com.unity.asset-manager-for-unity 1.4.0
com.unity.asset-manager-for-unity
Source docsNotes: processedReleased April 23, 2025
🔄 Changes
- [Added]
- Added support for optimized and converted files. Selecting import will result in all the files being imported into the project
- Added the capacity to use the 'latest' label for asset dependencies when uploading assets in the asset manager preferences
- Added a warning message when filtering and viewing outdated local assets
- Added a setting in the preferences to disable the conflict resolution modal when importing
- Added informational text when no metadata field exists in the project when trying to add one to an asset
- Added support for displaying all linked projects in the Asset Details Page
- [Changed]
- Exposed all supported Unity Editor types
- Files with no local modifications are no longer re-uploaded when custom metadata fields are added, ensuring a faster and more efficient upload process.
- Adding assets to upload via the contextual menu option no longer clears assets already in the upload page
- Remove the green progress bar once import is completed successfully
- Uploaded audio files display an audio preview on the dashboard
- Changed loading dialog when analyzing assets to upload
- Reduce the client side rate limitation of actions such as upload and download
- [Fixed]
- The "Include All Scripts" option now follows the Upload Settings Dependency Mode without duplicating scripts
- "Physics Material" type filter now works
- Fixed a typo for the "Physics Material" asset type filter
- Fixed build of WebGL when using both Asset Manager for Unity and the Cloud SDKs (com.unity.cloud.assets)
- Remove newly created assets when cancelling an Upload
- Source controlled assets cannot be re-uploaded with the "force new version" upload mode
- Fixed null exception when adding or removing collections from the project hierarchy
- Fixed importing of asset versions from the Versions tab of the Asset Details panel
