Unity 6000.4.0b2

BETA

Released Wednesday, December 17, 2025

AI Summary

Premium

Unity 6000.4.0b2 introduces several improvements to DOTS with new NativeStream functionalities for enhanced data handling and performance. The release also includes numerous fixes across graphics, editor tools, and platform support, aiming for a more stable development experience.

Key Highlights

  • New DOTS API additions to NativeStream (ScheduleConstruct, ReaderState, unsafe access to count ptr) enable more flexible and performant data management for jobs.
  • Performance improvements for NavMesh position sampling.
  • Shadergraph Swizzle node input/output slots now consistently reflect the swizzle mask.
  • Fixes for various graphics issues including URP Package Sample warnings, DX12 out-of-memory crashes, and rendering artifacts in HDRP.
  • Numerous editor fixes addressing UI inconsistencies, workflow issues, and warnings across different windows and features.

⚠️ Known Issues

  • UUM-128197 Core Runtime: Editor hangs when ComponentSystemGroup update in itself
  • Graphics: Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled.
  • (UUM-128966) *Fixed in 6000.4.0b3.*
  • UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
  • UUM-125131 Kernel (DOTS): Editor is not able to load when using NuGet DLL plugins and scripting define symbol DISABLE_TYPEMANAGER_ILPP
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
  • UUM-130083 SRP Templates: Removed VR Module dependency prevents URP Sample from compiling
  • UUM-129814 Windows: Certain player settings missing from Windows, Linux and macOS player settings
  • ### New 6000.4.0b2 Entries since 6000.4.0b1

📈 Improvements

  • UUM-117415 AI: Improved the performance of sampling the nearest position on the NavMesh.
  • UUM-127566 Editor: Increased the minimum width of the Sprite Editor window. When undocked, the window can no longer be resized to a width that hides buttons on the toolbar.
  • UUM-120808 Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.

API Changes

  • Entities: Added: Added new NativeStream.ScheduleConstruct function for creating stream using NativeReference for specifying buffer count.
  • Entities: Added: Added UnsafeStream.ReaderState to enable random accesses in stream buffers through UnsafeStream.Reader.
  • Entities: Added: Provide unsafe access to NativeStream foreach count ptr for IJobParallelForDefer job scheduling.
  • Package: Deprecated: Multiplayer Widgets are deprecated in favor of Unity Building Blocks.

🔄 Changes

  • UUM-125389 Editor: Changed LookDev so that its temporary Volume Profile is released from memory when no longer in use.
  • UUM-129614 UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties.

