com.unity.cinemachine 2.2.8
Notes: processedReleased April 3, 2019
Unity Compatibility
Minimum Unity: 2018.1
Package Dependencies
No dependency metadata provided.
🔧 Bug Fixes
- Transposer: added Angular Damping Mode, to support quaternion calculations in gimbal-lock situations
- Framing Transposer and Group Transposer: group composing bugfixes, respect min/max limits
- Added ConemachineCameraOffset extension, to offset the camera a fixed distance at the end of the pipeline
- Dolly Cart: added support for LateUpdate
- State-driven-camera: added [NoSaveDuringPlay] to Animated Target and Layer Index
- Added AxisState.Recentering.RecenterNow() API call to skip wait time and start recentering now (if enabled)
- Added NoLens blend hint, to leave camera Lens settings alone
- Added Composer.CenterOnActivate option, to disable automatic centering in dead zone when vcam is activated
- Updated documentation (corrections, and relocation to prevent importing)
- Upgrade: added support for nested prefabs in Unity 2018.3 (fogbugz 1077395)
- Optimization: position predictor is more efficient
- Optimization: Composer caches some calculations
- Optimization: Fix editor slowdown when Lens Presets asset is missing
- Experimental: Optional new damping algorithm: attempt to reduce sensitivity to variable framerate
- Experimental: Optional new extra-efficient versions of vcam and FreeLook (not back-compatible)
- Timeline: play/pause doesn't kick out the timeline vcam
- Path editor: make sure game view gets updated when a path waypoint is dragged in the scene view
- Composer guides are shown even if Camera is attached to a renderTexture
- Bugfix: allow impulse definition to be a non-public field (property drawer was complaining)
- Bugfix: added null check for when there is no active virtual camera
- Bugfix: CollisionImpulseSource typo in detection of 2D collider
- Bugfix: PasteComponentValues to prefab vcams and FreeLooks were corrupting scene and prefabs
- Bugfix: Timeline mixer was glitching for single frames at the end of blends
- Bugfix: Added OnTransitionFromCamera() to POV and OrbitalTransposer, to transition axes intelligently
- Regression fix: if no active vcam, don't set the Camera's transform
