com.unity.2d.aseprite 1.2.0
Source docsNotes: processedReleased December 18, 2024
Unity Compatibility
Minimum Unity: 6000.1 (0a9)
Package Dependencies
- com.unity.2d.common (6.0.6)
- com.unity.2d.sprite (1.0.0)
- com.unity.2d.tilemap (1.0.0)
- com.unity.mathematics (1.2.6)
- com.unity.modules.animation (1.0.0)
✨ Features
- Added a new import mode, Tile Set, which imports tile data from Aseprite and generates Unity Tilemap assets on import.
- Added support for a parameter in the generated animation events.
- Added a choice on how Animation Events are stored, as individual events or grouped up and listened through `OnAnimationEvent(string)`.
🔧 Bug Fixes
- Reduced the font size slightly in the importer headers to match other inspector headers in Unity. (DANB-644)
- Fixed an issue where the Sort Order would not be reset in Animation Clips when making use of the Z-index in Aseprite.
- Fixed an issue where SpriteRenderers would lose their reference if an Aseprite file's name was changed. (DANB-692)
- Fixed an issue where adding Sprite Bones would cause the Sprites to become corrupt in the importation. (DANB-779)
- Fixed an issue where the sprite rect would not get updated after being set in the Sprite Editor.
- Fixed an issue where the references to sprites would be lost when adding new layers to an Aseprite file. (DANB-782)
