com.unity.cinemachine 2.2.8

com.unity.cinemachine

Notes: processedReleased April 3, 2019

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Unity Compatibility

Minimum Unity: 2018.1

Package Dependencies

No dependency metadata provided.

🔧 Bug Fixes

  • Transposer: added Angular Damping Mode, to support quaternion calculations in gimbal-lock situations
  • Framing Transposer and Group Transposer: group composing bugfixes, respect min/max limits
  • Added ConemachineCameraOffset extension, to offset the camera a fixed distance at the end of the pipeline
  • Dolly Cart: added support for LateUpdate
  • State-driven-camera: added [NoSaveDuringPlay] to Animated Target and Layer Index
  • Added AxisState.Recentering.RecenterNow() API call to skip wait time and start recentering now (if enabled)
  • Added NoLens blend hint, to leave camera Lens settings alone
  • Added Composer.CenterOnActivate option, to disable automatic centering in dead zone when vcam is activated
  • Updated documentation (corrections, and relocation to prevent importing)
  • Upgrade: added support for nested prefabs in Unity 2018.3 (fogbugz 1077395)
  • Optimization: position predictor is more efficient
  • Optimization: Composer caches some calculations
  • Optimization: Fix editor slowdown when Lens Presets asset is missing
  • Experimental: Optional new damping algorithm: attempt to reduce sensitivity to variable framerate
  • Experimental: Optional new extra-efficient versions of vcam and FreeLook (not back-compatible)
  • Timeline: play/pause doesn't kick out the timeline vcam
  • Path editor: make sure game view gets updated when a path waypoint is dragged in the scene view
  • Composer guides are shown even if Camera is attached to a renderTexture
  • Bugfix: allow impulse definition to be a non-public field (property drawer was complaining)
  • Bugfix: added null check for when there is no active virtual camera
  • Bugfix: CollisionImpulseSource typo in detection of 2D collider
  • Bugfix: PasteComponentValues to prefab vcams and FreeLooks were corrupting scene and prefabs
  • Bugfix: Timeline mixer was glitching for single frames at the end of blends
  • Bugfix: Added OnTransitionFromCamera() to POV and OrbitalTransposer, to transition axes intelligently
  • Regression fix: if no active vcam, don't set the Camera's transform