com.unity.2d.animation 9.0.0-pre.1

com.unity.2d.animation

Notes: processedReleased April 26, 2022

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Unity Compatibility

Minimum Unity: 2022.2

Package Dependencies

Features

  • Added the ability to cancel mesh generation in the Skinning Editor.

📈 Improvements

  • 2D Animation now depends on the Collections package.
  • Sprite Skin's AutoRebind can now swap between all bones underneath the rootBone.
  • Updated Visibility Tab documentation page.
  • Sprite Skins are now registered/deregistered in batches for improved instatiation/destroy performance.
  • Updated ListView event listeners to use new selection API.

🔧 Bug Fixes

  • Fixed an issue where the animation window's preview of IK targets would not be the same as in Play Mode. (case 1391590)
  • Sprite Library cannot reference itself in the Main Library field or any asset that references it. (case 1401464)
  • Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges. (case 1386153)
  • Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case 1401139)
  • Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case 1405289)
  • Fixed an issue where the Skinning Editor's copy/paste tool would fail if two bones shared the same name. (case 1405028)