com.unity.cinemachine 2.3.4

com.unity.cinemachine

Notes: processedReleased May 23, 2019

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Unity Compatibility

Minimum Unity: 2019.1

Package Dependencies

No dependency metadata provided.

🔄 Changes

  • Added support for PostProcessing V3 - now called CinemachineVolumeSttings
  • Added CinemachineCore.GetBlendOverride delegate to allow applications to override any vcam blend when it happens
  • When a blend is cancelled by the opposite blend, reduce the blend time
  • Orthographic cameras allow a Near Clip of 0
  • Timeline won't auto-create CM brains when something dragged onto it
  • Confiner: Improvement in automatic path invalidation when number of path points path changes
  • Added CinemachineInpuitAxisDriver utility for overriding the default AxisState behaviour
  • CinemachineCameraOffset: added customizable stage for when to apply the offset
  • Added Loop option to BlendList Camera
  • Improved Lookahead: does not automatically recenter
  • Brain no longer applies time scaling to fixed delta
  • Added dependency on Unity.ugui (2019.2 and up)
  • Bugfix: potential endless loop when using Ignore tag in Collider
  • Bugfix: Allow externally-driven FeeLook XAxis to work properly with SimpleFollow
  • Bugfix: vcams with noise would sometimes show one noiseless frame when they were activated and standby update was not Always
  • Bugfix: Generate a cut event if cutting to a blend-in-progess (fogbugz 1150847)
  • Bugfix: reset lens shift if not physical camera
  • Bugfix: Collider must consider actual target position, not lookahead position
  • Bugfix: FreeLook heading RecenterNow was not working
  • Bugfix: lookahead now takes the overridden Up into account
  • Bugfix: screen composer guides drawn in wrong place for picture-in-picture
  • Bugfix: FreeLook now draws only 1 active composer guide at a time (fogbugz 1138263)
  • Bugfix: cameras sometimes snapped when interrupting blends
  • Bugfix: Path handles no longer scale with the path object
  • Bugfix: Framing Transposer Center on Activate was not working properly (fogbugz 1129824)
  • Bugfix: FreeLook inherit position
  • Bugfix: collider was pushing camera too far if there were multiple overlapping obstacles
  • Bugfix: use IsAssignableFrom instead of IsSubclass in several places
  • Bugfix: when interrupting a blend in progress, Cut was not respected
  • Bugfix: collider minimum occlusion time and smoothing time interaction
  • Bugfix: TargetGroup.RemoveMember error (fogbugz 1119028)
  • Bugfix: TargetGroup member lerping jerk when member weight near 0
  • Bugfix: Transposer angular damping should be 0 only if binding mode not LockToTarget