com.unity.addressables 1.21.20

com.unity.addressables

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Notes: processedReleased February 12, 2024

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

  • com.unity.modules.assetbundle (1.0.0)
  • com.unity.modules.imageconversion (1.0.0)
  • com.unity.modules.jsonserialize (1.0.0)
  • com.unity.modules.unitywebrequest (1.0.0)
  • com.unity.modules.unitywebrequestassetbundle (1.0.0)
  • com.unity.scriptablebuildpipeline (1.21.22)

🔄 Changes

  • Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming
  • Fixed catalogs to use back slashes rather than forward slashes for android builds.
  • Fixed an issue where "Failed to remove scene from Addressables profiler" warning occurs when a scene is unloaded.
  • Prevent a KeyNotFoundException from being logged to the console.
  • Fix error message to report not found when loading non-Addressable asset by guid
  • Fixed issue where a NullReferenceException occurs when using WaitForCompletion and the max number of concurrent requests is set to 1.
  • Fixed issue where there is missing asset data in the Addressables Profiler for binary catalogs.
  • Added note about the limitations of the Check for Content Update Restrictions tool.
  • Add migration upgrade prompt for legacy path pairs (ex. RemoteLoadPath)
  • Fixed an issue where a broken script on any Addressable Asset would make it impossible to select Addressable Assets in the AssetReference inspector
  • Add logging of catalog and asset bundle http operations.
  • Add UI to trigger CCD management API http call logging (requires newer CCD package)
  • CCD Automatic Profiles can now be one per-profile, rather than one per AddressableSettings instance
  • CCD Manager is built when using the Build to CCD and the standard Build content menu
  • Add support for CCD Management SDK 3.0