com.unity.addressables 1.2.2
Notes: processedReleased September 10, 2019
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
🔄 Changes
- Made ContentUpdateScript.GatherModifiedEntries public.
- Added sub-object support to AssetReference. For example, you can now have an AssetReference to a specific sprite within a sprite atlas.
- Added sub-object support to addresses via [] notation. For example, sprite atlas "myAtlas", would support loading that atlas via that address, or a sprite via "myAtlas[mySprite]"
- Fixed issue with Content Update workflow. Assets that don't change groups during Content Update now remain in the same bundle.
- Added funtionality to allow multiple diagnostic callbacks to the ResourceManager.
- - Added error and IResourceLocation to the callback.
- Added default parameter to DownloadDependenciesAsync to allow auto releasing of the the operation handle on completion.
- Added memory management documentation.
- Changed OnlyHash naming option to remove folder structure. This is a workaround to Windows long-file-path issues.
- Made AssetReference interfaces virtual
- Fixed hash calculations to avoid collisions
- Fixed Addressables sprite tests
- Added overload for GetDownloadSizeAsync. The overload accepts a list of keys and calculates their total download size.
