com.unity.cinemachine 2.4.0-preview.7
Notes: processedReleased November 28, 2019
Unity Compatibility
Minimum Unity: 2019.1
Package Dependencies
No dependency metadata provided.
🔄 Changes
- Storyboard: added global mute function
- Added ApplyBeforeBody option to POV component, to support working with FramingTransposer
- Added RectenterTarget to POV component
- Added OnTransitionFromCamera callback to extensions
- Added Damping to SameAsFollowTarget and HardLockToTarget components
- URP 7.1.3: added CinemachinePixelPerfect extension
- Added Speed Mode to AxisState, to support direct axis control without max speed
- New example scene: OverTheShoulderAim illustrating how to do over-the-shoulder TPS cam, with Normal and Aim modes
- Impulse Manager: added option to ignore timescale
- Framing Transposer: added OnTransition handling for camera rotation if InheritPosition
- Upgrade to support HDRP and Universal RP 7.0.0 API
- Upgrade to support HDRP and Universal RP 7.1.0 API
- Removed Resources diretories
- Sample scenes now available via package manager
- Added optional "Display Name" field to Cinemachine Shot in Timeline
- Added "Adopt Current Camera Settings" item to vcam inspector context menu
- Composer and FramingTransposer: allow the dead zone to extend to 2, and the Screen x,Y can range from -1.5 to 1.5
- HDRP: lens presets include physical settings if physical camera
- Regression Fix: Framing Transposer: ignore LookAt target. Use Follow exclusively
- Bugfix: PostProcessing extension was not handling standby update correctly when on Manager Vcams
- Bugfixes: (fogbugz 1193311, 1193307, 1192423, 1192414): disallow presets for vcams
- Bugfix: added EmbeddedAssetHelper null check
- Bugfix: composer screen guides drawn in correct place for physical camera
- Bugfix: FreeLook was not respecting wait time for X axis recentering
- Bugfix: FreeLook X axis was not always perfectly synched between rigs
- Bugfix (fogbugz 1176866): Collider: clean up static RigidBody on exit
- Bugfix (fogbugz 1174180): framing transposer wrong ortho size calculation
- Bugfix (fogbugz 1158509): Split brain.UpdateMethod into VcamUpdateMethod and BrainUpdateMethod, to make blending work correctly
- Bugfix (fogbugz 1162074): Framing transposer and group transposer only reached half maximum ortho size
- Bugfix (fogbugz 1165599): Transposer: fix gimbal lock issue in LockToTargetWithWorldUp
- Bugfix: VolumeSettings: handle layermask in HDAdditionalCameraData
- Bugfix: use vcam's up when drawing gizmos (orbital transposer and free look)
