⚠️ Known Issues
- UUM-128197 Core Runtime: Editor hangs when ComponentSystemGroup update in itself
- Graphics: Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled.
- (UUM-128966) *Fixed in 6000.4.0b3.*
- UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
- UUM-125131 Kernel (DOTS): Editor is not able to load when using NuGet DLL plugins and scripting define symbol DISABLE_TYPEMANAGER_ILPP
- UUM-125778 Metal: Game freezes after command buffer Timeout error
- UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
- UUM-130083 SRP Templates: Removed VR Module dependency prevents URP Sample from compiling
- UUM-129814 Windows: Certain player settings missing from Windows, Linux and macOS player settings
- ### New 6000.4.0b2 Entries since 6000.4.0b1
📈 Improvements
- UUM-117415 AI: Improved the performance of sampling the nearest position on the NavMesh.
- UUM-127566 Editor: Increased the minimum width of the Sprite Editor window. When undocked, the window can no longer be resized to a width that hides buttons on the toolbar.
- UUM-120808 Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
⚡ API Changes
- Entities: Added: Added new NativeStream.ScheduleConstruct function for creating stream using NativeReference for specifying buffer count.
- Entities: Added: Added UnsafeStream.ReaderState to enable random accesses in stream buffers through UnsafeStream.Reader.
- Entities: Added: Provide unsafe access to NativeStream foreach count ptr for IJobParallelForDefer job scheduling.
- Package: Deprecated: Multiplayer Widgets are deprecated in favor of Unity Building Blocks.
🔄 Changes
- UUM-125389 Editor: Changed LookDev so that its temporary Volume Profile is released from memory when no longer in use.
- UUM-129614 UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties.
🔧 Bug Fixes
- UUM-128496 2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
- UUM-126070 2D: Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
- Android: Fixed an incorrect include path to the lib in the custom Gradle settings.
- (UUM-122804)
- *First seen in 6000.4.0a3.*
- Android: Fixed enabled password field when Custom Keystore is selected.
- (UUM-126674)
- *First seen in 6000.5.0a2.*
- UUM-128845 Android: Fixed unaligned buttons in Build Settings window.
- UUM-120998 Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.
- UUM-84973 Asset Pipeline: Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.
- UUM-129752 Audio: Fixed manual link for AudioRandomContainer inspector help button.
- DX12: Fixed a possible out of memory crash when using graphics jobs in the editor.
- (UUM-125670)
- *First seen in 6000.5.0a1.*
- UUM-125673 Editor: Applied prefab override that contains proper transform values and materials.
- UUM-126018 Editor: Delete the Meta file that was creating an empty folder.
- UUM-121372 Editor: Fix 'Build And Run' File menu option to choose active instead of selected Build Profile
- Editor: Fixed a warning that was thrown when trying to delete Default scenario in Play Mode Scenarios window.
- (UUM-129021)
- *First seen in 6000.4.0a6.*
- UUM-127073 Editor: Fixed AddComponent menu producing a warning when selecting Animation/Animation and other combinations that may use the same name for parent and child menu items.
- UUM-129156 Editor: Fixed an issue where the Initial scene was not loaded in play mode scenario.
- UUM-83042 Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown.
- UUM-127897 Editor: Fixed an issue where tool contexts can be missing if their associated component is placed after an invalid component.
- UUM-125675 Editor: Fixed cameras unaligned settings in SplitScreen scene in URP Package Sample.
- Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard.
- (UUM-129676)
- *First seen in 6000.4.0b5.*
- UUM-125863 Editor: Fixed empty PassData class in URP Package Sample.
- UUM-78682 Editor: Fixed exiting a viewpoint not reverting back to 2d mode.
- UUM-111953 Editor: Fixed inconsistent button spacing in the Build Profiles Window.
- UUM-104224 Editor: Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window.
- UUM-125682 Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
- UUM-127756 Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
- UUM-113231 Editor: Fixed keyboard navigation for the buttons in the footer of the Build Profiles window.
- UUM-126441 Editor: Fixed keyboard navigation in the ObjectSelector window.
