com.unity.addressables 1.17.2-preview
Notes: processedReleased January 15, 2021
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.15.1)
🔄 Changes
- Add silent fail option to providers to get rid of error when cache not found as expected
- Hierarchy now fully displayed in search results when 'show groups as hierarchy' and 'hierarchical search' options are enabled
- OnValidate is now called when an AssetReference changes
- Fixed bugs in Use Asset Database play mode related to multiple folders with matching addresses
- Made the following APIs public:
- - ResourceManager.CreateChainOperation
- - AddressablesAnalyzeResultData
- - AddressableAssetSettings.OptimizeCatalogSize
- - BundledAssetGroupSchema.AssetNamingMode
- - BundledAssetGroupSchema.IncludeAddressInCatalog
- - BundledAssetGroupSchema.IncludeGUIDInCatalog
- - BundledAssetGroupSchema.IncludeLabelsInCatalog
- - BundledAssetGroupSchema.InternalIdNamingMode
- - BuildScriptBase.Log
- - ResourceManagerRuntimeData.AddressablesVersion
- - ProjectConfigData
- - ProjectConfigData.ShowSubObjectsInGroupView
- - ProjectConfigData.GenerateBuildLayout
- - ProjectConfigData.ActivePlayModeIndex
- - ProjectConfigData.PostProfilerEvents
- - ProjectConfigData.LocalLoadSpeed
- - ProjectConfigData.RemoteLoadSpeed
- - ProjectConfigData.HierarchicalSearch
- - ProjectConfigData.ShowGroupsAsHierarchy
- - BuildLayoutGenerationTask
- - BuildLayoutGenerationTask.BundleNameRemap
- - ExtractDataTask.BuildContext
- - ContentCatalogData.SetData(IList data, bool optimizeSize)
- - ContentCatalogData(string id) constructor
- - ContentUpdateContext
- - ContentUpdateContext.GuidToPreviousAssetStateMap
- - ContentUpdateContext.IdToCatalogDataEntryMap
- - ContentUpdateContext.BundleToInternalBundleIdMap
- - ContentUpdateContext.WriteData
- - ContentUpdateContext.ContentState
- - ContentUpdateContext.Registry
- - ContentUpdateContext.PreviousAssetStateCarryOver
- - RevertUnchangedAssetsToPreviousAssetState
- - RevertUnchangedAssetsToPreviousAssetState.Run
- - AddressableAssetEntry.GetAssetLoadPath(bool isBundled, HashSet otherLoadPaths)
- - AddressableAssetSettings.IgnoreUnsupportedFilesInBuild
