com.unity.addressables 1.17.2-preview

com.unity.addressables

Notes: processedReleased January 15, 2021

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

🔄 Changes

  • Add silent fail option to providers to get rid of error when cache not found as expected
  • Hierarchy now fully displayed in search results when 'show groups as hierarchy' and 'hierarchical search' options are enabled
  • OnValidate is now called when an AssetReference changes
  • Fixed bugs in Use Asset Database play mode related to multiple folders with matching addresses
  • Made the following APIs public:
  • - ResourceManager.CreateChainOperation
  • - AddressablesAnalyzeResultData
  • - AddressableAssetSettings.OptimizeCatalogSize
  • - BundledAssetGroupSchema.AssetNamingMode
  • - BundledAssetGroupSchema.IncludeAddressInCatalog
  • - BundledAssetGroupSchema.IncludeGUIDInCatalog
  • - BundledAssetGroupSchema.IncludeLabelsInCatalog
  • - BundledAssetGroupSchema.InternalIdNamingMode
  • - BuildScriptBase.Log
  • - ResourceManagerRuntimeData.AddressablesVersion
  • - ProjectConfigData
  • - ProjectConfigData.ShowSubObjectsInGroupView
  • - ProjectConfigData.GenerateBuildLayout
  • - ProjectConfigData.ActivePlayModeIndex
  • - ProjectConfigData.PostProfilerEvents
  • - ProjectConfigData.LocalLoadSpeed
  • - ProjectConfigData.RemoteLoadSpeed
  • - ProjectConfigData.HierarchicalSearch
  • - ProjectConfigData.ShowGroupsAsHierarchy
  • - BuildLayoutGenerationTask
  • - BuildLayoutGenerationTask.BundleNameRemap
  • - ExtractDataTask.BuildContext
  • - ContentCatalogData.SetData(IList data, bool optimizeSize)
  • - ContentCatalogData(string id) constructor
  • - ContentUpdateContext
  • - ContentUpdateContext.GuidToPreviousAssetStateMap
  • - ContentUpdateContext.IdToCatalogDataEntryMap
  • - ContentUpdateContext.BundleToInternalBundleIdMap
  • - ContentUpdateContext.WriteData
  • - ContentUpdateContext.ContentState
  • - ContentUpdateContext.Registry
  • - ContentUpdateContext.PreviousAssetStateCarryOver
  • - RevertUnchangedAssetsToPreviousAssetState
  • - RevertUnchangedAssetsToPreviousAssetState.Run
  • - AddressableAssetEntry.GetAssetLoadPath(bool isBundled, HashSet otherLoadPaths)
  • - AddressableAssetSettings.IgnoreUnsupportedFilesInBuild