com.unity.cacheserver.client
Docscom.unity.cacheserver.client
This package provides APIs and utilities that facilitate communication with the Unity Cache Server from Unity Editor C# scripts. The primary purpose of the Unity Cache Server Client is to extend the application of the Unity Cache Server to Unity Editor tools and processes that could benefit from binary data caching.
Known versions
1
Latest version
0.1.1-preview
First release
April 3, 2019
Release Cadence (lifetime)
Reverse Dependencies
- com.unity.scriptablebuildpipeline (1.4.1-preview requires 0.1.1-preview)
- com.unity.scriptablebuildpipeline (1.3.5-preview requires 0.1.1-preview)
- com.unity.scriptablebuildpipeline (1.2.1-preview requires 0.1.1-preview)
- com.unity.scriptablebuildpipeline (1.1.1-preview requires 0.1.1-preview)
- com.unity.scriptablebuildpipeline (1.1.0-preview requires 0.1.1-preview)
- com.unity.scriptablebuildpipeline (1.0.1-preview requires 0.1.1-preview)
- com.unity.scriptablebuildpipeline (0.2.0-preview requires 0.1.1-preview)
- com.unity.scriptablebuildpipeline (0.1.0-preview requires 0.1.1-preview)
