com.unity.addressables 1.6.0
Notes: processedReleased January 28, 2020
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.5.4)
🔄 Changes
- Fixed bug where unsubscribing to AsyncOperations events could throw if no subscription happened beforehand.
- Fixed NullReferenceException when displaying Groups window displaying entries with Missing Script References on SubAssets.
- Moved AnalyzeWindow.RegisterNewRule to AnalyzeSystem.RegisterNewRule so that the API/logic wouldn't live in GUI code.
- Fixed bug where scenes in a folder containing "Assets" in the folder name not loadable in "Use Asset Database" mode.
- InvalidKeyException's message now include the type of the key that caused it, if applicable.
- Added the ability to select and edit multiple Addressable Groups at the same time.
- Assigning LocationCount during AddressableAssetBuildResult.CreateResult
- Fixed issue where groups and schemas were getting deleted on import.
- Adding dependencies to built in modules to prevent them from being disabled if Addressables is active.
- Adding scripting define to remove Caching API calls when ENABLE\_CACHING is false
- Added API to get the scene AsyncOperation from ActivateAsync(). Made the previous API, Activate(), obsolete.
- Fixed bug where the group window wasn't properly refreshed on Analyse fix