🔧 Bug Fixes

  • UUM-128496 2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
  • UUM-126070 2D: Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
  • Android: Fixed an incorrect include path to the lib in the custom Gradle settings.
  • (UUM-122804)
  • *First seen in 6000.4.0a3.*
  • Android: Fixed enabled password field when Custom Keystore is selected.
  • (UUM-126674)
  • *First seen in 6000.5.0a2.*
  • UUM-128845 Android: Fixed unaligned buttons in Build Settings window.
  • UUM-120998 Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.
  • UUM-84973 Asset Pipeline: Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.
  • UUM-129752 Audio: Fixed manual link for AudioRandomContainer inspector help button.
  • DX12: Fixed a possible out of memory crash when using graphics jobs in the editor.
  • (UUM-125670)
  • *First seen in 6000.5.0a1.*
  • UUM-125673 Editor: Applied prefab override that contains proper transform values and materials.
  • UUM-126018 Editor: Delete the Meta file that was creating an empty folder.
  • UUM-121372 Editor: Fix 'Build And Run' File menu option to choose active instead of selected Build Profile
  • Editor: Fixed a warning that was thrown when trying to delete Default scenario in Play Mode Scenarios window.
  • (UUM-129021)
  • *First seen in 6000.4.0a6.*
  • UUM-127073 Editor: Fixed AddComponent menu producing a warning when selecting Animation/Animation and other combinations that may use the same name for parent and child menu items.
  • UUM-129156 Editor: Fixed an issue where the Initial scene was not loaded in play mode scenario.
  • UUM-83042 Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown.
  • UUM-127897 Editor: Fixed an issue where tool contexts can be missing if their associated component is placed after an invalid component.
  • UUM-125675 Editor: Fixed cameras unaligned settings in SplitScreen scene in URP Package Sample.
  • Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard.
  • (UUM-129676)
  • *First seen in 6000.4.0b5.*
  • UUM-125863 Editor: Fixed empty PassData class in URP Package Sample.
  • UUM-78682 Editor: Fixed exiting a viewpoint not reverting back to 2d mode.
  • UUM-111953 Editor: Fixed inconsistent button spacing in the Build Profiles Window.
  • UUM-104224 Editor: Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window.
  • UUM-125682 Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
  • UUM-127756 Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
  • UUM-113231 Editor: Fixed keyboard navigation for the buttons in the footer of the Build Profiles window.
  • UUM-126441 Editor: Fixed keyboard navigation in the ObjectSelector window.
  • UUM-126194 Editor: Fixed missing script error on play mode on both SRP Indoors scene templates.
  • UUM-125671 Editor: Fixed MixedFOV scene unapplied prefab in URP Package Sample.
  • UUM-126294 Editor: Fixed new line encoding in the UIBuilder.
  • UUM-128101 Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays.
  • UUM-129195 Editor: Fixed potential confusion between uGUI and UI Toolkit in the Create and Add Component menus.
  • UUM-104264 Editor: Fixed tooltip overwriting when label gets truncated.
  • UUM-125677 Editor: Fixed unapplied changed in prefab MainPanel in BlobShadow scene in URP Package Sample.
  • UUM-116647 Editor: Improve visibility and positioning of kebab menus in Settings > Graphics.
  • UUM-120352 Editor: Outline selection rendering fix when RSUV and vertex displacement
  • UUM-128761 Editor: Remove of an unused scale variable.
  • UUM-125859 Editor: Removed unsused lighting setting file in URP Package Sample.
  • UUM-125864 Editor: Rename the particle systems with meaningful names.
  • UUM-127653 Editor: TaskCanceledException when stopping a play mode scenario.
  • UUM-122236 Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes.
  • UUM-102669 Editor: Updated Rendering Layers migration mechanism.
  • UUM-129639 Engine Diagnostics: Fixed issue where binaries with a non-zero load address would not be symbolicated correctly in Engine Diagnostics.
  • Entities: In NativeStream.ScheduleConstruct, don't crash when scheduling creation of a stream with zero buffers.
  • UUM-112568 GI: Fixed an issue where loading a scene that contained light probe data, but was baked with "Baked Indirect" mode, caused a warning to be fired.
  • Graph Toolkit: Changing the value of an option rendered via a custom property drawer now correctly triggers `OnDefinePorts` and `OnDefineOptions`.
  • (UUM-128871)
  • *First seen in 6000.5.0a3.*
  • UUM-125094 Graph Toolkit: Fixed an issue with the shortcut not displaying correctly in the overlay button tooltips when moving the overlay toolbar panel.
  • UUM-128741 Graphics: Fixed transient AA depth in renderpass not getting memoryless.
  • UUM-126336 Graphics: Reduce excessive stack allocations from Camera::RenderEditorCamera.
  • UUM-97985 HDRP: Fixed HDRP FPTL and Cluster artifacts when having many lights.
  • UUM-128971 Input System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition\(\) on Windows.
  • iOS: Fixed DXT support on iOS \(on devices that support it\).
  • (UUM-125554)
  • *First seen in 6000.4.0a2.*
  • Kernel: InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with \[NativeDisableContainerSafetyRestriction\].
  • (UUM-124996)
  • *First seen in 6000.4.0a1.*
  • UUM-129085 Linux: Fixed New lines not registering in Multi-line UI text boxes.
  • UUM-122233 macOS: Keyboard input is reset on application focus lost.
  • Multiplayer: Clone editors inconsistently don't transition from launching to launch.
  • (UUM-128158)
  • *First seen in 6000.4.0a5.*
  • UUM-129496 Package Manager: "Install" button remains active after installing a UPM package from Asset Store in the Package Manager window
  • UUM-120104 Physics: Improved performance of heightfield creation for terrain collider while async loading.
  • UUM-129517 Physics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.
  • UUM-129537 Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D".
  • UUM-127894 Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode.
  • UUM-129061 Shadergraph: Fixed documentation page direction for subgraphs.
  • UUM-128967 Shaders: Fixed redundant shader reimports at editor startup and shutdown.
  • UUM-129124 SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.
  • UUM-128844 SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.
  • UUM-128869 SRP Core: Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused.
  • UUM-128557 Text: Add justified text support to ATG.
  • UUM-129008 Text: Ensure SpriteAsset can be loaded from the Resources folder.
  • UUM-87566 UI: Change SS UI within SRP in HDR output to share a texture resource across all cameras.
  • UI Elements: Updated the CollectionView control to return the correct root item for the context menu to consume.
  • (UUM-129541)
  • *First seen in 6000.4.0b1.*
  • UI Elements: Updated the scene node handle to only apply the inline background color when not selected.
  • (UUM-129718)
  • *First seen in 6000.4.0b1.*
  • UUM-129460 UI Toolkit: Fixed binding affordance is not updated when adding binding to spacing or border fields.
  • UI Toolkit: Fixed crash when using an invalid texture in UIToolkit when rendering in worldspace.
  • (UUM-128090)
  • *First seen in 6000.4.0a5.*
  • UUM-129665 UI Toolkit: Fixed material properties bleeding to the next element when material doesn't change.
  • UUM-127567 UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0.
  • UI Toolkit: Fixed UI builder background repeat and position icons.
  • (UUM-128464)
  • *First seen in 6000.4.0a5.*
  • UUM-129389 UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class.
  • UUM-127114 Universal Windows Platform: Fixed building for Universal Windows Platform when using Visual Studio 2026.
  • UUM-98082 URP: Fixed a GPU crash when disabling ZBinning with Forward+.
  • UUM-129189 URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged.
  • UUM-129683 URP: Fixed URP unlit shader template.
  • UUM-126650 VFX Graph: Fixed warnings in OutputEvent Handler Sample.
  • UUM-121830 VFX Graph: Inconsistent Shader Output for Rendering Layers and Receive Decals behaviors.
  • UUM-121842 Web: Fixed an issue in the JavaScript `SendMessage` function in which numerical precision was being lost.
  • UUM-126250 Web: Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0".
  • UUM-128164 WebGL: \[WebGPU\] Fixed using a depth slice of a 3d texture as a render target.
  • #### New 6000.4.0b2 Package Changes since 6000.4.0b1

