com.unity.2d.tilemap.extras 2.2.1
Notes: processedReleased October 5, 2021
Unity Compatibility
Minimum Unity: 2021.1
Package Dependencies
- com.unity.2d.tilemap (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.tilemap (1.0.0)
- com.unity.ugui (1.0.0)
📈 Improvements
- [GameObjectBrush] Add canChangePosition
- [GameObjectBrush] Use GridLayout from BrushTarget if it has one
- [HexagonalRuleTile] Fix GetOffsetPositionReverse
- [RuleOverrideTile] Create instance Tile on override
- [RuleTile] Add scripting documentation
- [RuleTileEditor] Add drag and drop rect for Sprites to create initial TilingRules
- [RuleTileEditor] Add field to change number of TilingRules
- [RuleTileEditor] Add blank space to the end of the Rule list
- [RuleTileEditor] Add undo for changes
- [AnimatedTileEditor] Add undo for changes
- [TintBrush] Convert cell positions to world positions based on the Grid used
- [TintBrush] Add k\_ScaleFactor for better precision when painting on non-rectangular Tilemaps
🔧 Bug Fixes
- [RuleTile] Fixed error in RuleTileEditor when removing all Rules and adding a new Rule