- UUM-126194 Editor: Fixed missing script error on play mode on both SRP Indoors scene templates.
- UUM-125671 Editor: Fixed MixedFOV scene unapplied prefab in URP Package Sample.
- UUM-126294 Editor: Fixed new line encoding in the UIBuilder.
- UUM-128101 Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays.
- UUM-129195 Editor: Fixed potential confusion between uGUI and UI Toolkit in the Create and Add Component menus.
- UUM-104264 Editor: Fixed tooltip overwriting when label gets truncated.
- UUM-125677 Editor: Fixed unapplied changed in prefab MainPanel in BlobShadow scene in URP Package Sample.
- UUM-116647 Editor: Improve visibility and positioning of kebab menus in Settings > Graphics.
- UUM-120352 Editor: Outline selection rendering fix when RSUV and vertex displacement
- UUM-128761 Editor: Remove of an unused scale variable.
- UUM-125859 Editor: Removed unsused lighting setting file in URP Package Sample.
- UUM-125864 Editor: Rename the particle systems with meaningful names.
- UUM-127653 Editor: TaskCanceledException when stopping a play mode scenario.
- UUM-122236 Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes.
- UUM-102669 Editor: Updated Rendering Layers migration mechanism.
- UUM-129639 Engine Diagnostics: Fixed issue where binaries with a non-zero load address would not be symbolicated correctly in Engine Diagnostics.
- Entities: In NativeStream.ScheduleConstruct, don't crash when scheduling creation of a stream with zero buffers.
- UUM-112568 GI: Fixed an issue where loading a scene that contained light probe data, but was baked with "Baked Indirect" mode, caused a warning to be fired.
- Graph Toolkit: Changing the value of an option rendered via a custom property drawer now correctly triggers `OnDefinePorts` and `OnDefineOptions`.
- (UUM-128871)
- *First seen in 6000.5.0a3.*
- UUM-125094 Graph Toolkit: Fixed an issue with the shortcut not displaying correctly in the overlay button tooltips when moving the overlay toolbar panel.
- UUM-128741 Graphics: Fixed transient AA depth in renderpass not getting memoryless.
- UUM-126336 Graphics: Reduce excessive stack allocations from Camera::RenderEditorCamera.
- UUM-97985 HDRP: Fixed HDRP FPTL and Cluster artifacts when having many lights.
- UUM-128971 Input System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition\(\) on Windows.
- iOS: Fixed DXT support on iOS \(on devices that support it\).
- (UUM-125554)
- *First seen in 6000.4.0a2.*
- Kernel: InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with \[NativeDisableContainerSafetyRestriction\].
- (UUM-124996)
- *First seen in 6000.4.0a1.*
- UUM-129085 Linux: Fixed New lines not registering in Multi-line UI text boxes.
- UUM-122233 macOS: Keyboard input is reset on application focus lost.
- Multiplayer: Clone editors inconsistently don't transition from launching to launch.
- (UUM-128158)
- *First seen in 6000.4.0a5.*
- UUM-129496 Package Manager: "Install" button remains active after installing a UPM package from Asset Store in the Package Manager window
- UUM-120104 Physics: Improved performance of heightfield creation for terrain collider while async loading.
- UUM-129517 Physics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.
- UUM-129537 Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D".
- UUM-127894 Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode.
- UUM-129061 Shadergraph: Fixed documentation page direction for subgraphs.
- UUM-128967 Shaders: Fixed redundant shader reimports at editor startup and shutdown.
- UUM-129124 SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.
- UUM-128844 SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.
- UUM-128869 SRP Core: Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused.
- UUM-128557 Text: Add justified text support to ATG.
- UUM-129008 Text: Ensure SpriteAsset can be loaded from the Resources folder.
- UUM-87566 UI: Change SS UI within SRP in HDR output to share a texture resource across all cameras.
- UI Elements: Updated the CollectionView control to return the correct root item for the context menu to consume.
- (UUM-129541)
- *First seen in 6000.4.0b1.*
- UI Elements: Updated the scene node handle to only apply the inline background color when not selected.
