com.unity.2d.spriteshape 9.0.0-pre.1

com.unity.2d.spriteshape

Notes: processedReleased April 26, 2022

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Unity Compatibility

Minimum Unity: 2022.2

Package Dependencies

Features

  • Added versioning for GeometryCreator and GeometryModifier scripts so SpriteShape geoemetry is regenerated when it changes.
  • Fill Tessellation in C# Job is now set as default tessellator. GC allocations are reduced when using this option.

🔧 Bug Fixes

  • 1394404 Fix case where Tangent Data is always saved even when not in use for SpriteShapeRenderer when GeometryCache is active.
  • 1391968 Fix case where "Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!" error is thrown when Sprite is in Atlas with Tight Packing
  • 1399392 Fix case where SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen.
  • 1400229 Fix case where SpriteShape corner does not respect the ControlPoint height.
  • 1387298 Fix case where SpriteShape throws ArgumentException error when checking position validity of a point added to Spline
  • 1401376 Fix case where Shape of PolygonCollider2D doesn't update when Sprite Shape contains vertex at [0,0] and it's Profile doesn't have any Sprites.