com.unity.cinemachine 2.7.2
Notes: processedReleased February 18, 2021
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
No dependency metadata provided.
🔄 Changes
- CinemachineConfiner2D now handles cases where camera window is oversized
- New sample scene (FadeOutNearbyObjects) demonstrating fade out effect for objects between camera and target using shaders. The example includes a cinemachine extension giving convenient control over the shader parameters
- Bugfix (1293429) - Brain could choose vcam with not the highest priority in some cases
- Bugfix: SaveDuringPlay also works on prefab instances
- Bugfix (1272146) - Adding vcam to a prefab asset no longer causes errors in console
- Bugfix (1290171) - Impulse manager was not cleared at playmode start
- Nested Scrub Bubble sample removed (filenames too long), available now as embedded package
- Compilation guards for physics, animation, and imgui. Cinemachine does not hard depend on anything now
- Bugfix: CM StoryBoard had a 1 pixel border
- Bugfix: CM StoryBoard lost viewport reference after hot reload
- Bugfix: FramingTransposer's TargetMovementOnly damping caused a flick.
- Bugfix: FreeLook small drift when no user input if SimpleFollowWithWorldUp
- Bugfix: InheritPosition did not work with SimpleFollow binding mode
- Bugfix: cleanup straggling post processing profiles when no active vcams
- Bugfix: Checking whether the Input Action passed to CinemachineInputHandler is enabled before using it.
- Bugfix: 3rdPersonFollow FOV was blended incorrectly when ReferenceLookAt was set to a faraway target
- Bugfix: Position predictor not properly reset
- Bugfix: Create via menu doesn't create as child of selected object
- Bugfix: Post-processing profiles not cleaned up when no active vcams
- Bugfix: Install CinemachineExamples Asset Package menu item was failing on 2018.4 / macOS
- New sample scene (2DConfinerComplex) demonstrating new CinemachineConfiner2D extension.
- Updated CharacterMovement2D script in 2D sample scenes (2DConfinedTargetGroup, 2DConfiner, 2DConfinerUndersized, 2DTargetGroup) to make jumping responsive.
- Updated 2DConfinedTargetGroup and 2DConfiner scenes to use new CinemachineConfiner2D extension.