- (UUM-129718)
- *First seen in 6000.4.0b1.*
- UUM-129460 UI Toolkit: Fixed binding affordance is not updated when adding binding to spacing or border fields.
- UI Toolkit: Fixed crash when using an invalid texture in UIToolkit when rendering in worldspace.
- (UUM-128090)
- *First seen in 6000.4.0a5.*
- UUM-129665 UI Toolkit: Fixed material properties bleeding to the next element when material doesn't change.
- UUM-127567 UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0.
- UI Toolkit: Fixed UI builder background repeat and position icons.
- (UUM-128464)
- *First seen in 6000.4.0a5.*
- UUM-129389 UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class.
- UUM-127114 Universal Windows Platform: Fixed building for Universal Windows Platform when using Visual Studio 2026.
- UUM-98082 URP: Fixed a GPU crash when disabling ZBinning with Forward+.
- UUM-129189 URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged.
- UUM-129683 URP: Fixed URP unlit shader template.
- UUM-126650 VFX Graph: Fixed warnings in OutputEvent Handler Sample.
- UUM-121830 VFX Graph: Inconsistent Shader Output for Rendering Layers and Receive Decals behaviors.
- UUM-121842 Web: Fixed an issue in the JavaScript `SendMessage` function in which numerical precision was being lost.
- UUM-126250 Web: Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0".
- UUM-128164 WebGL: \[WebGPU\] Fixed using a depth slice of a 3d texture as a render target.
- #### New 6000.4.0b2 Package Changes since 6000.4.0b1
📦 Packages Updated
- com.unity.burst: 1.8.25 to 1.8.26
- com.unity.remote-config: 4.2.2 to 4.2.4
- com.unity.services.analytics: 6.1.1 to 6.2.0
- com.unity.services.cloudsave: 2.2.2 to 3.4.0
- com.unity.services.cloud-build: 2.0.5 to 2.0.6
- com.unity.xr.hands: 1.7.1 to 1.7.2
- com.unity.xr.openxr: 1.16.0 to 1.16.1
- com.unity.multiplayer.center: 1.0.0 to 1.0.1
- com.unity.polyspatial: 3.0.3-pre.3 to 3.0.3
- com.unity.ai.inference: 2.2.2 to 2.4.1
- com.unity.cloud.draco: 5.4.0 to 5.4.2
- com.unity.cloud.ktx: 3.6.1 to 3.6.2
- *Packages deprecated**
- com.unity.multiplayer.widgets - "This package is no longer supported on this editor version."
All Changes by Category
🎮2D(1)
- UUM-128496 2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
📦Asset Pipeline(3)
UUM-129085 Linux: Fixed New lines not registering in Multi-line UI text boxes.
Package: Deprecated: Multiplayer Widgets are deprecated in favor of Unity Building Blocks.
UUM-84973 Asset Pipeline: Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.
🏗️Build System(6)
UUM-122233 macOS: Keyboard input is reset on application focus lost.
UUM-121842 Web: Fixed an issue in the JavaScript `SendMessage` function in which numerical precision was being lost.
UUM-126250 Web: Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0".
UUM-129814 Windows: Certain player settings missing from Windows, Linux and macOS player settings ### New 6000.4.0b2 Entries since 6000.4.0b1
UUM-127114 Universal Windows Platform: Fixed building for Universal Windows Platform when using Visual Studio 2026.
⚙️DOTS(5)
Entities: In NativeStream.ScheduleConstruct, don't crash when scheduling creation of a stream with zero buffers.
Entities: Added: Provide unsafe access to NativeStream foreach count ptr for IJobParallelForDefer job scheduling.
- Entities: Added: Added new NativeStream.ScheduleConstruct function for creating stream using NativeReference for specifying buffer count.
Entities: Added: Added UnsafeStream.ReaderState to enable random accesses in stream buffers through UnsafeStream.Reader.
🔧Editor(17)
UUM-104264 Editor: Fixed tooltip overwriting when label gets truncated.
UUM-126294 Editor: Fixed new line encoding in the UIBuilder.
