com.unity.2d.animation 9.0.0-pre.1
Notes: processedReleased April 26, 2022
Unity Compatibility
Minimum Unity: 2022.2
Package Dependencies
- com.unity.2d.common (8.0.0-pre.1)
- com.unity.2d.sprite (1.0.0)
- com.unity.collections (1.1.0)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.uielements (1.0.0)
✨ Features
- Added the ability to cancel mesh generation in the Skinning Editor.
📈 Improvements
- 2D Animation now depends on the Collections package.
- Sprite Skin's AutoRebind can now swap between all bones underneath the rootBone.
- Updated Visibility Tab documentation page.
- Sprite Skins are now registered/deregistered in batches for improved instatiation/destroy performance.
- Updated ListView event listeners to use new selection API.
🔧 Bug Fixes
- Fixed an issue where the animation window's preview of IK targets would not be the same as in Play Mode. (case 1391590)
- Sprite Library cannot reference itself in the Main Library field or any asset that references it. (case 1401464)
- Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges. (case 1386153)
- Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case 1401139)
- Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case 1405289)
- Fixed an issue where the Skinning Editor's copy/paste tool would fail if two bones shared the same name. (case 1405028)
