com.unity.addressables 2.7.0
com.unity.addressables
Source docsNotes: processedReleased August 1, 2025
Unity Compatibility
Minimum Unity: 2023.1
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.profiling.core (1.0.2)
- com.unity.scriptablebuildpipeline (2.4.1)
- com.unity.test-framework (1.4.5)
🔄 Changes
- Fixed issue where strikethrough appears on labels when reordering addressables labels in the labels window.
- Changed GetDownloadSizeAsync to actually use an AsyncOperation and run the calculation as part of a coroutine.
- Fix for CCD Upload Issue with Packed Separately Bundles.
- Fixed an issue where you weren't able to assign Sprites in a AssetReferenceAtlasedSprite if the Atlas was a variant.
- Fixed an issue when "Use Defaults" was selected for a Group. When building for Android the local settings were used for remote groups. This effectively disabled caching.
- Fixed an issue where Profiler runtime data was not stripped for non-development builds.
- Improved memory usage when using binary catalogs.
- Improved performance of the Addressable Groups editor window for large projects - this should be noticable when first launching the window, and when searching for assets.
- Fixed an issue where the Addressables Profiler Module would not work properly when using a standalone Profiler process.
- Fix an issue where Custom group settings were not correctly applied to built-in bundles.
- Revert name change to prevent gameobject warning on group Rename
- Added Preserve attribute to prevent stripping of RuntimePath property