📦 Packages Updated

All Changes by Category

🎮2D(1)

fix

- UUM-128496 2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.

📦Asset Pipeline(3)

fix

UUM-129085 Linux: Fixed New lines not registering in Multi-line UI text boxes.

breaking

Package: Deprecated: Multiplayer Widgets are deprecated in favor of Unity Building Blocks.

fix

UUM-84973 Asset Pipeline: Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.

🏗️Build System(6)

fix

UUM-122233 macOS: Keyboard input is reset on application focus lost.

fix

UUM-121842 Web: Fixed an issue in the JavaScript `SendMessage` function in which numerical precision was being lost.

fix

UUM-126250 Web: Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0".

improvement

UUM-129814 Windows: Certain player settings missing from Windows, Linux and macOS player settings ### New 6000.4.0b2 Entries since 6000.4.0b1

improvement

com.unity.services.cloud-build: 2.0.5 to 2.0.6

fix

UUM-127114 Universal Windows Platform: Fixed building for Universal Windows Platform when using Visual Studio 2026.

⚙️DOTS(5)

improvement

- com.unity.burst: 1.8.25 to 1.8.26

fix

Entities: In NativeStream.ScheduleConstruct, don't crash when scheduling creation of a stream with zero buffers.

breaking

Entities: Added: Provide unsafe access to NativeStream foreach count ptr for IJobParallelForDefer job scheduling.

breaking

- Entities: Added: Added new NativeStream.ScheduleConstruct function for creating stream using NativeReference for specifying buffer count.

breaking

Entities: Added: Added UnsafeStream.ReaderState to enable random accesses in stream buffers through UnsafeStream.Reader.

🔧Editor(17)

fix

UUM-104264 Editor: Fixed tooltip overwriting when label gets truncated.

fix

UUM-126294 Editor: Fixed new line encoding in the UIBuilder.

fix

UI Elements: Updated the scene node handle to only apply the inline background color when not selected. (UUM-129718)<br> *First seen in 6000.4.0b1.*

fix

UUM-126441 Editor: Fixed keyboard navigation in the ObjectSelector window.

improvement

- UUM-125389 Editor: Changed LookDev so that its temporary Volume Profile is released from memory when no longer in use.

fix

UUM-127653 Editor: TaskCanceledException when stopping a play mode scenario.

