com.unity.2d.aseprite 1.2.0

com.unity.2d.aseprite

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Notes: processedReleased December 18, 2024

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Unity Compatibility

Minimum Unity: 6000.1 (0a9)

Package Dependencies

Features

  • Added a new import mode, Tile Set, which imports tile data from Aseprite and generates Unity Tilemap assets on import.
  • Added support for a parameter in the generated animation events.
  • Added a choice on how Animation Events are stored, as individual events or grouped up and listened through `OnAnimationEvent(string)`.

🔧 Bug Fixes

  • Reduced the font size slightly in the importer headers to match other inspector headers in Unity. (DANB-644)
  • Fixed an issue where the Sort Order would not be reset in Animation Clips when making use of the Z-index in Aseprite.
  • Fixed an issue where SpriteRenderers would lose their reference if an Aseprite file's name was changed. (DANB-692)
  • Fixed an issue where adding Sprite Bones would cause the Sprites to become corrupt in the importation. (DANB-779)
  • Fixed an issue where the sprite rect would not get updated after being set in the Sprite Editor.
  • Fixed an issue where the references to sprites would be lost when adding new layers to an Aseprite file. (DANB-782)