptive Performance: Fixed the Provider View Guide link going out of bounds when no providers are installed. (UUM-121993)<br> *First seen in 6000.3.0b6.*
Profiler: Fixed unaccounted time in PlayerLoop on OSX Player Profiler captures. (UUM-114417)<br> *First seen in 6000.3.0a5.*
🔧Editor(23)
UUM-114092 Editor: Fixed missing help url in the property inspector
UUM-122055 Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
UUM-122729 Editor: Fixed failed assert when running Code Coverage builds
Editor: Hierarchy: hide flags are now correctly driving gameobjects visibility in the new hierarchy (UUM-122307)<br> *First seen in 6000.3.0b5.*
UUM-120045 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
UUM-100091 Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
VFX Graph: Change space in ShaderGraph Ouput Inspector is functional. (UUM-114265)<br> *First seen in 6000.3.0a6.*
UUM-120344 Editor: Fixed Game View performance drop in Editor Player Settings.
UUM-122283 Editor: Fixed IME issue when focusing out of a UITK field.
Editor: Fixed Undocked Overlay Menu not having a max width. (UUM-114577)<br> *First seen in 6000.3.0a5.*
Editor: Fixed Overlay Menu names not having a limit. (UUM-114471)<br> *First seen in 6000.3.0a5.*
UUM-122108 Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.
UUM-120164 VFX Graph: Make the expand/collapse behavior and UI more consistent with the editor.
UUM-77850 Editor: Burst `SharedStatic` memory is now cleared prior to object deserialization, which fixed a crash that could occur if jobs were scheduled during object deserialization.
UUM-109016 Editor: Fixed a warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package wasn't installed.
Editor: Modal windows opening a save/load panel on macOS will now remain modal after panel is dismissed (UUM-119378)<br> *First seen in 6000.3.0b4.*
Editor: Prevented logging session tokens in the Editor log. (UUM-121872)<br> *First seen in 6000.3.0b1.*
UUM-121931 Editor: Remove Unused Overrides menu item in hierarchy is now disabled when scene is not loaded.
- Editor: Fixed a performance regression issue with the Editor's property caching system. (UUM-117800)<br> *First seen in 6000.3.0b1.*
Editor: Fixed links with multiple paragraphs in ATG. (UUM-122303)<br> *First seen in 6000.3.0b6.*
- 2D: Fixed issue where prefab game objects with Sort 3D as 2D could crash the editor. (UUM-125154)<br> *First seen in 6000.3.0b8.* <br>*Fixed in 6000.3.0b10.*
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. (UUM-121408) <br>*Fixed in 6000.3.0b10.*
Editor: Fixed false warning that displayed *BatchRendererGroups currently don't support override shaders*. (UUM-122367) <br>*Fixed in 6000.3.0b10.*
📝General(17)
Scene/Game View: Fixed issue where the 'Unity' group in the Overlays Menu would be collapsed instead of expanded by default. (UUM-122725)<br> *First seen in 6000.3.0b6.*
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-122756 Universal RP: Depth Priming requires a full prepass to the activeCameraDepth. In deferred, a partial prepass should not be considered depth priming.
UUM-126216 Packman: Filters options in 'My Assets' not working (Status, Labels)
UUM-125901 UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating ### New 6000.3.0b9 Entries since 6000.3.0b8
UUM-122912 DX12: Fixed a RenderPass stencil access validation error \(ID 1377\).
GI: Ensured that infinite vertex UVs are passed to xAtlas. (UUM-122361)<br> *First seen in 6000.3.0b6.*
- Universal RP: Adjusted the maximum render scale value from 2.0 to 3.0. (UUM-121793)<br> *First seen in 6000.4.0a3.*
🎨Graphics(25)
VFX Graph: In the template window, the description could overlap the title when the details panel is very small. (UUM-111380)<br> *First seen in 6000.3.0a2.*
Graphics: Disabled `CAMetalDisplayLink` on iOS to prevent potential GPU hangs and rendering freezes. It will be re-enabled once the underlying cause is identified and resolved. (UUM-123207) <br>*Fixed in 6000.3.0b10.*
GFXMLSA-1415 Editor: Add Scene GUI filtering similar to LODGroup to hide labels in non-active scene views for Mesh LOD labels.
URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details. (UUM-115727)<br> *First seen in 6000.3.0a3.*
URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering. (UUM-115727)<br> *First seen in 6000.3.0a3.*
- UUM-121472 2D: Clean up and fixed mesh and sprite normals for shadergraph.
UUM-116762 2D: Fixed lighting artifacts and unclearable errors.
UUM-116667 2D: Fixed NullReferenceException with LightBatchingDebugger.
UUM-121520 Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs.
DX12: Fixed a memory leak in certain scenarios when using DX12 with Graphics Jobs \(split mode\). (UUM-120637)<br> *First seen in 6000.4.0a2.*
UUM-71847 Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
GI: Fixed reflection probe keyword warnings when building Player. (UUM-122571)<br> *First seen in 6000.3.0b5.*
UUM-121201 Graphics: Avoid heap allocations when drawing APV gizmos.