improvement

UUM-125131 Kernel (DOTS): Editor is not able to load when using NuGet DLL plugins and scripting define symbol DISABLE_TYPEMANAGER_ILPP

fix

UUM-121372 Editor: Fix 'Build And Run' File menu option to choose active instead of selected Build Profile

improvement

- UUM-128197 Core Runtime: Editor hangs when ComponentSystemGroup update in itself

fix

Editor: Fixed a warning that was thrown when trying to delete Default scenario in Play Mode Scenarios window. (UUM-129021)<br> *First seen in 6000.4.0a6.*

fix

UUM-127073 Editor: Fixed AddComponent menu producing a warning when selecting Animation/Animation and other combinations that may use the same name for parent and child menu items.

fix

UUM-129156 Editor: Fixed an issue where the Initial scene was not loaded in play mode scenario.

fix

UUM-83042 Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown.

improvement

UUM-127566 Editor: Increased the minimum width of the Sprite Editor window. When undocked, the window can no longer be resized to a width that hides buttons on the toolbar.

fix

UUM-78682 Editor: Fixed exiting a viewpoint not reverting back to 2d mode.

fix

UUM-104224 Editor: Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window.

improvement

com.unity.multiplayer.widgets - "This package is no longer supported on this editor version."

📝General(13)

improvement

com.unity.polyspatial: 3.0.3-pre.3 to 3.0.3

improvement

com.unity.cloud.draco: 5.4.0 to 5.4.2

fix

UUM-128557 Text: Add justified text support to ATG.

fix

UUM-129061 Shadergraph: Fixed documentation page direction for subgraphs.

fix

Graph Toolkit: Changing the value of an option rendered via a custom property drawer now correctly triggers `OnDefinePorts` and `OnDefineOptions`. (UUM-128871)<br> *First seen in 6000.5.0a3.*

fix

Kernel: InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with \[NativeDisableContainerSafetyRestriction\]. (UUM-124996)<br> *First seen in 6000.4.0a1.*

fix

UUM-129639 Engine Diagnostics: Fixed issue where binaries with a non-zero load address would not be symbolicated correctly in Engine Diagnostics.

improvement

com.unity.remote-config: 4.2.2 to 4.2.4

improvement

com.unity.services.analytics: 6.1.1 to 6.2.0

improvement

UUM-125778 Metal: Game freezes after command buffer Timeout error

improvement

com.unity.cloud.ktx: 3.6.1 to 3.6.2 **Packages deprecated**

fix

UUM-129008 Text: Ensure SpriteAsset can be loaded from the Resources folder.

improvement

com.unity.services.cloudsave: 2.2.2 to 3.4.0

🎨Graphics(39)

fix

UUM-127756 Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.

improvement

Graphics: Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled. (UUM-128966) <br>*Fixed in 6000.4.0b3.*

improvement

UUM-130083 SRP Templates: Removed VR Module dependency prevents URP Sample from compiling

improvement

UUM-120808 Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.

fix

DX12: Fixed a possible out of memory crash when using graphics jobs in the editor. (UUM-125670)<br> *First seen in 6000.5.0a1.*

fix

UUM-125673 Editor: Applied prefab override that contains proper transform values and materials.

fix

UUM-126018 Editor: Delete the Meta file that was creating an empty folder.

fix

UUM-126194 Editor: Fixed missing script error on play mode on both SRP Indoors scene templates.

fix

UUM-125675 Editor: Fixed cameras unaligned settings in SplitScreen scene in URP Package Sample.

fix

Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129676)<br> *First seen in 6000.4.0b5.*

fix

UUM-125863 Editor: Fixed empty PassData class in URP Package Sample.

fix

UUM-125682 Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample.

fix

UUM-112568 GI: Fixed an issue where loading a scene that contained light probe data, but was baked with "Baked Indirect" mode, caused a warning to be fired.

fix

UUM-125671 Editor: Fixed MixedFOV scene unapplied prefab in URP Package Sample.

fix

UUM-128101 Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays.

fix

UUM-125677 Editor: Fixed unapplied changed in prefab MainPanel in BlobShadow scene in URP Package Sample.

fix

UUM-116647 Editor: Improve visibility and positioning of kebab menus in Settings &gt; Graphics.

fix

UUM-120352 Editor: Outline selection rendering fix when RSUV and vertex displacement

fix

UUM-128761 Editor: Remove of an unused scale variable.

fix

UUM-125859 Editor: Removed unsused lighting setting file in URP Package Sample.

fix

UUM-125864 Editor: Rename the particle systems with meaningful names.

fix

UUM-122236 Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes.

fix

UUM-102669 Editor: Updated Rendering Layers migration mechanism.

fix

UUM-128741 Graphics: Fixed transient AA depth in renderpass not getting memoryless.

