com.unity.animation.rigging 1.2.0
Notes: processedReleased March 7, 2022
Unity Compatibility
Minimum Unity: 2020.2 (0a16)
Package Dependencies
🔄 Changes
- Updated package icons (case 1361823).
- Fixed BoneRenderer to refresh bones rendered in viewport on a mouse drag and drop event (case 1361819).
- Fixed potential performance issue with rig effectors when used in a deep hierarchy.
- Fixed NullReferenceException when previewing animation and layers were not initialized in `RigBuilder.StartPreview` (case 1367857).
- Added the function RigBuilder.SyncLayers to manually update rigs and constraints prior to PlayableGraph evaluation.
- Added the function RigBuilder.Evaluate(float) to manually update and evaluate the RigBuilder.
- Added the function RigBuilder.Build(PlayableGraph) to build the RigBuilder Playable nodes in an external PlayableGraph.
- Added effector visuals for auto setup of Two-Bone IK.
- Correctly positioned effectors for auto setup of Two-Bone IK.
