com.unity.2d.spriteshape 9.0.0-pre.1
Notes: processedReleased April 26, 2022
Unity Compatibility
Minimum Unity: 2022.2
Package Dependencies
- com.unity.2d.common (8.0.0-pre.1)
- com.unity.mathematics (1.1.0)
- com.unity.modules.physics2d (1.0.0)
✨ Features
- Added versioning for GeometryCreator and GeometryModifier scripts so SpriteShape geoemetry is regenerated when it changes.
- Fill Tessellation in C# Job is now set as default tessellator. GC allocations are reduced when using this option.
🔧 Bug Fixes
- 1394404 Fix case where Tangent Data is always saved even when not in use for SpriteShapeRenderer when GeometryCache is active.
- 1391968 Fix case where "Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!" error is thrown when Sprite is in Atlas with Tight Packing
- 1399392 Fix case where SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen.
- 1400229 Fix case where SpriteShape corner does not respect the ControlPoint height.
- 1387298 Fix case where SpriteShape throws ArgumentException error when checking position validity of a point added to Spline
- 1401376 Fix case where Shape of PolygonCollider2D doesn't update when Sprite Shape contains vertex at [0,0] and it's Profile doesn't have any Sprites.
