com.unity.animation.rigging 1.2.0

com.unity.animation.rigging

Notes: processedReleased March 7, 2022

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Unity Compatibility

Minimum Unity: 2020.2 (0a16)

🔄 Changes

  • Updated package icons (case 1361823).
  • Fixed BoneRenderer to refresh bones rendered in viewport on a mouse drag and drop event (case 1361819).
  • Fixed potential performance issue with rig effectors when used in a deep hierarchy.
  • Fixed NullReferenceException when previewing animation and layers were not initialized in `RigBuilder.StartPreview` (case 1367857).
  • Added the function RigBuilder.SyncLayers to manually update rigs and constraints prior to PlayableGraph evaluation.
  • Added the function RigBuilder.Evaluate(float) to manually update and evaluate the RigBuilder.
  • Added the function RigBuilder.Build(PlayableGraph) to build the RigBuilder Playable nodes in an external PlayableGraph.
  • Added effector visuals for auto setup of Two-Bone IK.
  • Correctly positioned effectors for auto setup of Two-Bone IK.