com.unity.2d.animation 9.0.1
Notes: processedReleased November 2, 2022
Unity Compatibility
Minimum Unity: 2022.2
Package Dependencies
- com.unity.2d.common (8.0.1)
- com.unity.2d.sprite (1.0.0)
- com.unity.collections (1.1.0)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.uielements (1.0.0)
🔧 Bug Fixes
- Fixed a case where pasting bones in the Skinning Editor would move bones rather than copy them. (case DANB-179)
- Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception. (case DANB-186)
- Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position. (case DANB-191)
- Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-201)
- Fixed a case where new bones are not selected after pasting them in the Skinning Editor and an exception is thrown. (DANB-209)
- Fixed a case where the auto weight generation would associate incorrect bones to vertices. (case DANB-22)
- Improved the Auto Geometry generation speed.
- Fixed a case where a .psd/.psb with a Main Skeleton assigned would generate incorrect bind poses. (Case DANB-225)
- Fixed IK Manager 2D's inspector slow downs. (case DANB-215)
- Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.
📈 Improvements
- Expand and frame on bone selection.
