com.unity.burst 1.5.0-pre.4

com.unity.burst

Notes: processedReleased January 28, 2021

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

📈 Improvements

  • Exception strings no longer contain the entry-point name of the job/function-pointer that caused the throw. This change was required because the Burst compiler has to produce deterministic results from any given compile, which is fundamentally opposed to per-entry-point function derivations.
  • Changed how exceptions throw types and messages are stored in our Burst binaries to reduce binary size.
  • Upgraded Burst to use LLVM Version 11.0.1 by default, bringing the latest optimization improvements from the LLVM project.

🔧 Bug Fixes

  • Fixed alignment issues associated with xxHash3 on ArmV7 (case 1288992)
  • Fixed managed implementation of sub\_ss intrinsic
  • Fixes DOTS Runtime JobProducer Bursting code to support JobProducers with multiple generic arguments, complex job wrapper and generic jobs.
  • Fixed a bug that occurred when an explicitly laid out struct was used by a `dup` instruction, which caused an internal compiler error.
  • Fixed a bug where if a user had defined multiple implicit or explicit casts, the compiler could resolve to the wrong cast.
  • Fixed a bug where explicitly casting from an int to `IntPtr` would not sign extend the value.
  • Fixed a bug where loading from a vector within a struct, that was got from a `NativeArray` using an indexer, would cause the compiler to crash.
  • Fixed managed implementations of blend\_epi32 and mm256\_blend\_epi32 intrinsics on Mono
  • Fixed an issue where Burst would erroneously error on `BurstCompile.CompileFunctionPointer ` calls when building for the DOTS Runtime.
  • clang segmentation fault on iOS when member function debug information was emitted, it is disabled for this platform now.
  • Intrinsics: Neon - fixed vget\_low and vget\_high producing suboptimal code
  • Private `[BurstCompile]` methods no longer throw `MethodAccessException`

Features

  • Intrinsics: Neon - Added support for basic vld1 APIs

API Changes

    ⚠️ Known Issues