com.unity.cinemachine 2.6.0-preview.2

com.unity.cinemachine

Notes: processedReleased March 10, 2020

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

No dependency metadata provided.

Features

  • VolumeSettings/PostProcessing: added ability to choose custom target for focus tracking
  • Added CinemachineRecomposer for timeline-tweaking of procedural or recorded vcam Aim output
  • Added GroupWeightManipulator for animating group member weights
  • Impulse: Added PropagationSpeed, to allow the impulse to travel outward in a wave
  • Added CinemachineIndependentImpulseListener, to give ImpulseListener ability to any game object
  • Added 3rdPersonFollow and 3rdPersonAim for dead-accurate 3rd-person aiming camera
  • Added example scenes: 3rdPersonDeadCenterAim and 3rdPersonLooseAim to show different 3rd person cmera styles
  • FramingTransposer does its work after Aim, so it plays better with Aim components.
  • Framing Transposer: add Damped Rotations option. If unchecked, changes to the vcam's rotation will bypass Damping, and only target motion will be damped.
  • Orbital Transposer / FreeLook: improved damping when target is moving
  • CustomBlends editor UX improvements: allow direct editing of vcam names, as well as dropdown
  • Add Convert to TargetGroup option on LookAt and Follow target fields
  • Confiner: improved stability when ConfineScreenEdges is selected and confing shape is too small
  • Extensions now have PrePipelineMutateState callback
  • Added TargetAttachment property to vcams. Normally 1, this can be used to relax attention to targets - effectively a damping override
  • Bugfix: Blend Update Method handling was incorrect and caused judder in some circumstances
  • Bugfix: VolumeSettings blending was popping when weight was epsilon if volume altered a non-lerpable value
  • Bugfix (1219867) - vcam popping on disable if blending
  • Bugfix (1214301, 1213836) - disallow structural change when editing vcam prefabs
  • Bugfix (1213471, 1213434): add null check in editor
  • Bugfix (1213488): no solo for prefab vcams
  • Bugfix (1213819): repaintGameView on editor change
  • Bugfix (1217306): target group position drifting when empty or when members are descendants of the group
  • Bugfix (1218695): Fully qualify UnityEditor.Menu to avoid compile errors in some circumstances