UI Elements: Updated the scene node handle to only apply the inline background color when not selected. (UUM-129718)<br> *First seen in 6000.4.0b1.*
UUM-126441 Editor: Fixed keyboard navigation in the ObjectSelector window.
- UUM-125389 Editor: Changed LookDev so that its temporary Volume Profile is released from memory when no longer in use.
UUM-127653 Editor: TaskCanceledException when stopping a play mode scenario.
UUM-125131 Kernel (DOTS): Editor is not able to load when using NuGet DLL plugins and scripting define symbol DISABLE_TYPEMANAGER_ILPP
UUM-121372 Editor: Fix 'Build And Run' File menu option to choose active instead of selected Build Profile
- UUM-128197 Core Runtime: Editor hangs when ComponentSystemGroup update in itself
Editor: Fixed a warning that was thrown when trying to delete Default scenario in Play Mode Scenarios window. (UUM-129021)<br> *First seen in 6000.4.0a6.*
UUM-127073 Editor: Fixed AddComponent menu producing a warning when selecting Animation/Animation and other combinations that may use the same name for parent and child menu items.
UUM-129156 Editor: Fixed an issue where the Initial scene was not loaded in play mode scenario.
UUM-83042 Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown.
UUM-127566 Editor: Increased the minimum width of the Sprite Editor window. When undocked, the window can no longer be resized to a width that hides buttons on the toolbar.
UUM-78682 Editor: Fixed exiting a viewpoint not reverting back to 2d mode.
UUM-104224 Editor: Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window.
com.unity.multiplayer.widgets - "This package is no longer supported on this editor version."
📝General(13)
com.unity.polyspatial: 3.0.3-pre.3 to 3.0.3
UUM-128557 Text: Add justified text support to ATG.
UUM-129061 Shadergraph: Fixed documentation page direction for subgraphs.
Graph Toolkit: Changing the value of an option rendered via a custom property drawer now correctly triggers `OnDefinePorts` and `OnDefineOptions`. (UUM-128871)<br> *First seen in 6000.5.0a3.*
Kernel: InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with \[NativeDisableContainerSafetyRestriction\]. (UUM-124996)<br> *First seen in 6000.4.0a1.*
UUM-129639 Engine Diagnostics: Fixed issue where binaries with a non-zero load address would not be symbolicated correctly in Engine Diagnostics.
UUM-125778 Metal: Game freezes after command buffer Timeout error
UUM-129008 Text: Ensure SpriteAsset can be loaded from the Resources folder.
🎨Graphics(39)
UUM-127756 Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
Graphics: Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled. (UUM-128966) <br>*Fixed in 6000.4.0b3.*
UUM-130083 SRP Templates: Removed VR Module dependency prevents URP Sample from compiling
UUM-120808 Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
DX12: Fixed a possible out of memory crash when using graphics jobs in the editor. (UUM-125670)<br> *First seen in 6000.5.0a1.*
UUM-125673 Editor: Applied prefab override that contains proper transform values and materials.
UUM-126018 Editor: Delete the Meta file that was creating an empty folder.
UUM-126194 Editor: Fixed missing script error on play mode on both SRP Indoors scene templates.
UUM-125675 Editor: Fixed cameras unaligned settings in SplitScreen scene in URP Package Sample.
Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129676)<br> *First seen in 6000.4.0b5.*
UUM-125863 Editor: Fixed empty PassData class in URP Package Sample.
UUM-125682 Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
UUM-112568 GI: Fixed an issue where loading a scene that contained light probe data, but was baked with "Baked Indirect" mode, caused a warning to be fired.
UUM-125671 Editor: Fixed MixedFOV scene unapplied prefab in URP Package Sample.
UUM-128101 Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays.
UUM-125677 Editor: Fixed unapplied changed in prefab MainPanel in BlobShadow scene in URP Package Sample.
UUM-116647 Editor: Improve visibility and positioning of kebab menus in Settings > Graphics.
UUM-120352 Editor: Outline selection rendering fix when RSUV and vertex displacement
UUM-128761 Editor: Remove of an unused scale variable.
