com.unity.animation.rigging 1.1.0

com.unity.animation.rigging

Notes: processedReleased May 6, 2021

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Unity Compatibility

Minimum Unity: 2020.2 (0a16)

🔄 Changes

  • Fixed Auto Setup on TwoBoneIK throwing an ArgumentNullException instead of a warning message.
  • Fixed MultiReferential constraint not writing driver transform to stream.
  • Added exceptions in ReadWriteTransformHandle and ReadOnlyTransformHandle to cover invalid Transform references (case 1275002).
  • Added functions ConstructConstraintDataPropertyName and ConstructCustomPropertyName to ConstraintsUtils public API.
  • Fixed Gizmo icons reimporting when switching platforms.
  • Added missing icon to TwistChainConstraint.
  • Built-in RigConstraint components now support multi-object editing in the Inspector.
  • Fixed bug causing multi-target constraints to add a new target simply by viewing them in the Inspector.
  • Fixed collapsing Source Objects and Settings foldouts in the Inspector going on the undo stack.
  • - Appearance of foldout groups now matches other Unity components.
  • Appearance of WeightedTransformArray in the Inspector now matches default array control.
  • - Header now supports dragging and dropping Transforms.
  • Validate constraint weights and source object weights are within supported range when deserializing built-in constraints in the Editor.
  • Improvements to help when creating custom constraints:
  • - RigConstraint m\_Data field no longer displays nested under a foldout in the Inspector by default.
  • - RigConstraint.OnValidate() is now overridable in sub-classes.
  • - Added WeightedTransformArray.OnValidate().
  • - Added default PropertyDrawer for WeightedTransformArray that supports multi-select.
  • - Added optional WeightRangeAttribute. It should now be used in conjunction with WeightedTransformArray fields instead of RangeAttribute to specify the control should use a slider.
  • Updated samples to standard Samples/PackageName/Version/SampleName structure (case 1276329).
  • Fixed BoneRenderer and RigEffectors not respecting layer visibility flags (case 1238204).
  • Added support for nested struct properties tagged with the SyncSceneToStream attribute.
  • Fixed MultiParent and MultiPosition constraints evaluating with an offset when root game object scale is not one (case 1246893).
  • Fixed unnormalized rotation in TwoBoneIK constraint when hint weight is lower than one (case 1311769).
  • Removed editor only conditional compilation on serialized data (case 1324071).
  • Updated Burst to version 1.4.1.