com.unity.animation 0.5.1-preview.2
Notes: processedReleased June 30, 2020
Unity Compatibility
Minimum Unity: 2019.3 (12f1)
Package Dependencies
✨ Features
- Added new methods to compute rig matrices in LocalToRoot space with an extra offset parameter:
- - `Core.ComputeLocalToRoot(ref AnimationStream stream, float4x4 offset, NativeArray outMatrices)`
- - `Core.ComputeLocalToRoot(ref AnimationStream stream, float4x4 offset1, NativeArray outMatrices1, float4x4 offset2, NativeArray outMatrices2)`
📈 Improvements
- Changed function signature of `Core.ComputeLocalToWorld()`.
- Deprecated `Core.ComputeLocalToWorld()` and `Core.ComputeLocalToWorldAndRoot()` since these can be expressed using `Core.ComputeLocalToRoot()` with a LocalToWorld offset.
🔧 Bug Fixes
- Fixed computation of `AnimatedLocalToRoot` when root transform management is enabled.
