com.unity.addressables 1.7.4
Notes: processedReleased March 19, 2020
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.5.10)
🔄 Changes
- Improved building catalog data speed.
- Various minor optimizations related to handling sub objects.
- Added progress bar to the catalog generation part of the build process.
- Gave initialization objects an asynchronous initialization API.
- Made it so a CacheInitializationObject waits for engine side Caching.ready to be true before completing.
- Fixed a bug when accessing AssetReferenceT.editorAsset where the Type does not match the Editor Asset type, Such as a subAsset type.
- Fixed bug where Use Asset Database and Use Existing Build could return a different number of results in LoadAssetAsync\>
- Fixed bug where SceneUnload Operations weren't getting properly released in certain circumstances.
- Fixed UI performance regression when opening the Addressables Group Editor window.
- Updating scripting defines to check if caching is enabled.
- Prevent assets from being added to read only Addressable groups through the group editor window.
- Group names can now be searched through the group editor window.
- Added ability to set variables in AddressablesRuntimeProperties more than once.
- Fixed missed null check on drag and drop in Group Editor window.
- Updated Scriptable Build Pipeline dependency to bring in these changes:
- - Updated CompatibilityAssetBundleManifest so hash version is properly serializable.
- - Renamed "Build Cache" options in the Preferences menu to "Scriptable Build Pipeline"
- - Improved performance of the Scriptable Build Pipeline's archiving task.
