com.unity.burst 1.8.7

com.unity.burst

Source docs
Notes: processedReleased June 12, 2023

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Unity Compatibility

Minimum Unity: 2020.3

Package Dependencies

Features

  • Add proper license attribution for MUSL and SLEEF libraries.

API Changes

    📈 Improvements

    • Changed focus for initial Burst Inspector focus to actually get the search hit in focus.

    🔧 Bug Fixes

    • Fix QNX builds using the qnxInstallationPath editor build setting
    • Fixed an issue causing source file handles to be left open (preventing saving in an ide, if in debug scripting mode and the file is used in the burst path).
    • Fixed an issue when targeting multiple cpu architectures (e.g. SSE2 & AVX2) that under some circumstances would lead to code attempting to execute paths not designed for that cpu.
    • Fixed an issue that caused builds to fail due to the System.Diagnostics.Tracing assembly not being found
    • Fixed a warning that occurred when opening Burst AOT Settings while in Play Mode
    • Fixed a hashing error that could occur when an operator overload method is used as a Burst entry point
    • Fixed crash on linux if debug logging was enabled.
    • Fixed "The specified path is not of a legal form (empty)" error
    • Calls to methods with multiple `[Conditional]` attributes are now kept if any one of the conditions are met
    • Fixed Burst implementation of `IntPtr.GetHashCode()` being different than .Net
    • Fixed an issue that caused the digits and MidpointRounding parameters of Math.Round be ignored

    ⚠️ Known Issues