com.unity.cinemachine 2.7.2

com.unity.cinemachine

Notes: processedReleased February 18, 2021

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

No dependency metadata provided.

🔄 Changes

  • CinemachineConfiner2D now handles cases where camera window is oversized
  • New sample scene (FadeOutNearbyObjects) demonstrating fade out effect for objects between camera and target using shaders. The example includes a cinemachine extension giving convenient control over the shader parameters
  • Bugfix (1293429) - Brain could choose vcam with not the highest priority in some cases
  • Bugfix: SaveDuringPlay also works on prefab instances
  • Bugfix (1272146) - Adding vcam to a prefab asset no longer causes errors in console
  • Bugfix (1290171) - Impulse manager was not cleared at playmode start
  • Nested Scrub Bubble sample removed (filenames too long), available now as embedded package
  • Compilation guards for physics, animation, and imgui. Cinemachine does not hard depend on anything now
  • Bugfix: CM StoryBoard had a 1 pixel border
  • Bugfix: CM StoryBoard lost viewport reference after hot reload
  • Bugfix: FramingTransposer's TargetMovementOnly damping caused a flick.
  • Bugfix: FreeLook small drift when no user input if SimpleFollowWithWorldUp
  • Bugfix: InheritPosition did not work with SimpleFollow binding mode
  • Bugfix: cleanup straggling post processing profiles when no active vcams
  • Bugfix: Checking whether the Input Action passed to CinemachineInputHandler is enabled before using it.
  • Bugfix: 3rdPersonFollow FOV was blended incorrectly when ReferenceLookAt was set to a faraway target
  • Bugfix: Position predictor not properly reset
  • Bugfix: Create via menu doesn't create as child of selected object
  • Bugfix: Post-processing profiles not cleaned up when no active vcams
  • Bugfix: Install CinemachineExamples Asset Package menu item was failing on 2018.4 / macOS
  • New sample scene (2DConfinerComplex) demonstrating new CinemachineConfiner2D extension.
  • Updated CharacterMovement2D script in 2D sample scenes (2DConfinedTargetGroup, 2DConfiner, 2DConfinerUndersized, 2DTargetGroup) to make jumping responsive.
  • Updated 2DConfinedTargetGroup and 2DConfiner scenes to use new CinemachineConfiner2D extension.