fix

UUM-126336 Graphics: Reduce excessive stack allocations from Camera::RenderEditorCamera.

fix

UUM-97985 HDRP: Fixed HDRP FPTL and Cluster artifacts when having many lights.

fix

iOS: Fixed DXT support on iOS \(on devices that support it\). (UUM-125554)<br> *First seen in 6000.4.0a2.*

fix

UUM-128967 Shaders: Fixed redundant shader reimports at editor startup and shutdown.

fix

UUM-129124 SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.

fix

UUM-128844 SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.

fix

UUM-128869 SRP Core: Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused.

fix

UUM-87566 UI: Change SS UI within SRP in HDR output to share a texture resource across all cameras.

fix

UI Toolkit: Fixed crash when using an invalid texture in UIToolkit when rendering in worldspace. (UUM-128090)<br> *First seen in 6000.4.0a5.*

fix

UUM-129665 UI Toolkit: Fixed material properties bleeding to the next element when material doesn't change.

fix

UUM-98082 URP: Fixed a GPU crash when disabling ZBinning with Forward+.

fix

UUM-129189 URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged.

fix

UUM-129683 URP: Fixed URP unlit shader template.

fix

UUM-121830 VFX Graph: Inconsistent Shader Output for Rendering Layers and Receive Decals behaviors.

fix

UUM-128164 WebGL: \[WebGPU\] Fixed using a depth slice of a 3d texture as a render target. #### New 6000.4.0b2 Package Changes since 6000.4.0b1

📱Mobile(5)

fix

Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)<br> *First seen in 6000.5.0a2.*

fix

Android: Fixed an incorrect include path to the lib in the custom Gradle settings. (UUM-122804)<br> *First seen in 6000.4.0a3.*

fix

UUM-120998 Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.

fix

UUM-128845 Android: Fixed unaligned buttons in Build Settings window.

improvement

UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen

🌐Networking(2)

fix

Multiplayer: Clone editors inconsistently don't transition from launching to launch. (UUM-128158)<br> *First seen in 6000.4.0a5.*

improvement

com.unity.multiplayer.center: 1.0.0 to 1.0.1

Performance(2)

fix

UUM-127894 Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode.

improvement

- UUM-117415 AI: Improved the performance of sampling the nearest position on the NavMesh.

Physics(3)

fix

UUM-120104 Physics: Improved performance of heightfield creation for terrain collider while async loading.

fix

UUM-129517 Physics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.

fix

UUM-129537 Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D".

📜Scripting(3)

fix

UUM-127897 Editor: Fixed an issue where tool contexts can be missing if their associated component is placed after an invalid component.

fix

UUM-126650 VFX Graph: Fixed warnings in OutputEvent Handler Sample.

improvement

UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build

🖼️UI(14)

fix

UUM-125094 Graph Toolkit: Fixed an issue with the shortcut not displaying correctly in the overlay button tooltips when moving the overlay toolbar panel.

fix

UI Elements: Updated the CollectionView control to return the correct root item for the context menu to consume. (UUM-129541)<br> *First seen in 6000.4.0b1.*

fix

UUM-113231 Editor: Fixed keyboard navigation for the buttons in the footer of the Build Profiles window.

fix

UUM-129460 UI Toolkit: Fixed binding affordance is not updated when adding binding to spacing or border fields.

fix

UUM-111953 Editor: Fixed inconsistent button spacing in the Build Profiles Window.

fix

UUM-127567 UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0.

fix

UI Toolkit: Fixed UI builder background repeat and position icons. (UUM-128464)<br> *First seen in 6000.4.0a5.*

fix

UUM-129389 UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class.

improvement

UUM-129614 UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties.

fix

UUM-129752 Audio: Fixed manual link for AudioRandomContainer inspector help button.

fix

UUM-129496 Package Manager: "Install" button remains active after installing a UPM package from Asset Store in the Package Manager window

fix

UUM-128971 Input System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition\(\) on Windows.

fix

UUM-126070 2D: Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.

fix

UUM-129195 Editor: Fixed potential confusion between uGUI and UI Toolkit in the Create and Add Component menus.

🗺️World Building(1)

improvement

com.unity.ai.inference: 2.2.2 to 2.4.1

🥽XR(2)

improvement

com.unity.xr.hands: 1.7.1 to 1.7.2

improvement

com.unity.xr.openxr: 1.16.0 to 1.16.1

View original release notes: Unity 6000.4.0b2 Release Notes