com.unity.addressables 1.7.4

com.unity.addressables

Notes: processedReleased March 19, 2020

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Unity Compatibility

Minimum Unity: 2018.3

Package Dependencies

🔄 Changes

  • Improved building catalog data speed.
  • Various minor optimizations related to handling sub objects.
  • Added progress bar to the catalog generation part of the build process.
  • Gave initialization objects an asynchronous initialization API.
  • Made it so a CacheInitializationObject waits for engine side Caching.ready to be true before completing.
  • Fixed a bug when accessing AssetReferenceT.editorAsset where the Type does not match the Editor Asset type, Such as a subAsset type.
  • Fixed bug where Use Asset Database and Use Existing Build could return a different number of results in LoadAssetAsync\>
  • Fixed bug where SceneUnload Operations weren't getting properly released in certain circumstances.
  • Fixed UI performance regression when opening the Addressables Group Editor window.
  • Updating scripting defines to check if caching is enabled.
  • Prevent assets from being added to read only Addressable groups through the group editor window.
  • Group names can now be searched through the group editor window.
  • Added ability to set variables in AddressablesRuntimeProperties more than once.
  • Fixed missed null check on drag and drop in Group Editor window.
  • Updated Scriptable Build Pipeline dependency to bring in these changes:
  • - Updated CompatibilityAssetBundleManifest so hash version is properly serializable.
  • - Renamed "Build Cache" options in the Preferences menu to "Scriptable Build Pipeline"
  • - Improved performance of the Scriptable Build Pipeline's archiving task.