UUM-125859 Editor: Removed unsused lighting setting file in URP Package Sample.
UUM-125864 Editor: Rename the particle systems with meaningful names.
UUM-122236 Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes.
UUM-102669 Editor: Updated Rendering Layers migration mechanism.
UUM-128741 Graphics: Fixed transient AA depth in renderpass not getting memoryless.
UUM-126336 Graphics: Reduce excessive stack allocations from Camera::RenderEditorCamera.
UUM-97985 HDRP: Fixed HDRP FPTL and Cluster artifacts when having many lights.
iOS: Fixed DXT support on iOS \(on devices that support it\). (UUM-125554)<br> *First seen in 6000.4.0a2.*
UUM-128967 Shaders: Fixed redundant shader reimports at editor startup and shutdown.
UUM-129124 SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.
UUM-128844 SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.
UUM-128869 SRP Core: Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused.
UUM-87566 UI: Change SS UI within SRP in HDR output to share a texture resource across all cameras.
UI Toolkit: Fixed crash when using an invalid texture in UIToolkit when rendering in worldspace. (UUM-128090)<br> *First seen in 6000.4.0a5.*
UUM-129665 UI Toolkit: Fixed material properties bleeding to the next element when material doesn't change.
UUM-98082 URP: Fixed a GPU crash when disabling ZBinning with Forward+.
UUM-129189 URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged.
UUM-129683 URP: Fixed URP unlit shader template.
UUM-121830 VFX Graph: Inconsistent Shader Output for Rendering Layers and Receive Decals behaviors.
UUM-128164 WebGL: \[WebGPU\] Fixed using a depth slice of a 3d texture as a render target. #### New 6000.4.0b2 Package Changes since 6000.4.0b1
📱Mobile(5)
Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)<br> *First seen in 6000.5.0a2.*
Android: Fixed an incorrect include path to the lib in the custom Gradle settings. (UUM-122804)<br> *First seen in 6000.4.0a3.*
UUM-120998 Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.
UUM-128845 Android: Fixed unaligned buttons in Build Settings window.
UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
🌐Networking(2)
⚡Performance(2)
UUM-127894 Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode.
- UUM-117415 AI: Improved the performance of sampling the nearest position on the NavMesh.
⚡Physics(3)
UUM-120104 Physics: Improved performance of heightfield creation for terrain collider while async loading.
UUM-129517 Physics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.
UUM-129537 Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D".
📜Scripting(3)
UUM-127897 Editor: Fixed an issue where tool contexts can be missing if their associated component is placed after an invalid component.
UUM-126650 VFX Graph: Fixed warnings in OutputEvent Handler Sample.
UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
🖼️UI(14)
UUM-125094 Graph Toolkit: Fixed an issue with the shortcut not displaying correctly in the overlay button tooltips when moving the overlay toolbar panel.
UI Elements: Updated the CollectionView control to return the correct root item for the context menu to consume. (UUM-129541)<br> *First seen in 6000.4.0b1.*
UUM-113231 Editor: Fixed keyboard navigation for the buttons in the footer of the Build Profiles window.
UUM-129460 UI Toolkit: Fixed binding affordance is not updated when adding binding to spacing or border fields.
UUM-111953 Editor: Fixed inconsistent button spacing in the Build Profiles Window.
UUM-127567 UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0.
UI Toolkit: Fixed UI builder background repeat and position icons. (UUM-128464)<br> *First seen in 6000.4.0a5.*
UUM-129389 UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class.
UUM-129614 UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties.
UUM-129752 Audio: Fixed manual link for AudioRandomContainer inspector help button.
UUM-129496 Package Manager: "Install" button remains active after installing a UPM package from Asset Store in the Package Manager window
UUM-128971 Input System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition\(\) on Windows.
UUM-126070 2D: Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
UUM-129195 Editor: Fixed potential confusion between uGUI and UI Toolkit in the Create and Add Component menus.
🗺️World Building(1)
🥽XR(2)
View original release notes: Unity 6000.4.0b2 Release Notes