com.unity.ai.generators 1.0.0-pre.7
Source docsNotes: processedReleased May 12, 2025
Unity Compatibility
Minimum Unity: 6000.2 (0a9)
Package Dependencies
- com.unity.ai.toolkit (1.0.0-pre.7)
- com.unity.mathematics (1.3.2)
- com.unity.nuget.newtonsoft-json (3.2.1)
✨ Features
- Added more items to the Model Selector Sidebar.
- Users can now name assets before they are created.
- Added the ability to open all material terrain layers simultaneously from terrain object.
- Added multiple tooltips.
- Added some missing model icons.
- Enabled Sprite Editor customization for opening the 'Promote Asset' generator window.
- Added support for material terrain layers.
- Added documentation regarding generated assets.
- Added documentation for the 'unityai' label.
- Added a new documentation topic on using custom seeds.
📈 Improvements
- Update SDK to version 0.18.0.
- Improved material assignment caching for better UX.
- Updated the AI Flyout menu; 'Generate' buttons are now disabled if AI Generators are turned off.
- Asset confirmation dialog doesn't show on initial replace and is more verbose.
🔧 Bug Fixes
- Fixed drag and drop functionality for material terrain layers, audio clips and images.
- Fixed an issue where the last object was not cleared in the image reference Object Selector.
- Better support for longer package file paths.
- Added additional recolor image validation checks.
- Fixed issues with renaming materials with generated material maps.
- Fixed the audio clip inspector to update correctly when the 'unityai' label is set on an asset.
- Fixed audio clip reference recording on Linux.
- Fixed legal agreement button over generate button.
- Fixed generating animation using video to motion during play mode.
- Fixed audio clip editing window repaint.
- Fixed animation clip window caching.
⚡ API Changes
- Removed the 'Generate' button from the AI Toolkit material shader graph interface for clarity.
- Removed model selection from image Upscale.
- Removed reference delete button where not used.
