com.unity.addressables 1.9.2
Notes: processedReleased May 28, 2020
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.8.2)
🔄 Changes
- Improved the performance of GenerateLocationLists.
- Fixed AssetReferenceLabelUIRestriction not working for private fields
- Fixed AssetReferenceDrawer OnGui changing text of static variable GUIContent.none
- Updated documentation to explain what's happening when DontDestroyOnLoad GameObjects are having their dependencies removed when the scene they originate in is unloaded.
- Using a more efficient method of gathering the Addressable entries for the AssetReferenceDropdown UI.
- Fixed bug surrounding how "Use AssetDatabase" build script handles deleted assets.
- Fixed issue where ContentUpdate was throwing an exception if a dependency wasn't in the previous build.
- PercentComplete calcluation updates to correctly take progress callbacks on ProviderOperations into account.
- Added support for Enable Play Mode Options in 2019.3+
- Fixed issue where diagnostic events are still being sent to the player regardless of the value of "Send Profiler Events".
- Added error checking to make sure that a group doesn't have both a PlayerDataGroupSchema and a BundledAssetGroupSchema.
- Fixed issue where InitializationObjects were causing the InitializationOperation to hang.
