com.unity.animation 0.5.1-preview.2

com.unity.animation

Notes: processedReleased June 30, 2020

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Unity Compatibility

Minimum Unity: 2019.3 (12f1)

Features

  • Added new methods to compute rig matrices in LocalToRoot space with an extra offset parameter:
  • - `Core.ComputeLocalToRoot(ref AnimationStream stream, float4x4 offset, NativeArray outMatrices)`
  • - `Core.ComputeLocalToRoot(ref AnimationStream stream, float4x4 offset1, NativeArray outMatrices1, float4x4 offset2, NativeArray outMatrices2)`

📈 Improvements

  • Changed function signature of `Core.ComputeLocalToWorld()`.
  • Deprecated `Core.ComputeLocalToWorld()` and `Core.ComputeLocalToWorldAndRoot()` since these can be expressed using `Core.ComputeLocalToRoot()` with a LocalToWorld offset.

🔧 Bug Fixes

  • Fixed computation of `AnimatedLocalToRoot` when root transform management is enabled.