com.unity.addressables 1.5.0
Notes: processedReleased December 16, 2019
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
🔄 Changes
- Fixed temporary StreamingAssets files not being removed on a failed player build.
- Added Bundle Naming option for naming as a hash of the full filename string.
- Added a delay before unloaded things are removed from graph. Ideally this would track with dependencies, but for now it's simply time based.
- Fixed ProfileValueReferences not getting set dirty when changed.
- Added ability for Addressables to handle null references in the Addressables groups list.\
- -Null groups should not affect or influence content builds, updates, or Analyze rules.
- -Right clicking on a [Missing Reference] will give you the option to remove all missing references.
- Fixed issue with Analyze reporting multiple duplicate data for one group.
- Fixed issue where unloading a scene was throwing an invalid handle error.
- Added Addressables.ClearDependencyCacheAsync API to clear cached dependent AssetBundles for a given key or list of keys.
- Added type conversion from AnimatorController to RuntimeAnimatorController.
