com.unity.burst 1.6.0-pre.4

com.unity.burst

Notes: processedReleased August 19, 2021

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

Features

  • Added support for DOTS Runtime running / loading .Net Core assemblies.

API Changes

    📈 Improvements

      🔧 Bug Fixes

      • Fixed an issue where dsym folders would be not be copied across to the DoNotShip folder when building a multi architecture build for mac os.
      • Fixed bug that could lead to "Failed to resolve method with name hash X and signature hash Y" compiler error
      • Fixed compiler error that occurred when calling `BurstCompiler.CompileFunctionPointer` with a delegate type that was decorated with a custom attribute
      • Fixed the "could not find path tempburstlibs" error message popping up when building for Android and Burst is disabled
      • Fixed bug that could lead to incorrect compiler errors for calls to `GetHashCode` from a generic type
      • Incorrect conversions between signed and unsigned vector types
      • Detects if the simulator is the target of a player build for iOS/tvOS and disables burst, as at present this configuration is not supported by burst.
      • `[SkipLocalsInit]` now correctly doesn't zero-initialize variables in a function (previously it only avoided zero-initialization of `stackalloc` created variables).

      ⚠️ Known Issues