com.unity.cinemachine 3.0.0-pre.8
com.unity.cinemachine
Source docsNotes: processedReleased September 22, 2023
🔧 Bug Fixes
- Bugfix: Occasional precision issue when camera rotation is exactly 180 degress, causing rotational flickering.
- Bugfix: Deceleration at the end of axis range was too aggressive.
- Bugfix: Orbital recentering should not be forced when transitioning to a camera.
- Bugfix: InheritPosition takes the actual camera position, so it works consistently if transitioning mid-blend.
- Bugfix: CinemachineDeoccluder was causing a pop when OnTargetObjectWarped was called.
- Bugfix: Spurious camera cut events were being issued, especially in HDRP.
- Bugfix: Null reference exceptions when inspector is hidden behind another tab.
- Bugfix: GroupFraming inspector was displaying incorrect warning when LookAt target is a group.
- Bugfix: GroupFraming displays more accurate group size indicator in the game view.
- Bugfix: nullrefs in log when target group was deleted but was still being referenced by vcams.
- Regression fix: CinemachineCollider generated NaN positions if no target was set.
✨ Features
- New sample: ThirdPersonWithAimMode showing how to implement a FreeLook camera with Aim mode.
- Added Recentering Target to OrbitalFollow. Recentering is now possible with Lazy Follow.
- Added API in Deoccluder and ThirdPersonFollow to access which collision objects are impacting the camera position.
- Added ICinemachineTargetGroup.IsValid property to detect deleted groups.
- Added option to disable deltaTime scaling in CinemachineInputAxisProvider.
📈 Improvements
- Improved OrbitalFollow's ForceCameraPosition algorithm.
- Deoccluder accommodates camera radius in all modes.
- Renamed CinemachineSplineDolly.CameraUp to CameraRotation, which more accurately reflects what it does.
- Renamed InputAxis.DoRecentering() to InputAxis.UpdateRecentering()
- StateDrivenCamera: child camera enabled status and priority are now taken into account when choosing the current active camera.
- ### Deprecated
- Removed CinemachineToolSettings overlay.
