com.unity.addressables 0.5.2-preview

com.unity.addressables

Notes: processedReleased April 3, 2019

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Unity Compatibility

Minimum Unity: 2018.2

🔄 Changes

  • *IMPORTANT CHANGE TO BUILDING*
  • - We have disabled automatic asset bundle building. That used to happen when you built the player, or entered play mode in "packed mode". This is no longer the case. You must now select "Build->Build Player Content" from the Addressables window, or call AddressableAssetSettings.BuildPlayerContent(). We did this because we determined that automatic building did not scale well at all for large projects.
  • fixed regression loading local bundles
  • Added Adddressables.DownloadDependencies() interface
  • fixes for Nintendo Switch support
  • Fixed issues around referencing Addressables during an Awake() call
  • Code refactor and naming convention fixes
  • Cleaned up missing docs
  • Content update now handles not having and groups marked as Static Content
  • Fixed errors when browing for the addressables\_content\_state.bin and cancelling
  • Moved addressables\_content\_state.bin to be generated into the addressables settings folder
  • Changed some exceptions when releasing null bundles to warnings to handle the case of releasing a failed download operation
  • Separated hash and crc options to allow them to be used independently in asset bundle loads.
  • Use CRC in AssetBundle.LoadFromFileAsync calls if specified
  • Always include AssetBundleRequestOptions for asset bundle locations