com.unity.addressables 1.17.13
Notes: processedReleased March 19, 2021
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.17.0)
🔄 Changes
- Fixed issue when loading a Sprite from a SpriteAtlas from an Addressable folder in AssetDatabase mode.
- Fixed bug in AssetReference "Make Addressable" functionality (when referencing an asset no longer addressable)
- Fixed bug with cyclic references in profile variable causing an infinite loop.
- Fixed bug where cached asset type could get stuck with DefaultType, an invalid Editor type
- Fixed issue where AsyncOperationHandle.Completed is called after AsyncOperationHandle.Task returns when the handle is already done.
- Fixed some faulty logic in GetDownloadStatus() when errors occur
- Removed extra dependencies that were being flagged as modified when running Check For Content Update Restrictions.
- Fixed a bug where the result of a Task could be inconsistent and return null given certain race conditions
- Fixed bug where UnloadSceneAsync decreased ref count more than once, and added unload scene to Release if ref count goes to zero
- Fixed issue where a popup appears when an AddressableAsset file is being modified even if the file is checked out locally.
- Fixed bug where fast mode wasn't showing events in the profiler
- Remove check for isUpdating and isCompiling so GetSettings(true) still tries to load the settings when compiling or updating
- Fixed issue where modified local static bundle dependencies fail to load after updating a previous build. Fix is compatible with older shipped content.