UUM-102665 Graphics: Updated UX and documentation to reflect global behavior of Advanced Properties in SRP Inspectors.
UUM-99991 HDRP: Fixed an issue where changing the intensity of a realtime area light via script or animation wouldn't affect the color of the light.
SRP Core: Prevent Missing Additional Camera warning when the project build. (UUM-121897)<br> *First seen in 6000.3.0b6.*
UUM-116988 UI Toolkit: Custom material properties can now be set in USS stylesheets.
UI Toolkit: USS transitions now work with `-unity-material` styles. (UUM-120561)<br> *First seen in 6000.3.0b3.*
UUM-117359 Universal RP: Fixed sticky m_RenderStateBlock.depthState in the Forward Opaque \(Only\) pass. The state wasn't cleared to the default after depth priming was turned on and off again. In this case, ZWrite was forced on, ignoring ZWrite properties in the shader.
UUM-110294 URP: Fixed LensFlareCommonSRP in OpenGL ES ignoring objects between directional light and camera.
UUM-119331 VFX Graph: Fixed an issue where the preview was too bright in HDRP lit scenarios.
VFX Graph: Icon template is too bright with light skin in template browser. (UUM-122633)<br> *First seen in 6000.3.0b6.*
VFX Graph: Long template name in the template window's details panel is not truncated and goes out of the section. (UUM-111611)<br> *First seen in 6000.3.0a2.*
VFX Graph: Shader Graph Template window header has incorrect naming when opened while the VFXGraph template window is already opened. (UUM-111603)<br> *First seen in 6000.3.0a2.*
UUM-112052 WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL. #### New 6000.3.0b9 Package Changes since 6000.3.0b8
🎮Input(1)
UUM-120732 Input System: Fixed incorrect HID device initial data until the HID device sends an input report.
📱Mobile(1)
UUM-123164 Android: Update minimum Android SDK build and platform tools versions to 36.0.0.
🌐Networking(1)
Multiplayer: Fixed an issue where toggling the running mode of a Virtual Player failed after canceling a Scenario. (UUM-123292)<br> *First seen in 6000.3.0b8.*
⚡Performance(1)
VFX Graph: Fixed an issue where existing GPU event links weren't disconnected when connecting to a different context. (UUM-116901)<br> *First seen in 6000.4.0a1.*
⚡Physics(6)
UUM-119277 Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
UUM-122242 Physics 2D: Fixed an issue with `Rigidbody2D` linear and angular drag to damping rename when used in prefab variants.
Physics 2D: Fixed an issue where there is no way to return simple convex hulls using the PhysicsComposer. This can now be done with "PhysicsComposer.CreateConvexHull". (UUM-124838)<br> *First seen in 6000.3.0a5.*
UUM-123124 3D Physics: No valid hits are returned when using RaycastCommand
Physics 2D: Fixed an issue where creating a PhysicsShape using a CapsuleGeometry with a near-zero length resulted in a Circle shape type being created. Now a Capsule shape type is always created and the length is clamped to a minimum internally. (UUM-124692)<br> *First seen in 6000.3.0a5.*
Physics 2D: Fixed "Custom Physics Shape" outline generation in the Sprite Editor Physics Module so that it more closely matches the Sprite outline. This also fixes outlines generated with "PolygonCollider2D.CreateFromSprite". (UUM-121973)<br> *First seen in 6000.4.0a1.*
💾Serialization(1)
🖼️UI(9)
UUM-119359 Editor: Fixed an issue where entering Playmode with the Save Preset window open would throw an error in the console.
VFX Graph: Fixed template window colors to match the Editor's design system. (UUM-110463)<br> *First seen in 6000.3.0a2.*
UI Toolkit: Fixed SVG importer glitches when paths fold on themselves. (UUM-116897)<br> *First seen in 6000.3.0b1.*
UUM-114566 UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy
UI Toolkit: Fixed a performance regression on Xbox in UI Toolkit. (UUM-120201)<br> *First seen in 6000.3.0a5.*
UI Toolkit: Fixed a gamma issue for worldspace shaders. (UUM-122574)<br> *First seen in 6000.3.0a2.*
VFX Graph: Fixed an issue where the Install Learning Template button didn't install the expected dependencies. (UUM-121936)<br> *First seen in 6000.3.0a6.*
UUM-117655 UI Toolkit: Fixed the UI Builder attribute's tooltip position.
Editor: Fixed an issue where a right click on another item in Hierarchy window should cancel current item's renaming. (UUM-114997)<br> *First seen in 6000.3.0a6.*
✨VFX(2)
UUM-113965 VFX Graph: Opening Twice the same subgraph was possible after domain reload.
UUM-113957 VFX Graph: Fixed an issue where an exposed property value wasn't properly restored with multi-selection.
🗺️World Building(2)
UUM-122921 Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
🥽XR(4)
View original release notes: Unity 6000.3.0b9 Release Notes