com.unity.asset-manager-for-unity 1.4.0

com.unity.asset-manager-for-unity

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Notes: processedReleased April 23, 2025

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🔄 Changes

  • [Added]
  • Added support for optimized and converted files. Selecting import will result in all the files being imported into the project
  • Added the capacity to use the 'latest' label for asset dependencies when uploading assets in the asset manager preferences
  • Added a warning message when filtering and viewing outdated local assets
  • Added a setting in the preferences to disable the conflict resolution modal when importing
  • Added informational text when no metadata field exists in the project when trying to add one to an asset
  • Added support for displaying all linked projects in the Asset Details Page
  • [Changed]
  • Exposed all supported Unity Editor types
  • Files with no local modifications are no longer re-uploaded when custom metadata fields are added, ensuring a faster and more efficient upload process.
  • Adding assets to upload via the contextual menu option no longer clears assets already in the upload page
  • Remove the green progress bar once import is completed successfully
  • Uploaded audio files display an audio preview on the dashboard
  • Changed loading dialog when analyzing assets to upload
  • Reduce the client side rate limitation of actions such as upload and download
  • [Fixed]
  • The "Include All Scripts" option now follows the Upload Settings Dependency Mode without duplicating scripts
  • "Physics Material" type filter now works
  • Fixed a typo for the "Physics Material" asset type filter
  • Fixed build of WebGL when using both Asset Manager for Unity and the Cloud SDKs (com.unity.cloud.assets)
  • Remove newly created assets when cancelling an Upload
  • Source controlled assets cannot be re-uploaded with the "force new version" upload mode
  • Fixed null exception when adding or removing collections from the project hierarchy
  • Fixed importing of asset versions from the Versions tab of the Asset Details panel