com.unity.addressables 1.21.20
Source docsNotes: processedReleased February 12, 2024
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.21.22)
🔄 Changes
- Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming
- Fixed catalogs to use back slashes rather than forward slashes for android builds.
- Fixed an issue where "Failed to remove scene from Addressables profiler" warning occurs when a scene is unloaded.
- Prevent a KeyNotFoundException from being logged to the console.
- Fix error message to report not found when loading non-Addressable asset by guid
- Fixed issue where a NullReferenceException occurs when using WaitForCompletion and the max number of concurrent requests is set to 1.
- Fixed issue where there is missing asset data in the Addressables Profiler for binary catalogs.
- Added note about the limitations of the Check for Content Update Restrictions tool.
- Add migration upgrade prompt for legacy path pairs (ex. RemoteLoadPath)
- Fixed an issue where a broken script on any Addressable Asset would make it impossible to select Addressable Assets in the AssetReference inspector
- Add logging of catalog and asset bundle http operations.
- Add UI to trigger CCD management API http call logging (requires newer CCD package)
- CCD Automatic Profiles can now be one per-profile, rather than one per AddressableSettings instance
- CCD Manager is built when using the Build to CCD and the standard Build content menu
- Add support for CCD Management SDK 3.0
