com.unity.2d.tilemap.extras 2.2.1

com.unity.2d.tilemap.extras

Notes: processedReleased October 5, 2021

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Unity Compatibility

Minimum Unity: 2021.1

Package Dependencies

  • com.unity.2d.tilemap (1.0.0)
  • com.unity.modules.jsonserialize (1.0.0)
  • com.unity.modules.tilemap (1.0.0)
  • com.unity.ugui (1.0.0)

📈 Improvements

  • [GameObjectBrush] Add canChangePosition
  • [GameObjectBrush] Use GridLayout from BrushTarget if it has one
  • [HexagonalRuleTile] Fix GetOffsetPositionReverse
  • [RuleOverrideTile] Create instance Tile on override
  • [RuleTile] Add scripting documentation
  • [RuleTileEditor] Add drag and drop rect for Sprites to create initial TilingRules
  • [RuleTileEditor] Add field to change number of TilingRules
  • [RuleTileEditor] Add blank space to the end of the Rule list
  • [RuleTileEditor] Add undo for changes
  • [AnimatedTileEditor] Add undo for changes
  • [TintBrush] Convert cell positions to world positions based on the Grid used
  • [TintBrush] Add k\_ScaleFactor for better precision when painting on non-rectangular Tilemaps

🔧 Bug Fixes

  • [RuleTile] Fixed error in RuleTileEditor when removing all Rules and adding a new Rule